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#11
Custom Map Comments / Re: Custom Map #2163: VACUUM C...
Last post by Laela - May 01, 2024, 12:50:47 PM
Takes long mortar time yes.
#12
Colonial Space Map Discussion / Custom Map #11131: Meow Test M...
Last post by AutoPost - May 01, 2024, 12:28:08 PM
This topic is for discussion of map #11131: Meow Test Map


Author: Someone
Size: 162x121

Desc:
#13
Farsite Colonies / Custom Map #4968: Gotcha 1 - C...
Last post by AutoPost - May 01, 2024, 11:21:56 AM
This topic is for discussion of map #4968: Gotcha 1 - Concept


Author: Heisenberg
Size: 297x220
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#14
Farsite Colonies / Custom Map #4967: AC is Pro 1....
Last post by AutoPost - May 01, 2024, 07:41:20 AM
This topic is for discussion of map #4967: AC is Pro 1


Author: NotAProGamer
Size: 128x80
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#15
Colonial Space Map Discussion / Custom Map #11130: Defencive S...
Last post by AutoPost - May 01, 2024, 01:27:01 AM
This topic is for discussion of map #11130: Defencive Standoff


Author: Keller
Size: 135x135

Desc:
Both sides have bunkered down and built up their defences. Can you break the salemate?
#16
Farsite Colonies / Custom Map #4966: City Destruc...
Last post by AutoPost - April 30, 2024, 07:15:01 PM
This topic is for discussion of map #4966: City Destruction


Author: -_-
Size: 256x100
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#17
Colonial Space Map Discussion / Re: Custom Map #11129: Build&R...
Last post by Rix - April 30, 2024, 03:12:15 PM
Thanks for playing!

Spoiler
Read the map name and description again ;)
Spoiler
Just keep calm and rebuild after your base gets destroyed. Slowly but surely, you can win!
[close]
[close]

#18
I can't even come close to stopping the first wave.  One spore can be killed, the other three I see no way to get to.  I've managed to kill the emitter close to base in time, but that's nowhere near enough.  Even if I got the tower with it that's enough to stop 16 spores and there would be 50 coming.  That would require another 17 beams.

Sacrificing the friendly emitter would help a bit but then I wouldn't have the AC to fight the emitter with.
#19
Colonial Space Map Discussion / Custom Map #11129: Build&Rebui...
Last post by AutoPost - April 30, 2024, 11:52:28 AM
This topic is for discussion of map #11129: Build&Rebuild


Author: Rix
Size: 128x128

Desc:
You lose some, you gain some.
#20
Farsite Colonies / Custom Map #4965: red mountins...
Last post by AutoPost - April 30, 2024, 07:03:53 AM
This topic is for discussion of map #4965: red mountins (story)


Author: Danu
Size: 320x200
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