Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on December 20, 2017, 04:14:39 PM

Title: Custom Map #999: CM Map 04. By: FOXX
Post by: AutoPost on December 20, 2017, 04:14:39 PM
This topic is for discussion of map #999: CM Map 04
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=999)

Author: FOXX
Size: 300x260

Desc:
Custom Modules Map 04 -> The Bombs Module See Forum for Info.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: FOXX on December 20, 2017, 04:16:13 PM
In Map 4 we have the Bombs Module [Made by Kajacx]

Bombs Module Stats

Range         = 30   Amped = 35
Energy use    = 8    Amped = 8
Cooldown      = 10   Amped = 10
Range Bombs = 30     LifeTime Bombs = 30 Sec
BuildCost   = 50
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Different Emitters
There are 2 Types of Different Emitters in this Series.

1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
Thise Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed.

Emitter Scripts made by Stickman & FOXX
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Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 04, 2018, 11:16:10 PM
Kind of hard to use the bombs. So I did this. This should be a lot more fun. :)

Spoiler


Virus undergo the following phase.

Phase 0: Creation
Phase 1: Exploration/Mutation
Phase 2: Infection
Phase 3: Replication
Phase 4: Explosion

Mutation happens when the virus is killed by the enemy.
Replication depends on enemy ship's energy.

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Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: FOXX on April 05, 2018, 09:03:09 AM
I guess the VirusModule is untested?

I tired the VirusModule on this Ship and it doesn't count up till 100% just when it's at 100% it shows the image from the Virus (i used the same images as the BombsModule) for a flash and it dissapears again.

Image

(https://i.imgur.com/5xjVGt7.jpg)
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Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 05, 2018, 09:36:09 AM
I have to change
if (<-trackingParticle ParticleExists not)
        -180 180 RandInt Deg2Rad mul ->Direction
        CurrentPixelCoords <-Direction <-Speed 0 <-Enemy CreateParticle ->trackingParticle
        <-trackingParticle 0 SetParticleDestroyAtEdge
        100 ->trackingParticle.particleHealth
    endif


to this on some maps

if (<-trackingParticle ParticleExists not <-trackingParticle -1 eq or)
        -180 180 RandInt Deg2Rad mul ->Direction
        CurrentPixelCoords <-Direction <-Speed 0 <-Enemy CreateParticle ->trackingParticle
        <-trackingParticle 0 SetParticleDestroyAtEdge
        100 ->trackingParticle.particleHealth
    endif


Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 05, 2018, 10:16:47 AM
More details about the virus

It starts off at 100% of health and 30s of lifetime.
If the virus dies of any cause other than hitting land, it will be converted to enemy virus. The lifetime will remain.
If it is close to a ship, it will attach itself to the ship and try to cut through the ship.
When it is close to the center of the ship, it will start to suck energy from the ship and expand itself until it explode.
Premature explosion happens if the ship is destroyed.
The amount of virus spawn depends on the amount of energy stolen.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: FOXX on April 05, 2018, 11:46:01 AM
Tested the New version -> works.
Nice touch to the Bombs Module.
I will add the Module later to the series.
Can take some time though.

Thanks :)
Greets
FOXX
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 05, 2018, 11:51:54 AM
Was surprised a particle with index of -1 actually existed. You might want to tune the speed of the virus depending on situation since plasma severely slow it down.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: FOXX on April 05, 2018, 04:09:43 PM
Quote from: Eiyatizu on April 05, 2018, 11:51:54 AM
Was surprised a particle with index of -1 actually existed. You might want to tune the speed of the virus depending on situation since plasma severely slow it down.

Noted -> Thank you for the info.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: GoodMorning on April 05, 2018, 06:08:59 PM
A PID of -1 should not, as far as I can tell, happen.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 05, 2018, 08:43:13 PM
I found the PID -1 particle to be part of a doppel on CM Map 15.
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: Eiyatizu on April 05, 2018, 09:53:03 PM
Figured out why my virus is slow because I need to set this lol

<-trackingParticle <-Speed SetParticleMaxSpeed
Title: Re: Custom Map #999: CM Map 04. By: FOXX
Post by: FOXX on April 06, 2018, 04:40:58 AM
Well yes, that would take care of the speed. Scripts Updated !!