Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 19, 2022, 08:10:21 PM

Title: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: AutoPost on January 19, 2022, 08:10:21 PM
This topic is for discussion of map #9813: Digital Run
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9813)

Author: Martin Gronsdal
Size: 70x140

Desc:
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Helper on January 20, 2022, 03:57:20 AM
Good Morning MG.
Just starting my day and noticed that you have managed to already garner three "rage quit 1 votes".
Nice job!

As soon as I quit getting my butt kicked in that Island map, I'll come back here for a second kicking.
You and PH three days in a row. What luck.

Thanks for the fun.
H
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 04:12:17 AM
Haha, thx for playing!
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Weasee on January 20, 2022, 05:44:41 AM
well, this one has me beat!  :o
Spoiler
I can get all but the bottom blue marker and the message - I found the bottom blue marker needs to be nullified but I can't see how to terp + nullify before being overwhelmed. Even tried filling up the CNs with AC (over 9000! each) but still too much.
I had an idea that you could terp up some level 10 areas, dump out all the AC, and then wait for things to settle below the level 10 height, but even that didn't work out! Haven't tried using a ton of mortars, but I don't think that would work either - not enough power, and not enough time before the digitalis is gone
[close]
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 07:04:55 AM
Go for all out war!
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: D0m0nik on January 20, 2022, 07:10:44 AM
I wont say too much as I know MG likes to sit back, stroke his big white cat and enjoy our suffering however:

Spoiler
You are correct on energy and AC storage, you are wrong on mortars!!
[close]
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 07:23:53 AM
I have a dog  :) but the suffering part is correct   ;)
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Weasee on January 20, 2022, 07:40:23 AM
So I prayed for guidance - and the answer came from the heavens!
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: D0m0nik on January 20, 2022, 07:41:13 AM
I knew it! I've really enjoyed these last couple of maps, my feeble mind can't handle your complex puzzles but I do love a good battle!
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 08:06:55 AM
Would anyone care to give a short report on how you approached this?
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Helper on January 20, 2022, 10:06:06 AM
My approach is kind of straight-forward.
I'm waiting for some Spoilers from the D man, then I'll give it a go.

Is that the kind of report you're looking for?
:)
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: D0m0nik on January 20, 2022, 10:08:49 AM
Yeah sure.

Spoiler

Forge, reactors, 3 nulifiers
Take out the 4 nests.
Bunch of snipers, 5 bottom right and 5 top right
Collect top right tech via left islands. Build loads of ore mines.
Upgrade everything max. 
Send CNs back into space when full of AC until energy and ore storage upgraded to 50.
Fill 3 CNs with energy and AC
Take out emitter and collect 3 tech.
Build about 40 sprayers and 40 mortors and bombs away!
[close]
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 11:12:23 AM
Quote from: Helper on January 20, 2022, 10:06:06 AM
My approach is kind of straight-forward.
I'm waiting for some Spoilers from the D man, then I'll give it a go.

Is that the kind of report you're looking for?
:)

Haha. Why not  :)
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Martin Gronsdal on January 20, 2022, 11:13:50 AM
Quote from: D0m0nik on January 20, 2022, 10:08:49 AM
Yeah sure.

Spoiler

Forge, reactors, 3 nulifiers
Take out the 4 nests.
Bunch of snipers, 5 bottom right and 5 top right
Collect top right tech via left islands. Build loads of ore mines.
Upgrade everything max. 
Send CNs back into space when full of AC until energy and ore storage upgraded to 50.
Fill 3 CNs with energy and AC
Take out emitter and collect 3 tech.
Build about 40 sprayers and 40 mortors and bombs away!
[close]

My approach was exactly the same, with one difference: it wasn't bombs away at the end.

I prayed
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: D0m0nik on January 20, 2022, 12:17:36 PM
That set up in the pic made short work of it! I think i could have gone earlier, poss sub 10 min.
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Helper on January 20, 2022, 01:13:02 PM
This is my version of what it looks like...if you're going into the final act not quite prepared.
(Note my Creeper color is Red.)

I know what I did wrong and will endeavor to follow directions better.
H
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Helper on January 20, 2022, 03:53:32 PM
Not sure what happened when I got near the end.
All of a sudden my Sniper ran out of rounds.
Dardest thing...
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: CharlieMartini on January 21, 2022, 09:46:49 PM
How do you connect to Sprayer, Terp and Mortar tech?
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: CharlieMartini on January 21, 2022, 10:03:58 PM
Save not being able to connect to the weapons tech, I've eliminated all the nests and runners and
Spoiler
am sending the CMs back into orbit at 9800 AC capacity each time they get full
[close]
. 4 targets remain, emitter, those two blue nodes and the disc. 
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: Weasee on January 21, 2022, 10:05:12 PM
> How do you connect to Sprayer, Terp and Mortar tech?

Spoiler
collectors reach further when placed on a power zone
[close]
Title: Re: Custom Map #9813: Digital Run. By: Martin Gronsdal
Post by: CharlieMartini on January 21, 2022, 10:22:26 PM
Spoiler
I realized with my speed at 100 I could blow the emitter and collect weapons tech before the flood of creeper killed all and evaporated creep with sprayers and mortars until I could terp the area to take lower right node then used collected to get disc
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