Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on December 31, 2017, 01:46:58 PM

Title: Custom Map #1016: Hyperlane Omega. By: Decagon
Post by: AutoPost on December 31, 2017, 01:46:58 PM
This topic is for discussion of map #1016: Hyperlane Omega
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1016)

Author: Decagon
Size: 300x120

Desc:
Having acquired some hyperdrives from a rogue Taiidan fleet, a GalCorp taskforce attempts to use it to deliver highly volatile cargo to an outlying starbase. En-route, the legendary pirate Captain Varro tries as he might to capture the cargo for himself whilst the fleet is vulnerable in hyperspace. This is a bit of an experimental map, testing out a brand new script devised to create a "scrolling" effect. Credit to GoodMorning for helping me out with the script. #PRPL
Title: Re: Custom Map #1016: Hyperlane Omega. By: Decagon
Post by: Th3ch053n0n3 on January 01, 2018, 06:43:52 PM
the scroll is TOO fast. a minor movement would be fine, but when I can't even build anything before it slides to the back of the screen it's just impossible.
Title: Re: Custom Map #1016: Hyperlane Omega. By: Decagon
Post by: Keeper Decagon on January 01, 2018, 07:23:27 PM
Quote from: Th3ch053n0n3 on January 01, 2018, 06:43:52 PM
the scroll is TOO fast. a minor movement would be fine, but when I can't even build anything before it slides to the back of the screen it's just impossible.

That's why you have to build things on the far left side of the screen, using the Tanker alongside the building ships to make sure they have enough energy whilst their engines build. Having tested this extensively, I can safely say all of the buildable ships can be built before colliding with the struc.
Title: Re: Custom Map #1016: Hyperlane Omega. By: Decagon
Post by: GoodMorning on January 01, 2018, 09:11:54 PM
Building far right, I think you mean - they will drift to the left.

If you wanted a script so that, say, the cargoships had to survive, I could do it, but that makes the mission too hard to win - the moment an engine goes offline, they're headed directly for the Struc.

Speaking of which, I'd much rather expose the weapons than the engines on a map like this.
Title: Re: Custom Map #1016: Hyperlane Omega. By: Decagon
Post by: Keeper Decagon on January 01, 2018, 10:48:04 PM
Quote from: GoodMorning on January 01, 2018, 09:11:54 PM
Building far right, I think you mean - they will drift to the left.

If you wanted a script so that, say, the cargoships had to survive, I could do it, but that makes the mission too hard to win - the moment an engine goes offline, they're headed directly for the Struc.

Speaking of which, I'd much rather expose the weapons than the engines on a map like this.

Ah, yes, far right. Uh. I know my right from my left. Don't judge me... :P

And yes, losing your engines on a map like this can be disastrous. The Cargo Ships just add an optional mission, to keep them from meeting an unfortunate end, but I wouldn't force a player to keep them alive in this scenario. I already made the map easier by allowing HQ jump-in/out, which was originally restricted. I felt that it added a frustration this map did not need, all things considered. XD