Knuckle Cracker

Creeper World => Gameplay Discussion => Topic started by: knucracker on December 22, 2009, 02:47:52 PM

Title: Creeper World at Kongregate
Post by: knucracker on December 22, 2009, 02:47:52 PM
Hello everyone...
I've just posted the training sim to Kongregate.  Kong is a ratings driven site, so every 5 star vote will count and help drive more exposure for the game.

Go here and vote the game 5 stars, I'll be eternally grateful!
http://www.kongregate.com/games/whiteboardwar/creeper-world-training-sim?referrer=whiteboardwar (http://www.kongregate.com/games/whiteboardwar/creeper-world-training-sim?referrer=whiteboardwar)

And please share this link with your friends.... the more 5 star votes the more exposure CW will get.
Title: Re: Creeper World at Kongregate
Post by: Mrmcdeath on December 23, 2009, 12:15:29 PM
sweet... I read the comments and people on Kongregate whine TOO much. I mean seriously... this one guy voted it 3 just because they gathered at a world called "Hope". He said it was too cliche.
Title: Re: Creeper World at Kongregate
Post by: JohnSteel on December 23, 2009, 02:59:33 PM
How do you beat the Bowl level? Quite honestly I think this level suffers from some really poor game design. The other levels were very easy to beat but this one I literally have done over 15 times so far.
Title: Re: Creeper World at Kongregate
Post by: NoobSauce on December 23, 2009, 03:22:52 PM
I built a few collectors off of each other to the top of the bowl, grabbed the drone powerup, made 2 drones inside the bowl, and as soon as they were charged I bombed the snot out of the ridge above the bowl.

After that, I got a mortar (I think just one, but possibly three) to take care of the stray creeper left in the ridge.

I built up my base, continuing the bombing runs to keep myself safe, and then built some blasters (I don't have the game open and can't remember the name) _inside my base_.

The spores came, knocked out a few collectors in the bowl.  I rebuilt -- honestly the spores did next to nothing since the creeper they created didn't have backup.

I got a foothold just over the ridge (using a... bridge...  thing.  repeater?) with a cannon, and pushed out from there.  Then it was just a matter of building collectors in contested spots and leapfrogging cannons over to get more territory.  I progressed from the left to the right with only one catastrophic failure (really, the way beginning is the hardest part).

Building while paused helped immensely.
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 23, 2009, 03:52:31 PM
the bowl is well designed just like all the other maps imo, it forces you to build out quickly and time your building and manage energy to a greater degree he than previous levels since you have to cope with the incoming spores and the lack of a defensible position
Title: Re: Creeper World at Kongregate
Post by: NoobSauce on December 23, 2009, 04:32:47 PM
I have to disagree with you there, Aurzel.  The only truly difficult part of the map, like I said, is the initial rush forward...  The spores do almost no damage, since they're programmed to land only in the bowl...  which just happens to have no support from the rest of the creeper.  They hit my main base, took out a few (emphasis: few) collectors, then shriveled up and died.  I rebuilt within seconds.

And the bowl itself is an easily defensible position, especially if you have mortars bombing the aforementioned snot out of the ridge.

The level isn't bad enough for me to call it "Nintendo Hard" (TV Tropes, sorry) but it still feels like cheap difficulty...  I'd suggest having the spores land farther forward (i.e. taking out your expanding, squishy network up top).
Title: Re: Creeper World at Kongregate
Post by: knucracker on December 23, 2009, 06:47:49 PM
Quote from: Mrmcdeath on December 23, 2009, 12:15:29 PM
sweet... I read the comments and people on Kongregate whine TOO much. I mean seriously... this one guy voted it 3 just because they gathered at a world called "Hope". He said it was too cliche.

Funny... The kid is probably too young to realize it is supposed to be cliche.  The whole story is a giant amalgamation of most of the popular themes in science fiction over the last 50 years. 

I almost didn't post it to kong because I knew these things would keep me up at night.  I try to look away and ignore as the flood of mind boggling comments flood in.... but every now and then I take a quick look and am forced to spend the next 2 hours banging my head against the desk :)

Title: Re: Creeper World at Kongregate
Post by: knucracker on December 23, 2009, 06:54:53 PM
Small clarification about the spore targeting.   Spores will target random structures.   If there are no structures on the map, they target random locations.
So..... it almost never makes sense, but if you built a tight cluster of collectors over in a part of the map you didn't care about you would increase the probability that the spores would target them and not the rest of your base.  This strategy really only makes sense on custom maps where you can't build sams but spores are inbound.  (And even in this case you should position blasters everywhere to pop the spores when they hit).
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 24, 2009, 01:43:59 PM
a note on that virgil, spores dont target every structure from what i've found, on my map 6 where it's all spores, i baricadded myself on the centre island with just odin city and built a blaster while the spore exploded all around me but only 1 at the most per wave hit the island, as soon as i built a single collector all 15 spores fell on my collector, i think spores only target collectors, is that right?
Title: Re: Creeper World at Kongregate
Post by: knucracker on December 24, 2009, 02:53:48 PM
I had to actually go check the code on this one...
Looks like it targets collectors and relays. 
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 25, 2009, 11:16:07 AM
eh i like it as it is, after all those are the buildings where it'll do the most damage
Title: Re: Creeper World at Kongregate
Post by: Thorgold on December 27, 2009, 03:13:18 AM
Quote from: NoobSauce on December 23, 2009, 03:22:52 PM
I built a few collectors off of each other to the top of the bowl, grabbed the drone powerup, made 2 drones inside the bowl, and as soon as they were charged I bombed the snot out of the ridge above the bowl.

After that, I got a mortar (I think just one, but possibly three) to take care of the stray creeper left in the ridge.

I built up my base, continuing the bombing runs to keep myself safe, and then built some blasters (I don't have the game open and can't remember the name) _inside my base_.

The spores came, knocked out a few collectors in the bowl.  I rebuilt -- honestly the spores did next to nothing since the creeper they created didn't have backup.

I got a foothold just over the ridge (using a... bridge...  thing.  repeater?) with a cannon, and pushed out from there.  Then it was just a matter of building collectors in contested spots and leapfrogging cannons over to get more territory.  I progressed from the left to the right with only one catastrophic failure (really, the way beginning is the hardest part).

Building while paused helped immensely.
I did the same. In fact, I played the last level almost entirely with drones. I rushed the ridge with a straight collector line (to get the artifact, then up onto the ridge in a "T" formation). I built two blasters, which held off the Creeper long enough to build drones. Then, I "bombed the snot" out of the ridge for the rest of the game. While I sent continuous bombing runs (one drone, then another when depleted), steadily building reactors, a cubic buttload of speed and storage, and more drones.

By the end of the game, I had two 16-drone bombing flights, for a total of 32 drones continuously bombing the ridge, while I easily crossed it with collectors and charged the totems. Took me 33 minutes, and I could've finished around 12, but watching a squadron of drones wipe the map clean of Creeper is epic :P
Title: Re: Creeper World at Kongregate
Post by: Dranar on December 28, 2009, 03:12:15 AM
I've rated it as a 5 and I added it to my favourites.

Did you make the White Board War games?
Title: Re: Creeper World at Kongregate
Post by: knucracker on December 28, 2009, 10:02:55 AM
I made Whiteboardwar:ChopRaider.  Talk about a very different game from Creeper World....
A combo between "choplifter" and "raid on bungeling bay" all mashed up with some twists and played on a whiteboard.

Title: Re: Creeper World at Kongregate
Post by: Mrmcdeath on December 28, 2009, 12:43:23 PM
Wow... I never knew that! I friggin love that game. You are now my most favorite internetz person!
Title: Re: Creeper World at Kongregate
Post by: knucracker on December 28, 2009, 02:06:05 PM
Cool :)
I cut my as3 teeth on ChopRaider.... it was a load of fun to make.
Btw, the Pilot isn't dead...
Title: Re: Creeper World at Kongregate
Post by: nic nac on December 29, 2009, 12:19:04 PM
Quote from: JohnSteel on December 23, 2009, 02:59:33 PM
How do you beat the Bowl level? Quite honestly I think this level suffers from some really poor game design. The other levels were very easy to beat but this one I literally have done over 15 times so far.
I build two lines of collectors, one left, one right, to the valley. then climb the cliffs on both sides by building to the north.
two mortars that reach into the rift and carefull expanding and this level is a cakewalk.

oh... I existensively use the queuing option (pause in the first second of the game and carefully planning the layout).
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 29, 2009, 01:12:48 PM
in every map its always a good idea to pause when it starts and check it out and plan your first few buildings, saves you panicking from the early creeper movements
Title: Re: Creeper World at Kongregate
Post by: Kamron3 on December 30, 2009, 03:32:38 AM
Registered and rated 5-stars out of 5. :)

Awesomely it has a 4.68 rating :D

_k
Title: Re: Creeper World at Kongregate
Post by: djcian on December 30, 2009, 04:22:25 AM
creeper world is also close to winning the monthly contest on Kongregate and winning 1500$. come on just a little bit higher rating until it surpasses infectonator
Title: Re: Creeper World at Kongregate
Post by: Kamron3 on December 30, 2009, 04:23:49 AM
:O! Whoa lets win it for him and see if we can get some money too ^_^
Title: Re: Creeper World at Kongregate
Post by: nic nac on December 30, 2009, 05:10:01 AM
I want more maps for the kong version - and some badges ^^
He could even kick battalion's arse with creeper world.
its actualy the first tdg I fully like.
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 30, 2009, 06:14:41 AM
woow! gl to cw!
Title: Re: Creeper World at Kongregate
Post by: Kamron3 on December 30, 2009, 06:15:36 AM
I agree. The more this game gets covered the more money Virgil makes. It's all about the money!
:)

_k
Title: Re: Creeper World at Kongregate
Post by: djcian on December 30, 2009, 06:15:52 AM
creeper world is now 1st in the contest!  it is so close
Title: Re: Creeper World at Kongregate
Post by: Aurzel on December 30, 2009, 06:16:48 AM
lol kamron, you're a depressing realist, cant you pretend its for the community? you know for the kiddies to believe in something :P
Title: Re: Creeper World at Kongregate
Post by: Kamron3 on December 30, 2009, 06:17:05 AM
WOOOOT!

Let's go Creeper World!

_k
Title: Re: Creeper World at Kongregate
Post by: Gargmel on December 31, 2009, 11:58:42 AM
Quote from: JohnSteel on December 23, 2009, 02:59:33 PM
How do you beat the Bowl level? Quite honestly I think this level suffers from some really poor game design. The other levels were very easy to beat but this one I literally have done over 15 times so far.
I quickly rushed with collectors to get the drones, then made a "T" out of collectors on the ridge and on the second level, then set up 3 blasters to hold off the creeper. Then, in the bottom of the bowl i built around 40 reactors, 10 storage, 6 speed packs, and 15 drones. then i "bombed the snot" out of the creeper till i could set up morters, and blasters on the creeper ridge.....the rest is history
Title: Re: Creeper World at Kongregate
Post by: thomaswarner on December 31, 2009, 01:02:19 PM
Quote from: JohnSteel on December 23, 2009, 02:59:33 PM
How do you beat the Bowl level? Quite honestly I think this level suffers from some really poor game design. The other levels were very easy to beat but this one I literally have done over 15 times so far.

I couldn't win in the bottom, so I moved up to the lip of the bowl. (If it matters, I did it on the right.) First I got the tech and the artifact, then built a mortor to destroy the right side. Then I built collectors and reactors to make energy, and a drone, and I built one or two speed things. When the drone was done, I sent it to the left pit. This stopped it from flowing into the bowl. I kept repeating this for a while, also building one blaster to get rid of the creeper that fell into the bowl. Later, I built a mortor that I moved over to the left after the drone bombed. I connected It to my network. Then I just moved in with blasters to get the totems. I should probably try to beat it without moving Odin City.

Also, I don't know about anyone else, but I like the training sim better than the demo download. Anyone else with me?

I was just on Kongregate, CW was winning, but maybe we can vote bad for the cometing games. ;)
The contest's over in a few hours, anyway.
Virgil, if we win can I get a free game? :D
Title: Re: Creeper World at Kongregate
Post by: knucracker on December 31, 2009, 09:56:56 PM
I really appreciate all of the positive and 5 star votes I have gotten from the community.  It honors me and the uncountable hours I have put into this game and continue to put into it.  I am very appreciative and I'd like everyone to know that.

But please don't down-vote any other game.  Others have worked hard on their games and when they are good you should vote on them objectively and fairly.  Honor and mutual respect requires this.

Besides, CW will probably get 1st or 2nd and so will Infectonator.... both are positions of accomplishment and I'm going to be pleased no matter how it works out.  Heck, I didn't even expect to be in the top 10 when I posted the game... I was convinced that it was too serious of a game and too involved to attract much attention.  But the flash game community has raised their bar and are accepting of more involved games... so I'm surprised and pleased to be wrong :)





Title: Re: Creeper World at Kongregate
Post by: Dranar on December 31, 2009, 10:24:11 PM
You might win the $1500!

Everyone! Go multi-accounting on kongregate!

Haha, probably not.
Title: Re: Creeper World at Kongregate
Post by: thomaswarner on December 31, 2009, 10:26:00 PM
I was joking. But you do deserve 1st place. You made an awesome game.
Title: Re: Creeper World at Kongregate
Post by: djcian on December 31, 2009, 10:30:09 PM
well creeper world is .01 (that is alot for 100,000 some players)ahead of his opponent (infectonator) and even though infectonator beat creeper world on the weekly contest we are probably going to win the monthly contest
Title: Re: Creeper World at Kongregate
Post by: Kamron3 on December 31, 2009, 10:55:25 PM
We have about 30k more player ratings than Infectionator does. I am 100% we will win this and Virgil will get the $1500.

_k
Title: Re: Creeper World at Kongregate
Post by: Xylnalya on December 31, 2009, 11:12:12 PM
I'd almost vote the sim over the demo but I sorta missed someone mentioning that I could move Odin City. I didn't realise that until it was mentioned in the full game, lawl :D
Title: Re: Creeper World at Kongregate
Post by: NoobSauce on December 31, 2009, 11:41:43 PM
You know full well that Kongregate doesn't allow multi-accounting.  It is so not worth it to get your game disqualified just for 0.01 extra point for the monthly/weekly contest.
Title: Re: Creeper World at Kongregate
Post by: thomaswarner on January 01, 2010, 01:13:47 AM
Quote from: Xylnalya on December 31, 2009, 11:12:12 PM
I'd almost vote the sim over the demo but I sorta missed someone mentioning that I could move Odin City. I didn't realise that until it was mentioned in the full game, lawl :D
You should've read the unit info for it, it tells you that.
Title: Re: Creeper World at Kongregate
Post by: Bovius on January 01, 2010, 03:31:42 AM
Congratulations on your victory on Kongregate, Virgil. It is well deserved, and for a demo of a game, no less.
Title: Re: Creeper World at Kongregate
Post by: Karsten75 on January 01, 2010, 06:47:39 PM
Quote from: Bovius on January 01, 2010, 03:31:42 AM
Congratulations on your victory on Kongregate, Virgil. It is well deserved, and for a demo of a game, no less.

Frankly, I don't think it is correct to call it a demo. It is a fully playable smaller version of the downloadable game.
Title: Re: Creeper World at Kongregate
Post by: NoobSauce on January 02, 2010, 01:34:10 AM
Quote from: Karsten75 on January 01, 2010, 06:47:39 PM
Frankly, I don't think it is correct to call it a demo. It is a fully playable smaller version of the downloadable game.

...that just happens to advertise that there are more missions waiting if you buy the full version.

Geneforge did the same thing.  Fully playable, no limits.  Until you reach the edge and the game tells you that in order to get the rest of this great game, you'll need to pay Spiderweb Software $15.00.  (I think it was $15.00.  I never got around to buying the full version.)

I support classification of the training sim as a demo.  ...I can't support it while it still doesn't have everything the "full version" or the "premium version" has.