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#1
This topic is for discussion of map #10897: Small Turtle Volcano map


Author: Me bro
Size: 75x50

Desc:
Kinda difficult turtle map, spores and creep only. Big volcanoA little fight for ore. Terps and Min/maxing required! My first map will make more if you guys like it!
#2
Colonial Space Map Discussion / Custom Map #10896: New Game Pl...
Last post by AutoPost - September 27, 2023, 10:59:32 PM
This topic is for discussion of map #10896: New Game Plus - Tiplex


Author: kaiden
Size: 160x101

Desc:
What was supposed to provide answers only led to more confusion... Spoiler alert!!! Btw... I've found shields to be pretty useful for preventing units from getting as overwhelmed by faster creeper flow. Do what you will with this info.
#3
Ships / Ship #5926: Chihuahua. Design...
Last post by AutoPost - September 27, 2023, 10:52:18 PM
This topic is for discussion of ship #5926: Chihuahua


Size: 10x5
Designer: JC

Desc:
The bare minimum with a feisty demeanor like it's namesake. 1 cannon 1 laser 1 particle beam
#4
Ships / Ship #5925: Setter II. Design...
Last post by AutoPost - September 27, 2023, 10:50:20 PM
This topic is for discussion of ship #5925: Setter II


Size: 18x7
Designer: JC

Desc:
Sort of a "protected" grabber without making it too heavily armed because of energy consumption. Features, apart from the graber, a reactor to operate outside energy fieds and a discharger. Armed only with laser arrays like the original.
#5
Colonial Space Map Discussion / Re: Custom Map #10890: New Gam...
Last post by creepergirl - September 27, 2023, 10:41:41 PM
Excellent map. Thank You!!
#6
Ships / Ship #5924: Power bric. Desig...
Last post by AutoPost - September 27, 2023, 10:20:53 PM
This topic is for discussion of ship #5924: Power bric


Size: 35x25
Designer: GhastHuntr

Desc:
74 reactors
#7
Colonial Space Map Discussion / Custom Map #10895: New Game Pl...
Last post by AutoPost - September 27, 2023, 07:05:17 PM
This topic is for discussion of map #10895: New Game Plus - Flick


Author: kaiden
Size: 160x120

Desc:
Flick got destroyed because something collided into it. Now more of that is going to be happening... Spoiler alert!!! Also this took so much longer to upload than expected because the prototype mortar was so infuriating that I removed it, then readded it with limited range. It should be a lot more fair now.
#8
Colonial Space Map Discussion / Re: Custom Map #10879: Some Or...
Last post by Weasee - September 27, 2023, 06:43:26 PM
Quote from: wolfgoesmoo on September 27, 2023, 05:55:08 PM
Quote from: Martin Gronsdal on September 27, 2023, 06:33:55 AMHow did you guys find the start?

I thought the start was pretty reasonable! It took some thinking but didn't end up leaving me scratching my head too badly. I can also see how Wease's solution would've done the job just fine.

Yes, not too hard for me either.
Spoiler
To solve the beam dying too early, I delayed arming it a few seconds. Allowed killing the core node without having to lift off the beam and drop it back down ;-)
[close]
#9
Colonial Space Map Discussion / Re: Custom Map #10879: Some Or...
Last post by wolfgoesmoo - September 27, 2023, 05:55:08 PM
Quote from: Martin Gronsdal on September 27, 2023, 06:33:55 AMHow did you guys find the start?

I thought the start was pretty reasonable! It took some thinking but didn't end up leaving me scratching my head too badly. I can also see how Wease's solution would've done the job just fine.
#10
Colonial Space Map Discussion / Re: Custom Map #10894: goerke....
Last post by creepergirl - September 27, 2023, 05:28:18 PM
This quickly became one of my FAVORITE maps. I enjoyed this so much. It wasn't too extremely busy so that I couldn't handle it but enough to make it exciting. I appreciated this map. THANK YOU THANK YOU !!!!!