Seeking advice for level design with custom units

Ranger Von Danger · 115

Ranger Von Danger

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on: April 29, 2021, 05:49:37 pm
I have made a dozen maps or so and have a good handle on how the map editor works, but I've developed a creative block recently. The PAC, autobuild fps, cursor maps are awesome and add new gameplay mechanics that I think everyone wants more of. So given that the creators of said mods approve of their creations being used on other people's maps, how would I use those units when creating a new map?

I am familiar with how the in game map editing works pretty thoroughly, but I have zero experience with scripts or any other  'under the hood' work that might be required to make this work. Any guidance is welcome and appreciated!


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Reply #1 on: May 02, 2021, 11:35:31 am
Most of the activity surrounding maps and others helping with advice has moved from the forum to the Discord. I suggest you join there for continued and on-going advice.

In brief, you are free to use any and all of the uploaded maps and their custom content in new maps you make.

You can open the editor in any map, extract relevant CPACKs and then import said CPACKs into any other, new map you wish to deploy the units and their associated scrips in.

Here is a summation of the steps as I posted them some time ago on the Discord.

-  Open any existing mission with the unit(s) you want to use in another mission
- open the Editor (usually Shift-E).
- click on the Mods tab.
- Open  CPACK manager
-  Select CPACK containing the unit you want from the CPAK dropdown.
- Click Export and save it on your hard drive somewhere.

Now open the mission you want the unit in
  - reverse the above steps to IMPORT the CPACK.

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