This topic is for discussion of map #10: One Shot One Kill
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=10)
Author: planetfall
Size: 256x144
Desc:
Don't put all your health in one particle...
That was a challenge for sure. Liked those snipers...
I'm not sure what those snipers and cannons did different than cruiser/destroyer would do, but I liked progressing through this map.
The Decoupler removes bonds. It doesn't seem to be all that useful. The sniper is an instant kill on a particle. Good for extremely tough particles, or CRPL-assisted ones.
The final emitter's particles have 10 health rather than the normal maximum of 3. Let's say that you would have noticed if you hadn't used the snipers :)
I've found the decoupler (using the updated script in Mutually Assured) is highly effective against doppels. The doppel does re-create the bonds, but it creates an opportunity to hit the core without destroying all the armor first.
I hadn't realised that it could deal with anything but your specialist Core. Much more useful, then.