Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Topic started by: Michionlion on August 18, 2011, 07:39:54 PM

Title: Time units in the map editor
Post by: Michionlion on August 18, 2011, 07:39:54 PM
(off topic, i know, but i didn't want to start a needless new one.  somebody should just make a map editor help topic.)   this has probably been covered before, but what exactly to the time units that you use correlate to?  like how many units is a second, and so on.


Edit: Split off as it is a separate topic. :)  -G.
Title: Re: How do custom tiles work?
Post by: Fisherck on August 18, 2011, 07:44:46 PM
Quote from: Michionlion on August 18, 2011, 07:39:54 PM
(off topic, i know, but i didn't want to start a needless new one.  somebody should just make a map editor help topic.)   this has probably been covered before, but what exactly to the time units that you use correlate to?  like how many units is a second, and so on.
That would frames per a second you are talking about. And that would be 24 frames in a second (I believe... ;)).
Title: Re: How do custom tiles work?
Post by: Ranakastrasz on August 18, 2011, 07:45:35 PM
Quote from: Michionlion on August 18, 2011, 07:39:54 PM
(off topic, i know, but i didn't want to start a needless new one.  somebody should just make a map editor help topic.)   this has probably been covered before, but what exactly to the time units that you use correlate to?  like how many units is a second, and so on.
I think its 30 frames a second actually.
Title: Re: How do custom tiles work?
Post by: Fisherck on August 18, 2011, 08:07:47 PM
Quote from: Ranakastrasz on August 18, 2011, 07:45:35 PM
Quote from: Michionlion on August 18, 2011, 07:39:54 PM
(off topic, i know, but i didn't want to start a needless new one.  somebody should just make a map editor help topic.)   this has probably been covered before, but what exactly to the time units that you use correlate to?  like how many units is a second, and so on.
I think its 30 frames a second actually.

Your right. :)
Title: Re: How do custom tiles work?
Post by: Michionlion on August 18, 2011, 08:23:56 PM
so 30 time units = 1 second.  got it. someone should post that someone.
Title: Re: How do custom tiles work?
Post by: Ranakastrasz on August 19, 2011, 08:10:21 AM
Quote from: Michionlion on August 18, 2011, 08:23:56 PM
so 30 time units = 1 second.  got it. someone should post that someone.


I just did :p

Although, the unit-database sticky in the General forum seems like it ought to have all of this information, though It would have to be extended to be *generic-database* sticky xd