Hi All,
First I've spend LOTS of hours (more like days) playing this game, and especially the custom maps.
Meanwhile I've been wondering, when you select "Find maps online", you get to select approx time to complete, but why not more options, like, played/not played. Dark Been enable/disabled... ect.
I've playes at least 80% of the custom maps, and i have to go through each page to see if i missend any maps on the (currently) 40 pages! furthere more some times i like the dark beam, and i have to download each map to see if this is avable in the map, if not, i'll modify the map my self....
Any way, Thanks for at GREAT game
Lars
EDIT: I can see the unplayed maps has been mentioned before in (thread: Games played history?) ... still looking forward to this :-)
This has been suggested hundreds of times, still not in there.
what part? Both of my questions or only the played / not played part?
Thanks
Best
Lars
With Creeper World 3 on the horizon, I doubt Virgil has time for things like this. We'll be lucky enough if he manages to make desktop Evermore, this...
chances are that just about nothing will be happening except CW3
CW1&2 are essentially finalized products
Fair enough! Looking forward for the next version ;D ;D ;D ;D ;D ;D ;D
Just hope he'll incorporate some of all the suggestions people have been posting...
Have a nice day,
Best Lars
Right here in the custom maps pane, it shows you which maps you have played or not.
I know, but you still have to scroll through every page to see. With the search function there will only be played or not played!
But Thanks :-)
Best
Lars
The problem with a search option like that is that it is very hard to code in SQL. The played/not played data is stored on your machine. So to construct the search argument, you would have to send a list of *all* maps that you have played to the server, which would then have to construct a SQL query that excludes a very long list of specific maps. I hope you can see why that might be an issue, since an DQL command has a length limit, if I recall correctly.
Thanks for you answer, this makes perfectly sense to me :-)...
Just hope this can be solved in next version then ;-)...
But, this problem cannot be the same regarding the dark beem, then... that's more straight forward, i presume? as all the maps are located on the server?
Thanks.
Lars
Not necessarily. The server would still need to search every single custom map ever uploaded. Also, the dark beam is enabled by default when you create a map, many times this goes unnoticed since the experimentals tab is not on by default. Now, this may seem unimportant, but consider that if a server looks for maps in its database that have dark beam tech, it will find maps where it's impossible to build a dark beam. Suppose it finds a map called Example, dark beam tech is enabled, but the experimentals tab is not.
I get the point, but that would be solvet quite easily if, when creating a map, you DON'T enable the experimentals tab, This will be automatic if ANY of the three tech were used in the map?
The game keeps the experimentals on by default if i remember correctly/
Technically it should be possible to select maps with experimentals (or a specific weapon in the experimentals category).
It still comes back to the fact that a system would still have to be created to check for all this criteria. Virgil does not have time to implement this right at this moment since he is busy working on CW3.
Time is not the only factor. Virgil has previously indicated that he felt most searches skew which maps get played or not. Add inclination to the list of factors that may influence what gets added to the search criteria.
i got the fact he's working one next release, therefor i'm just hoping some of the suggestions will be considered :-)
Thanks for all the feedback.
Have a nice day
Best
Lars (who is looking farward to future CW versions ::) ::))
I understand the limited time or any complications in given programing environment, but I must say 75 pages of custom maps and no filtering whatsoever as to popularity, rating or at least size?
looking fw to CW3, hopefully it will be even better (and with better map filtering ;))
So since I'm at it, I'll throw some ideas in not to dub topics)
Couple things turned out to potentially need improvements:
- I know this is asking a loot probably, but this game could youse some drag-selections of units.
- Player should be also able to selet multiple structures (i.e. for demolition etc)
- Main menu music should react to the music volume setting as well
- Perhaps a little more thought into the hotkeys? I wish all keys were in one area, the pause button could also have some second binding (apart from well standard and obvious but remote to the wasd area "P"
- Once move order issued to units, the destination should be possible to change by dragging the destination green box...
On many occasions have I moved a group of blasters and it would be great to fine tune their placing while they are on the way. Right now you'd have to see about every single unit to check if it's going to the spot that you want changed. - DOUBLE CLICK SELECTION OF UNIT TYPES WHILE ON THE MOVE!!!!! ! !1
I know you could easily re-route any froup by assingning a group number prir, I'm just saying there is something wrong with the whole movement and order issuing thing...
Partially the gameplay as is amounts to the good character and atmosphere of the game and it's challanging level, I just get frustrated when I have to cope with the limits of the interface rather than with the challanges posed in maps.
Other than that great job, highly addictive stuff, kudos, keep it coming ;)
Happy New Year and cheers to all.
Please put this in the upcoming release ideas for CW3 - which I assume is the main point. Even better would be to put it in the CW3 suggestions threads there. :)
Most of these points are already considered/implemented, but we always welcome more input. Thanks.