Custom Map #9473: not DMD - United Nations of Beams and Hate. By: Martin Gronsdal

Started by AutoPost, May 05, 2021, 02:20:05 PM

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This topic is for discussion of map #9473: not DMD - United Nations of Beams and Hate


Author: Martin Gronsdal
Size: 150x100

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I don't think everyone will love this map. I didn't.

Riskbreaker

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i'm so glad i saved right before trying to kill one of those runners near the start hahaha
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Martin Gronsdal

thanks for playing -
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was securing the middle island too tedious?
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Riskbreaker

that part was annoying yes

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but on puzzle maps i never spend research points unless mandatory, so i had spare to boost packet speed when i got to that point
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Martin Gronsdal

well, there you have me as a map maker -
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I actually forgot to add a pick up that would make that island smoother
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Altren

Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.

Martin Gronsdal

But you didn't - you can feed and sustain a beam there from the start

Thank you for playing!

Riskbreaker

yeah...i didnt even see that beam spot at first, so my initial action was have a bomber flying over the terp in case a spore landed there...

naturally, it did not work   :P

paco42

Quote from: Riskbreaker on May 06, 2021, 08:41:04 AM
my initial action was have a bomber flying over the terp in case a spore landed there...

naturally, it did not work   :P

hahaha thats a pretty funny idea, i'm surprised he hasnt worked that into map yet.

at the end did anyone else not
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just wait for the forge cannon to build up?
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Marinero

Quote from: Altren on May 06, 2021, 03:53:47 AM
Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.
Runner island is really difficult without bombers. May be i missed something but after lots of tryals was non able to get it. Any hint?

Martin Gronsdal

there is no real hint here
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use terps and spam it with cannons, maybe a cannon on PZ too. It also helps to have maxed out building and packet speed.
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thank you for playing

marvinitfox

Quote from: Marinero on May 09, 2021, 05:09:14 AM
Quote from: Altren on May 06, 2021, 03:53:47 AM
Great map, as always.
Yeah, runners island was a bit annoying, but the rest was pretty good.
Also relying on random spore target to not loose the terp at start felt a bit wrong.
Runner island is really difficult without bombers. May be i missed something but after lots of tryals was non able to get it. Any hint?

Altren: you need to put a beam on each of those two defending microislands ASAP. Later, guppy energy to  one.

Marinero: Yes, the small island was ludicrously frustrating.
I spent 28 minutes assaulting it, doing THE SAME THING OVER AND OVER.
On the 12th try it worked.

Really, you need to luck out that a runner does not explode within 5 squares of your relay, otherwise its end of that assault, please insert another quarter to try again.

I thought maybe I just got the tactics right, after I got it on try # 12.... so reloaded, started small island assault again.
14 attempts this time.

A R G H !


I wish there was a command to tell cannons to ignore Digitalis and Runners, even if there is n creeper in range. Tat was what made the small island so hard. A runner would spawn, get killed immediately, and *splot* the creeper release floods everything on the island with 1-layer of creep. Enough to kill any relays and immature neutralizers immediately

Martin Gronsdal

I was as frustrated as you were, but couldn't be asked to change it and play all over again