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#1
Unfortunately, I forgot to secure the two islands with diamonds, so direct land is not possible. I noticed it during the audition and then forgot about it. So a significantly faster time is possible
#2
I am quite sure this isn't the best idea either. But it is possible to start top corner!
#3
I don't see anything apart from an early bertha that can be exploited on this. Judging by your time it is going to be a grind, probably thanks to the severe tech limits!

Spoiler
Setting up an initial base in a top corner could have some benefits I suppose!
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#4
This is superb, easy 10 from me. Challenging start, awesome concept and terrain lay out.
#5
Farsite Colonies / Custom Map #4991: PC 02. By: ...
Last post by AutoPost - Today at 12:50:12 PM
This topic is for discussion of map #4991: PC 02


Author: blobskin
Size: 192x120
DISCUSS ON DISCORD
#6
I guess I haven't had the right idea yet as to how to solve the map faster. I also accidentally killed the forge. and resources are scarce...

I'm curious how fast some players will be... without the cheater
#7
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
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Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.

#8
This topic is for discussion of map #11141: 260-Snow


Author: Rennervate / AlexX
Size: 255x255

Desc:
ignores my playing time (i made a big beginner's mistake). Nevertheless, it is a time-consuming map. not very easy.
#9
This topic is for discussion of map #11140: Void


Author: BearBearBear
Size: 180x120

Desc:
hurry up
#10
Same experience here.
No way to quickly progress once stabilized, you're still forced to invade every single square, clickety-clickety-yawn, lather-rinse-repeat.
I usually do appreciate series of small successes, but each success on this map requires individual setup and the repetitiveness is killing the incentive.