Knuckle Cracker

Particle Fleet => Map Makers, Ship Builders, and Coders => Topic started by: chwooly on September 30, 2016, 04:16:58 PM

Title: Map Editor questions
Post by: chwooly on September 30, 2016, 04:16:58 PM
How do you delete emergents when you are building a map?

Can you delete plasma by color?

What does paint under mean on the plasma screen?


These are the ones that spring to mind at the moment, Maybe I will have more later.
Title: Re: Map Editor questions
Post by: planetfall on September 30, 2016, 04:20:30 PM
Quote from: chwooly on September 30, 2016, 04:16:58 PM
How do you delete emergents when you are building a map?

Mouse hover and press delete. It's annoying - V said he would add a button to delete all emergent sometime.

Quote
Can you delete plasma by color?

Don't think so.

Quote
What does paint under mean on the plasma screen?

If it is checked, you can paint plasma on tiles with land.
Title: Re: Map Editor questions
Post by: chwooly on September 30, 2016, 04:42:30 PM
Thank for the quick response.

I have a map I am working on however I had lose HQ as a fail condition checked, I destroyed my HQ because it was on the map and then saved it now I when I load it, I get the message "Lost forever" on the HQ button and even though I have unchecked the condition it doesn't want to reset. Other then restarting the map is there another way to change that that I am missing?
Title: Re: Map Editor questions
Post by: planetfall on September 30, 2016, 04:45:34 PM
I know finalizing resets a number of things - not sure if that was a case that was anticipated. You could try finalizing the map, then putting the finalized copy back in the editor folder.
Title: Re: Map Editor questions
Post by: chwooly on September 30, 2016, 05:06:01 PM
Thanks but that didn't work either, Seems I will have to start from scratch again. Just means it will take me that much longer to get a map on the board haha

But something for virgil to think about. How do you easily and completely reset a map to a virgin unplayed condition
Title: Re: Map Editor questions
Post by: Valley on September 30, 2016, 11:27:42 PM
Quote from: chwooly on September 30, 2016, 05:06:01 PM
How do you easily and completely reset a map to a virgin unplayed condition

Curious about this as well. How do you do this?
Title: Re: Map Editor questions
Post by: Relli on October 01, 2016, 09:01:39 AM
Quote from: chwooly on September 30, 2016, 05:06:01 PM
Thanks but that didn't work either, Seems I will have to start from scratch again. Just means it will take me that much longer to get a map on the board haha
Don't forget that something like this might get solved pretty quickly, depending. So don't just wipe your entire map. If you don't want to wait and don't mind starting over, that's fine, but keep the original somewhere, don't just trash it.
Title: Re: Map Editor questions
Post by: Kharnellius on October 16, 2016, 11:39:41 PM
Yeah, what the hell.  Just had the same problem.  Been very careful to save before testing a map.  Then I accidentally save it while testing and the whole thing is a clusterfuck.  How they hell did the editor get made like this?

What a pain in the ass.  Soo pissed....so much stuff I have to go back and manually fix and even then I can't make the particles go away.  Oh sure, I can hit delete particles, but they stay on the screen unless I unpause for a few seconds to see the explode animation, then I have more particles destroying my struc, instantly.

UGH.  /ragequit
Title: Re: Map Editor questions
Post by: Karsten75 on October 16, 2016, 11:41:37 PM
Never play in the editor. Finalize, play the finalized version. Saves will be different.
Title: Re: Map Editor questions
Post by: Kharnellius on October 17, 2016, 12:29:26 AM
Wait so if I finalize a map it adds a map to...where?  And my saved map in the editor remains?

Curious why there is even an option to play a map within the editor.  Unless it is to create pre-established situations maybe?
Title: Re: Map Editor questions
Post by: Relli on October 17, 2016, 10:31:46 AM
Quote from: Kharnellius on October 17, 2016, 12:29:26 AM
Curious why there is even an option to play a map within the editor.  Unless it is to create pre-established situations maybe?
That's one thing it's good for, yeah. I would think it's good for on-the-fly adjustments. Making a really quick test of something, especially a PRPL something, to see if it works as intended. I do that all the time with CW3. As I'm coding I set things up so that I can test if the CRPL code works as intended. Fast checks, fast tweaks. I don't have to finalize and find that new file, test for four seconds, then go back and change it slightly. I also never save after these tweaks, so it always returns to its default state when I'm done messing with it.
Title: Re: Map Editor questions
Post by: Sorrontis on October 17, 2016, 11:00:31 AM
Quote from: Kharnellius on October 17, 2016, 12:29:26 AM
Curious why there is even an option to play a map within the editor.  Unless it is to create pre-established situations maybe?

Sometimes you want a particular effect to be available within the start (damaged ships) so you let some time go to damage a pre-built ship. Then, you wipe the particles away, reset time, and go from there.
Title: Re: Map Editor questions
Post by: Kharnellius on October 17, 2016, 11:02:23 AM
Is there a way to wipe the particles and remove the explosion effect so that the start of the map doesn't show a ton of particles exploding?  Kind of looks bad.
Title: Re: Map Editor questions
Post by: Sorrontis on October 17, 2016, 11:05:53 AM
well, the only way I got is. Delete all emitters. Remove particles. Let some time go by. Pause. Reset Time. Put Emitters back.
Title: Re: Map Editor questions
Post by: planetfall on October 17, 2016, 11:35:37 AM
Save and load clears all playing animations.
Title: Re: Map Editor questions
Post by: Kharnellius on October 17, 2016, 02:19:07 PM
Quote from: planetfall on October 17, 2016, 11:35:37 AM
Save and load clears all playing animations.
Yes, just noticed that.  Thanks for the heads up.  That helps at least!
Title: Re: Map Editor questions
Post by: Szling on January 04, 2017, 12:31:08 PM
Quote from: Kharnellius on October 17, 2016, 11:02:23 AM
Is there a way to wipe the particles and remove the explosion effect so that the start of the map doesn't show a ton of particles exploding?  Kind of looks bad.

I recently made a map where I wanted some "wheel" formations at the start but none spawning through the level, I found that if  you set emitter max particulate to 0 then that emitter will stop producing particulate while not effecting any others, then I simply pause the game and set all the emitters back to the particulate count I want after I am done editing the rest. 

Also I can't find how to draw struc on a map, could someone please direct me to the appropriate button/menu?
Title: Re: Map Editor questions
Post by: Exodus Legate on January 04, 2017, 04:54:12 PM
Quote from: Szling on January 04, 2017, 12:31:08 PM
Quote from: Kharnellius on October 17, 2016, 11:02:23 AM
Is there a way to wipe the particles and remove the explosion effect so that the start of the map doesn't show a ton of particles exploding?  Kind of looks bad.

I recently made a map where I wanted some "wheel" formations at the start but none spawning through the level, I found that if  you set emitter max particulate to 0 then that emitter will stop producing particulate while not effecting any others, then I simply pause the game and set all the emitters back to the particulate count I want after I am done editing the rest. 

Also I can't find how to draw struc on a map, could someone please direct me to the appropriate button/menu?

Drawing struc is in the same place as it is in regular maps, (in the few maps where you can do it), just with more options- slightly above the bottom bar, left of center.
Title: Re: Map Editor questions
Post by: Szling on January 04, 2017, 06:38:24 PM
Thank You so much.