Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on June 30, 2016, 08:33:16 PM

Title: Custom Map #8: Reactors. By: Tooter
Post by: AutoPost on June 30, 2016, 08:33:16 PM
This topic is for discussion of map #8: Reactors
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=8)

Author: Tooter
Size: 256x144

Desc:
This is a fun easy map. You get only one energy source, but it is very worn out. You must resort to special ships that produce energy! There is an amp gem at the start, but it's only useful for increasing movement/build speed, emitter control, or mounting on a ship. By TooterBug (Steam Username)
Title: Re: Custom Map #23: Reactors. By: Tooter
Post by: SmileyCoder on July 03, 2016, 05:12:05 PM
I noted that the enemy HQ will collect ship pickups for you :)
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: Laithaldien on September 19, 2016, 01:39:00 PM
Couldn't figure out how to get started.
By luck or whatever, I managed to bring a reactor online eventually and slowly built up.

Interesting concept otherwise.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: jaworeq on September 19, 2016, 02:30:55 PM
Interesting concept, for sure. I guess I would more enjoy it if I didnt have to wait that long for first ship. Maybe you could start with 1 reactor, or have very strong energy source with small radius.

Also, setting goal to killing every single particle confused me a bit - I had to chase some lone particle in the corner.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: GoodMorning on September 19, 2016, 08:25:19 PM
I must have been placing the first ship badly, because I ended up being forced to rush a few Emitters with the CHQ. The particle cloud broke the incomplete ship on the first three attempts.

Interestingly, this map illustrated that a completed bridge is invincible until it has spawned the first hull section. On the third attempt, the hull was not constructed until later, and particles circulated freely under the bridge.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: GoodMorning on September 20, 2016, 07:52:58 PM
No, to force consideration of alternative tactics.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: Kharnellius on October 01, 2016, 06:47:49 PM
I was about to just remove it as it was unbeatable.  Then I realized you wanted us to use the HQ to run around and do the entire mission.  The only thing I used the other ships for eventually was to kill the Doppel.

Strange map.  I'll give it some props for the idea, but maybe a little better explanation would help people actually try to beat it.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: Wheatmidge on October 03, 2016, 01:45:33 PM
The idea of reactor ships doing your building is fun... But the implementation is very poor. You don't actually get to use the reactor ships until you have pretty much won the level.
Title: Re: Custom Map #8: Reactors. By: Tooter
Post by: hbarudi on July 17, 2018, 12:22:57 AM
the reactor ships seem to be late game, but you have to painfully sacrifice the hq to lathe all emitters and stuff once they emitted their particles and sent them to take out your starting position. You can get a lot of amp gems, total 8 of them. You can begin by taking out the stunner and ship maker as those things are annoying when trying to take out the emitters.