Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: haloguy48 on December 09, 2009, 08:21:19 PM

Title: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on December 09, 2009, 08:21:19 PM
Well, I have been known to create a lot of different things in other games, and this game fits perfectly into my creating habit. Any and all feedback/complaints/suggestions are loved here.

Creepy Maze Lvl1, Is a nice small building place map. I tried to make it as much as a maze a possible, but it seems that I needed a lot more creeper emitters to fill it up. My goal with this was to get the creeper to flow through the maze fast enough to make it hard to control and dominate some of the better areas. Granted, I am not used to how the creeper works yet, but I am getting the hang of it. Anyone who has downloaded it, how do you think it is for a first map?

HG48

Series I have made.

The Darkness Series
Nothing but Void Series
Creepy Mazes

Edit: First 4 darkness attached here. Look down for my other posts to get the others.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: Mrmcdeath on December 09, 2009, 09:52:06 PM
I love it. You are going to be a good map maker it seems. :P As for the map I just built some drones to go after the huge piles of creeper while slowly spreading out.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: Kamron3 on December 09, 2009, 09:53:25 PM
Go HG. :)
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: Qbear on December 10, 2009, 12:08:29 AM
The second map was fun and somewhat challenging.  I'm sorry to say the first one was a little too easy.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: Aurzel on December 10, 2009, 04:03:13 AM
maybe you should use the new map editor when it's released to remake the first one to not allow the use of drones
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: haloguy48 on December 11, 2009, 03:02:55 PM
Quote from: Aurzel on December 10, 2009, 04:03:13 AM
maybe you should use the new map editor when it's released to remake the first one to not allow the use of drones

Sounds good, the drones do kind of make it really easy. I only tested with blasters and motors and forgot about the drones =x Ahh well, its still fun.. Its even harder if you do it with JUST blasters. talk about picking key locations.

Edit: Darkness 5-8 attached
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: knucracker on December 11, 2009, 03:08:07 PM
The new map editor will be available tomorrow, so you'll be able to restrict the tech if you'd like.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: haloguy48 on December 11, 2009, 10:50:49 PM
Quote from: virgilw on December 11, 2009, 03:08:07 PM
The new map editor will be available tomorrow, so you'll be able to restrict the tech if you'd like.

Is there any way I can edit the map I have up right now or do I have to re-send it in without the wanted tech?
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: Mrmcdeath on December 11, 2009, 10:51:40 PM
If you put update infront of the description then he will update it.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: knucracker on December 11, 2009, 11:03:15 PM
When you get the new map editor and makes changes to your map, just resubmit it to me with [UPDATE] at the beginning of the description.  I'll take what you send and update the old map in the database.
Title: Re: Creepy Mazes/haloguy48s work Feedback
Post by: haloguy48 on December 12, 2009, 11:29:21 PM
Quote from: virgilw on December 11, 2009, 11:03:15 PM
When you get the new map editor and makes changes to your map, just resubmit it to me with [UPDATE] at the beginning of the description.  I'll take what you send and update the old map in the database.

Will fix it soon, I have been working on The Darkness series. Whenever its verified, I would love feedback on it. Anything you think could happen, want to see happen, anything that isnt explained you want answered, anything you want to rant on about it, anything you just want to compliment, I will read it all in this thread.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Mrmcdeath on December 13, 2009, 08:19:05 PM
I like the story and the maps. But some of the custom backgrounds make it hard to see in.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on December 13, 2009, 08:35:31 PM
Quote from: Mrmcdeath on December 13, 2009, 08:19:05 PM
I like the story and the maps. But some of the custom backgrounds make it hard to see in.

Its supposed to, hence why its set as Hard. its beatable, just pause it and look at the map for a little. It is in 3 and 4. And is supposed to be. A little more backround on it, you are on Vargus Prime, the first site of the black hole tests. After a failure here, the planet was thought to be destroyed. After accidentally warping to it, you find it is see through and not actually destroyed, after 3, you head to the MAIN site, which has the same picture. After this, you will be rid of the custom back round.  It isn't as dark as what I was going to use, but it still adds the effect of a challenge.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Kamron3 on December 13, 2009, 08:52:07 PM
Hard? Sir, you are mistaken. I could beat it in around 3 minutes. >=o
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Aurzel on December 14, 2009, 05:15:03 AM
he just said the hard was because of the custom background making it hard to see the creeper, otherwise not hard lol
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Kamron3 on December 14, 2009, 08:37:56 AM
He seems to make maps too easy. ;( No challenge here.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Aurzel on December 14, 2009, 02:18:49 PM
some people like easy maps where it can be laid back, if you want a challenge there's plenty of other maps that are challenging
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: knucracker on December 18, 2009, 09:04:42 AM
The new maps are up.  The beta map contains only walls and is really cool.... but I need to do a better job with my thumbnail graphic generator so that the images on the map page show the walls.  I'll try to get this fixed up over the next couple of days (and go back and regenerate images for maps with walls).
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Aurzel on December 18, 2009, 03:45:18 PM
maybe you should do that for odin city and emitters, and buildings actually, would make it easier to choose maps to play
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on December 18, 2009, 08:10:41 PM
Part 6 release date is halted until further notice... I think I have a lot of work with it... But don't have much of an idea how to balance this out... Sooner or later, the creeper eats through every wall, and it becomes impossible just about. not to mention the rate at which it expands... So I will be going through more tests until I think it fits. Any suggestions/ideas would love to be heard.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Mrmcdeath on December 19, 2009, 01:22:53 AM
Tone the creeper down... or put the walls on higher terrain (aka like 1 level higher than the creeper so it takes a while.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Tero on December 20, 2009, 11:37:03 PM
I really enjoyed parts 3,4 & 5!  As for part 6.  That is one tough nut to crack.  The use of just walls is brillant, but.  I loaded part 6 into the editor.  Cleared space to the left of Odin City and preloaded 9 reactors and a collector.  At the top of Odin City I preloaded two, red diamonds.  I didn't last 15 minutes.  Its a shame blasters, mortars, collectors & relays can't be placed on top of walls.  Or individual walls removed during game play, by say drones?

The one the thing walls are good for.  Plugging emitters.  A single wall/cube directly on top of an emitter will keep that emitter from working.  However, if that wall/cube gets touched by the creeper/spore.  Then one more headache to deal with.

Keep up the good work!
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: djcian on December 21, 2009, 12:12:08 AM
actually if there is a wall block on a creeper emitter the wall block never goes away and the creeper emitter is useless.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Tero on December 21, 2009, 09:54:28 AM
Have you tried placing a wall on top of an emitter.  Then allowing that wall to be touched by the creeper?  I have, and the wall always dissolves.

Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: djcian on December 21, 2009, 02:11:25 PM
well i have tried and the wall does not dissolve.  hmmm interesting
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Tero on December 22, 2009, 11:00:54 AM
What I would like to know, is now to change the creeper's color?  The second thing is "The Darkness Parts" have buildings such as Blasters,Mortars and Drones that are opaque.  These buildings can't be moved until they are linked to the city.  Whenever, I preload buildings into a world/map.  I can move them right away.  I am using version 0314. Any ideas?
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: knucracker on December 22, 2009, 03:03:48 PM
Make sure you have 0314 of the map editor as well as the game.  In both the version will be visible in the lower left hand corner of the screen.  If you don't see a version in the map editor, you don't have 0314.  Once you have the new map editor, there is a new "Mission Settings" on the right of the screen.  It will let you set the creeper color and the mist colors.

For the units that are "locked" you just select a unit and the make click the "Initially Locked" checkbox on the right.  This will make it so that the player can't move the unit until a landed Odin City is connected to it.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on December 24, 2009, 10:02:57 PM
Thanks for the support and ideas on 6, but I think i nailed a great way to do it while letting the creeper expand. not to mention it will give you time to prepare. Let me know what you think (whenever if gets updated). Its beatable now, dunno if it is 'too easy' so let me know.

Part 7 should also be up soon! Feedback is loved!
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on December 31, 2009, 02:24:55 PM
Haven't replied here in a while, Part 6 FINAL version has been released, along with part 8! Part 9 will be coming after the new year as I want to make this one of the most intense and key plot parts in the series. The end to the series is coming near, we are over the half way point. Hope you all enjoy part 8, any feedback is loved.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: CyberDyneSystems on January 11, 2010, 05:18:37 PM
Six was tough, very tough. Some of the earlier ones were a very easy,. but you did build a curve in there. 6 is your most ambitious and time consuming Map.
FYI,. I played Darkness 7 as well, and on the first try managed to survive until the huge Spore attack came in and knocked everything out.. I'm thinking this was about 19-20 minutes or so?

I don't know if that one is winnable at all... but it was still fun to try and stay alive.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on January 11, 2010, 06:39:14 PM
Quote from: CyberDyneSystems on January 11, 2010, 05:18:37 PM
Six was tough, very tough. Some of the earlier ones were a very easy,. but you did build a curve in there. 6 is your most ambitious and time consuming Map.
FYI,. I played Darkness 7 as well, and on the first try managed to survive until the huge Spore attack came in and knocked everything out.. I'm thinking this was about 19-20 minutes or so?

I don't know if that one is winnable at all... but it was still fun to try and stay alive.

Thanks for the feedback! Its good to hear feedback on it with some description in it. Part 7 is a ny impossible level. Ive beat it by going for an early capture of 3 of the 4 totems, and when 10 hit, linked the last one. I had a few fully powered turrets i used to cap on the new emitters and barely made it out. Even than, I only did this once. After all the Darkness Series is done, thats part 7 is a level I do plan to remake easier, and even possibly with the newer stuff.

On 6, yea this was supposed to be a hard challenge. Which one did you play? All 3 of the updated 6 are beatable, its just they very on how I wanted them. The Final is about as close as I got to making it good. It still ate that walls, but filled in the 'regular mazing ground' to a point. Sad to say, I am out of ideas how to make that one any better. But I am glad you enjoyed the series. any ideas for future or possible fixes for older ones I am open to suggestions. Also thanks for taking your time to respond in this topic!

HG48
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on January 14, 2010, 09:22:05 PM
Part 9 and 10 are up, what do you all think of them? I am planning on ending the series at 12. It was a good run guys  :P
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Joykill on January 16, 2010, 06:03:45 PM
Some quick comments here...

- on map 6: it was a frun and refreshing concept, and somewhat of a challenge :)
- on map 7: just cant seem to finish that one, might try the real quick connecting the totems tactic one more time... but nice idea once again, love the prison ai :)

going to download the next maps now...
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: SPIFFEN on January 16, 2010, 06:17:52 PM
Maybe you could edit your first post again ,
so all maps is in the first post .
Then its faster to get your maps ,
when they arent spread all over the thread ,
looks like this thread will be big =)
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: haloguy48 on January 16, 2010, 06:46:13 PM
Quote from: SPIFFEN on January 16, 2010, 06:17:52 PM
Maybe you could edit your first post again ,
so all maps is in the first post .
Then its faster to get your maps ,
when they arent spread all over the thread ,
looks like this thread will be big =)

Max of 5 add-ons per post D=

@Joykill. Yeah number 7 is a VERY hard map.It takes time to do that. I suggest find the time it takes for the totem to power up, than start at that time till it hits 10minuntes. Its not cheating, just getting ahead of yourself  :P But when the series is done, number 7 will be remade easier. Thanks for the response!
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Joykill on January 16, 2010, 07:31:58 PM
just played the rest of the maps :)

Drones were the key for map 8 :) once I had 6 I had them non stop bombing the areas with the most creep... :)

Took some searching for the correct placement of the relays to connect totems on map 9 but it was a straightforward map :)

and map 10 was a nice map as well :)

As I said already, keep up the good work, any eta on the next map?
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Karsten75 on January 16, 2010, 11:26:30 PM
Got to talking with Haloguy48 about his series "The Darkness" and how fast one can beat the first map wile still picking up the artifacts in the right order.

(http://i45.tinypic.com/e69fzd.jpg) (http://i48.tinypic.com/npkzrb.jpg)

Not posting a pic, 'cuz that'd give my secret sauce away.  :)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on January 17, 2010, 02:50:28 AM
Would just like to announce, that with the release of The Darkness Part 9 and Part 10, I have pinged a total of 2096 TOTAL of people downloading. Would like to say thanks for all who kept with the series and let me share my map with so many different people. A new series, Nothing but Void , will challenge even the greatest of us Creeper Hunters out there. Throwing the plot of seeing nothing and using the emitters to light the way, these maps will easily have a higher grade of hardness than the regular map. I hope you all enjoy it, and give me as much feedback as possible.... Also, kicking off my Creepy Maze series back into throttle. So expect the end of the Darkness, Some Mazes, and Total Blackness in the near future!
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on January 24, 2010, 11:45:09 PM
I got a few questions for anyone who has happened to read this and played a certain map of mine.

The map, "Nothing but Void, Part 1" was going to be a series, but I do not know if the general Creeper community or anyone for that matter really liked the new type of map and was wondering if people wanted to give me feedback on either the map and if I should continue the series of it.

My plan on release stuff is as follows:

Nothing but Void,Part 2(if people liked the first and would play a 2nd)
Creepy Maze,lvl 3
The Darkness, Part 11
~Fun map~(no name yet)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: Kamron3 on January 25, 2010, 12:11:08 AM
I should put in that I've tested 55% of his maps, he stopped because I called them all too easy.

_k
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on January 25, 2010, 09:02:18 PM
Quote from: Kamron3 on January 25, 2010, 12:11:08 AM
I should put in that I've tested 55% of his maps, he stopped because I called them all too easy.

_k

Yet you leave no reasonable feedback =o
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: SPIFFEN on January 26, 2010, 06:53:19 AM
I've played Nothing but Void, Part 1 , and scored 8099 ,
so it cant be to hard then =P
But it's the first map . so then it should be easy =)

But i liked the map because when you get to an new palce ,
you dont know what it looks like =)
Its like you have to feel your way ahead in totally darkness ,
like in an dark cellar you've never been .

I hope you make some more maps like this =)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: SPIFFEN on February 02, 2010, 10:30:22 AM
Need hint n tips with pics for map/part 5 and 7 plz .
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: SPIFFEN on February 04, 2010, 05:59:38 AM
BUMP still need :
Need hint n tips with pics for map/part 5 and 7 plz .
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on February 06, 2010, 04:16:01 PM
Sadly I cant give 'good' hints right now as i am not on my computer(explains my late reply, sozzeh! )  :(... what I can say though starting with 5 is that  build up both defenses evenly, once you got a nice hold on it start by pushing to whichever side you fine easier and create just enough rooms to grab those totems, than do the other on the same side. You will need to build a good amount of reactors. if it starts to become a problem where the boxes are almost done, setup some motors near them to slow it down, or if you have everything secure to start with do that.

Now on Darkness 7, this is easily the HARDEST map I made, it was supposed to be hard, but this was is riding near impossible. once you move the city to the site, build out to the left and set up a defense on both sides.(playing off of memory) those 2 emitters do not start until 10 minutes is up, but are extremely fast. so build some motors and blasters up more near the end. capture all but 1 totem, and when it hits ~ 9:53-9:59 have a collector start sending to it so it is captured by 10:00. if it isnt capped within seconds for 10:00, your toast. sorry to say. Darkness 7 will be one of the ones I will go back to re-do.
Title: Re: Creepy Mazes/The Darkness/haloguy48s work Feedback
Post by: Alwego on February 06, 2010, 05:02:24 PM
Quote from: Karsten75 on January 16, 2010, 11:26:30 PM
Got to talking with Haloguy48 about his series "The Darkness" and how fast one can beat the first map wile still picking up the artifacts in the right order.

(http://i45.tinypic.com/e69fzd.jpg) (http://i48.tinypic.com/npkzrb.jpg)

Not posting a pic, 'cuz that'd give my secret sauce away.  :)

(http://img138.imageshack.us/img138/8320/zzz2.th.jpg) (http://img138.imageshack.us/i/zzz2.jpg/)

:P
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: SPIFFEN on February 26, 2010, 08:23:32 AM
Need hints and tips for map/part 5 and 7 plz .
Pictures would be nice too .
( The Darkness part 5 and 7 . )

I think it would be easyer to get help on this if the thread had another name =P

Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: Alwego on February 26, 2010, 09:36:21 AM
Quote from: SPIFFEN on February 26, 2010, 08:23:32 AM
Need hints and tips for map/part 5 and 7 plz .
Pictures would be nice too .
( The Darkness part 5 and 7 . )

I think it would be easyer to get help on this if the thread had another name =P




hmmmm
hmmmmm

You really have a problem with part5? This map is easy ;d I don't know how to help You

Part7: build more reactors (You need ~20 energy packet per second), and rush emitters at north. Later build some blasters to defence, and drone to attack (I used ~8).

video soon

edit:
Part5 http://www.youtube.com/watch?v=9kxCKFHIeTg
Part7 http://www.youtube.com/watch?v=R3ePdVLdd5g
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on February 26, 2010, 07:21:53 PM
I'd like to thank Alwego for those awesome videos of the Darkness series. Only complaint though, for 7, you only went up to 8:06, not 10:00... BUT, i think you could of done the same strategy at a good enough time to slide by as it is.  ;D Once again, thank you for the great videos.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: Alwego on February 27, 2010, 08:03:06 AM
I did it with pleasure ;)

It's possible to finnish map in ~1:05 :-P

edit:
I was played again and waited 10 minutes. Drone isn't necessary for winning. I wasn't finish because i waited for last spore waves (I lost;p)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on February 27, 2010, 05:27:34 PM
Quote from: Alwego on February 27, 2010, 08:03:06 AM
I did it with pleasure ;)

It's possible to finnish map in ~1:05 :-P

edit:
I was played again and waited 10 minutes. Drone isn't necessary for winning. I wasn't finish because i waited for last spore waves (I lost;p)

yeah im still trying to figure out how you people finish it that soon... Im not a great player (mid low player XD) so the stuff you people can pull off takes me around three times longer.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: Alwego on February 27, 2010, 06:17:40 PM
Quote from: haloguy48 on February 27, 2010, 05:27:34 PM
Quote from: Alwego on February 27, 2010, 08:03:06 AM
I did it with pleasure ;)

It's possible to finnish map in ~1:05 :-P

edit:
I was played again and waited 10 minutes. Drone isn't necessary for winning. I wasn't finish because i waited for last spore waves (I lost;p)

yeah im still trying to figure out how you people finish it that soon... Im not a great player (mid low player XD) so the stuff you people can pull off takes me around three times longer.

We use the same strategy, but without build reactors and drone.

Mortar should be disconnect from network.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: Karsten75 on February 28, 2010, 12:19:48 PM
Thanks Alwego, finally cracked that 7th level.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on March 11, 2010, 09:31:38 AM
The Darkness, part 11 is up!! It should be the final version on it. It will be a nice fight for the average creeper world fighter. My score is 18:58, or 7596. I know the pros of the game will be getting around 3-4 minutes on this map, but hey it was a good battle for me =P

(http://i150.photobucket.com/albums/s84/haloguy48/darknesspart11.jpg)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: UpperKEES on March 11, 2010, 09:36:17 AM
Wow, I just typed: I just finished the Darkness series up to part 10. The comments for that last map (dd. 15-01-2010) indicate that two more maps would be added to these series, but I can't find them.

You can read my mind! :D

Quote from: Alwego on February 27, 2010, 08:03:06 AM
It's possible to finnish map in ~1:05 :-P

1:01, the spore wave after 1 minute will not even affect you, as the rift is already activating. ;)
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on March 11, 2010, 09:39:38 AM
Quote from: UpperKEES on March 11, 2010, 09:36:17 AM
Wow, I just typed: I just finished the Darkness series up to part 10. The comments for that last map (dd. 15-01-2010) indicate that two more maps would be added to these series, but I can't find them.

You can read my mind! :D

Quote from: Alwego on February 27, 2010, 08:03:06 AM
It's possible to finnish map in ~1:05 :-P

1:01, the spore wave after 1 minute will not even affect you, as the rift is already activating. ;)

I foresaw somebody was going to post that this morning and decided to finish it up instead of the 3 void maps I was working on  :P I will be out this weekend, so unless I rush the voids, they might be out on tuesday.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: UpperKEES on March 11, 2010, 08:29:16 PM
Quote from: haloguy48 on March 11, 2010, 09:31:38 AM
My score is 18:58, or 7596. I know the pros of the game will be getting around 3-4 minutes on this map

4:32 / 9295  ;D

Tough map though, I had fun!
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on March 13, 2010, 01:09:22 AM
Nothing but Void 3 is out. This map WILL take you a few tries, unless your pro at playing in the dark... Than we might have a problem  :P

I got a perfect 28minutes on this. Let me know what you all got.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on March 15, 2010, 01:14:03 AM
New map, The Passage Way is up. It was going to be a Void map, but I decided to wait to see how the 3rd will get responded to.

Im open to any tips/suggestions/rants/flames/free cookies/etc you guys wish to post here or the comments on the maps. Just back up your reasoning  :P I'd rather know its a bad map with a reason why than knowing its good without a reason!

EDIT:

Another new map, Spinning Crater should also be added soon enough.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on April 03, 2010, 11:21:20 PM
Added another map. Tell me what you think.
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on April 13, 2010, 04:58:45 PM
don't like bumping topics i have a multitude of posts before in, but any feedback on any of my maps would be nice!

HG

Edit- 5th page 1st post  :P
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: The smoking revolver on April 13, 2010, 06:08:14 PM
haloguy, when is darkness 12 going to be out?
Title: Re: All of Haloguys Crazy Campaigns/Series/Mazes
Post by: haloguy48 on April 14, 2010, 09:34:32 AM
Quote from: werty892 on April 13, 2010, 06:08:14 PM
haloguy, when is darkness 12 going to be out?

no time predicted. My computer is having another malfunction, and I dont have CW at school or my 98'. D=

Although the design for the final level has been made. I am also trying to make a new type of map, which will be difficult to all players (including kees who seems to get the quickest time on everything)  :P