Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 29, 2019, 07:30:26 AM

Title: Custom Map #7618: InkCSM-6. By: yum234
Post by: AutoPost on July 29, 2019, 07:30:26 AM
This topic is for discussion of map #7618: InkCSM-6
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7618)

Author: yum234
Size: 144x144

Desc:
In this CSM game with Towers Variator chip working properly - inside ring area all creeper emitter will change power (circle 1min) from 100% to 15% and then to 130% and then back. Can be placed on Tower in creeper. When you have many many anti-creeper emitters and will get upgrade chip can be visible lag. That is why do not forget click "Shift+u" on main upgrader unit to cancel all upgrades and decrease lag. We wish to you enjoyable playing and Good lu! :) #BravoRegallion #BravoKajacx #BravoCornucanis #Cre
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 29, 2019, 08:10:19 AM
And in this game you can also use rare unit DCB (Double Conversion Bomb) which was created long time ago by Kajacx.
CSM=CORKY Style Mode. 
CORKY=Cornucanis+Regallion+Kajacx+Yum234
3 persons created scripts for this CSM concept.
Cornucanis, Kajacx and Regallion.
And not only scripts was created by them - many new features and ideas also was suggested by Cornucanis, Kajacx and Regallion.
Also initial idea of Bridges and Controllers from GoodMorning and idea and features of Upgrading suggested by SMTaishan.

P.S. In introduction to map was mistake. You need just click "u" (not Shift+u) on main Upgrader unit for cancelling upgrade of all anti-creeper emitters. Sorry, please.
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 29, 2019, 12:16:22 PM
What is wrong with this map?  :-[
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: Builder17 on July 29, 2019, 01:21:28 PM
Quote from: yum-forum on July 29, 2019, 12:16:22 PM
What is wrong with this map?  :-[

At least dark blue emitters release too much creeper, imho. :) I accidentally exploded one.
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: MattB-345 on July 29, 2019, 01:33:08 PM
good map... a little slow to get started but once you do its straight forward enough. Hits a tipping point with approx 50% of the map still covered where the ac will quickly over run the creeper.
make some more please  ;D
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: EEderle on July 30, 2019, 07:42:48 AM
Struggling in the beginning .... do expand to east or west (or North?
And the only way I see is using TERPs and Forge Fire to get one emitter at a time - takes ages to reload the Forge

What am I missing?
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 30, 2019, 08:40:06 AM
Quote from: EEderle on July 30, 2019, 07:42:48 AM
Struggling in the beginning .... do expand to east or west (or North?
And the only way I see is using TERPs and Forge Fire to get one emitter at a time - takes ages to reload the Forge

What am I missing?

screenshot please and will try to help
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 30, 2019, 09:09:31 AM
In attachment 2 screenshots of beginning of gameplay.

In North direction Main Upgrade unit.

Good lu!  :)
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: toolforger on July 30, 2019, 02:28:20 PM
I got the upgrade unit just fine, but afterwards I'm stuck with trying to push with 90 AC against 300-400 levels.
I tried to get the 1 gate, which worked, and I almost got the tower to the NE of that but a single miscalculation about how effective the black hole would be meant that I'd be overrun on the east side.
Pretty frustrating. I'm using those Forge hits on a pretty regular basis, but it's to hard to predict their effect that it's always "let's hope this works", and your maps have been converging towards the "one mistake and all is lost" limit which is already making it somewhat frustrating.
Either you're getting too hard, or I'm too dumb...
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 30, 2019, 02:42:29 PM
Quote from: toolforger on July 30, 2019, 02:28:20 PM
I got the upgrade unit just fine, but afterwards I'm stuck with trying to push with 90 AC against 300-400 levels.
I tried to get the 1 gate, which worked, and I almost got the tower to the NE of that but a single miscalculation about how effective the black hole would be meant that I'd be overrun on the east side.
Pretty frustrating. I'm using those Forge hits on a pretty regular basis, but it's to hard to predict their effect that it's always "let's hope this works", and your maps have been converging towards the "one mistake and all is lost" limit which is already making it somewhat frustrating.
Either you're getting too hard, or I'm too dumb...

At least after getting main Upgrader unit you can obtain 2 additional chips for improving efficiensy of Upgader unit. One you can get easy just by single Guppy. And more one by using "Relay on PZ" chip for Tower. Then emitters power became about 220-230K. Then just step by step forward to victory!  ;)
Map surely not too hard, but maybe a little tricky and logical.
If you need help please show screenshot and I will help.
Any my maps designed so that surely not need to use Singularity weapon!

Good lu! :)
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: Mique on July 30, 2019, 08:29:56 PM
GUPPY!  Of course, that is what I was missing.
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: Riskbreaker on July 30, 2019, 10:52:11 PM
Spoiler
yeah, i got the first 3 upgrades pretty fast using the relay on PZ chip
[close]
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: Hurk on July 31, 2019, 12:18:11 AM
im ok with a concept like this, but in the future its good to point out its how its supposed to work at least once.
im sitting here not understanding why im crippled and its because its an in-obvious solution.
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: EEderle on July 31, 2019, 04:25:20 AM
Obviously am missing something - how can you use Terp on PZ to get another upgrade??


Sorry - Ignore - I got it!!!!!!
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on July 31, 2019, 04:51:51 AM
Quote from: EEderle on July 31, 2019, 04:25:20 AM
Obviously am missing something - how can you use Terp on PZ to get another upgrade??


Sorry - Ignore - I got it!!!!!!

Yes. You are right. It was mistyping. Should be "Relay on PZ". My bad.

In attachment you can see 2 screenshots.
First - where you can obtain micro-chip "Relay on PZ"
Second - how you can gen 2 chips for main Upgrader unit - by "Relay on PZ" (left) and by Guppy (right).
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on August 10, 2019, 01:21:59 PM
Video from DarkRubberNeck:  :)

https://www.youtube.com/watch?v=TydfMmwxG-M
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on August 20, 2019, 07:34:21 AM
Video from TKB:  :D

https://www.youtube.com/watch?v=ypGU5d5R-tY
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: knightace on March 17, 2020, 04:21:51 PM
Fun map; if you make more- consider putting terrain bumps in range of the upgrades. I smoked this map by sending guppies to their doom directly into the creeper. After repeating that a few times I had all the upgrades and just overpowered the whole map hehe =]
Title: Re: Custom Map #7618: InkCSM-6. By: yum234
Post by: yum-forum on May 24, 2022, 02:38:42 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=xjnWcjevREY