In Map 11 we have The HellFire Weapon [by JoaoPistori]
HellFire Weapon Stats
Range = 50 Amped = 65
Energy Use = 5 Amped = 3
Cooldown = 240 Amped = 180
Particle Health = 6 Amped = 8
BuildCost = 60
Different Emitters
There are 2 Types of Different Emitters in this Series.
1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.
2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.
Emitter Scripts made by Stickman & FOXX