Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on September 22, 2016, 06:58:29 PM

Title: Custom Map #52: Power Strike. By: Sorrontis
Post by: AutoPost on September 22, 2016, 06:58:29 PM
This topic is for discussion of map #52: Power Strike
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=52)

Author: Sorrontis
Size: 320x144

Desc:
Another sector, another fight for our lives. Good luck.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: jaworeq on September 23, 2016, 05:49:42 AM
Liked this one. Hard, challenging but fair. Need to ask virgil to be able to turn off those damn cannons. Although their volleys look nice, as soon as I conquered this corner of the map, I never had any energy in reserve.

R.I.P. Many ships have given their lives for that last emitter.

BTW, your P-class ship is only useful as a static defense. To use it offensively, you have to turn it around and slide backwards, towards the enemy.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: chwooly on September 23, 2016, 08:04:00 AM
i have save  but can't get that last emmiter.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: jaworeq on September 23, 2016, 08:58:13 AM
Spoiler
Build a bunch of ships (5-6 just to be sacrificed), put amp gems on lathes. Once ticon cannons start shooting, you make your assault - bring lathes in range and one after one, sacrifice ships in front of them. Every ship explosions gives you couple seconds of breathing room. Shields on ships are also nice to soak damage (C-class and that weird shielder). Keep fast ships in reserve, in case you need to make a quick entry.
[close]
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Sorrontis on September 23, 2016, 09:22:15 AM
Quote from: jaworeq on September 23, 2016, 05:49:42 AM
Liked this one. Hard, challenging but fair. Need to ask virgil to be able to turn off those damn cannons. Although their volleys look nice, as soon as I conquered this corner of the map, I never had any energy in reserve.

R.I.P. Many ships have given their lives for that last emitter.

BTW, your P-class ship is only useful as a static defense. To use it offensively, you have to turn it around and slide backwards, towards the enemy.

"The P-Class is a base defense ship". It's going in the ships description.


Quote from: jaworeq on September 23, 2016, 08:58:13 AM
Spoiler
Build a bunch of ships (5-6 just to be sacrificed), put amp gems on lathes. Once ticon cannons start shooting, you make your assault - bring lathes in range and one after one, sacrifice ships in front of them. Every ship explosions gives you couple seconds of breathing room. Shields on ships are also nice to soak damage (C-class and that weird shielder). Keep fast ships in reserve, in case you need to make a quick entry.
[close]
Right on! I did it a little differently, but that works!
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Sorrontis on September 23, 2016, 02:30:22 PM
Quote from: chwooly on September 23, 2016, 08:04:00 AM
i have save  but can't get that last emmiter.

Hi chwooly, you mean those in the land? you have to use the landburn upgrade. Cheers!
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: D0m0nik on September 23, 2016, 05:19:13 PM
To tahe the one in land

Spoiler
Just send in a load of omni
[close]

For the difficult emitter I did exactly the same as jaworeq. For pretty much every map this works for the final emitter, it would be ncie to see more maps that require some finesse at the end, not sure how you would do this though. Perhaps emiiters that cannot be destroyed but have to be managed would be interesting.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Sorrontis on September 23, 2016, 05:35:03 PM
Quote from: D0m0nik on September 23, 2016, 05:19:13 PM
To tahe the one in land

Spoiler
Just send in a load of omni
[close]

For the difficult emitter I did exactly the same as jaworeq. For pretty much every map this works for the final emitter, it would be ncie to see more maps that require some finesse at the end, not sure how you would do this though. Perhaps emiiters that cannot be destroyed but have to be managed would be interesting.

That can be done
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: chwooly on September 23, 2016, 05:56:20 PM
Quote from: Sorrontis on September 23, 2016, 02:30:22 PM
Quote from: chwooly on September 23, 2016, 08:04:00 AM
i have save  but can't get that last emmiter.

Hi chwooly, you mean those in the land? you have to use the landburn upgrade. Cheers!

No, I meant the one in the middle with the big red chains.   8)


Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Sorrontis on September 23, 2016, 06:59:03 PM
Just got at it with everything you got!  ::)
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Johnny Haywire on May 25, 2017, 11:05:39 PM
Yeah actually I just did this. I must do things a lot more timidly because if I lose a ship (other than an omni or lathe) I go outside and shoot my gun in random directions. The neighbors don't like it much but it helps me cool off.

I didn't lose any ships taking the big emitter in the middle. I just killed everything else, surrounded it and slowly crept in.

As for the guns... I didn't have any trouble powering them up but once I'd killed everything except the big emitter(s) in the middle, my guns starting shooting the edges of the map where no particles were. Not even close. It's like they got mad and just started shooting in random directions. Go figure.

I liked this map ok, but the guns were annoying as anything. When they were actually shooting particles they were mildly helpful but without control over where they're shooting it was more frustrating than helpful... and from what I've read there's not much you can do about that.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: GoodMorning on May 25, 2017, 11:52:10 PM
Fast particles which change direction are doom for the cannon targeting algorithm. Cannons are inaccurate if particles curve, because they guess where the particle will be (based on a line), and fast particles have little tolerance. THe cannons don't know particles are going in circles, and so are trying to approximate a circle by a straight line.
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Jaap on October 12, 2021, 10:30:05 AM
Youtube video of someone playing this map:
https://youtu.be/INx2rgQ5vbs
Title: Re: Custom Map #52: Power Strike. By: Sorrontis
Post by: Sorrontis on October 23, 2021, 04:31:52 PM
Nice!