Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 27, 2011, 09:01:02 PM

Title: Custom Map #377: Mona Creeper
Post by: AutoPost on October 27, 2011, 09:01:02 PM
This topic is for discussion of map #377: Mona Creeper (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=377)
(http://knucklecracker.com/creeperworld2/thumb.php?id=377) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=377)

Author: mopa42 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=mopa42)

Desc:
You must defeat the Styglek's artist and scrub the creeper from Da Vinci's famous painting.
Title: Re: Custom Map #377: Mona Creeper
Post by: burguertime on October 27, 2011, 10:13:18 PM
my oh my, such a patience to draw that one.
Title: Re: Custom Map #377: Mona Creeper
Post by: mopa42 on October 28, 2011, 12:40:36 AM
Yeah, that was a fun map to make. I came up with some tricks to make making it easier, to the point where it wouldn't be that hard to make another map like it. But I still spent an inordinate amount of time on it.

I'm not any expert on paintings. All the slightly-factual tidbits about the Mona Lisa I got from wikipedia (http://en.wikipedia.org/wiki/Mona_Lisa).

By the way, the ground at the bottom is marked so you can dig it optimally, with the 80% model (discussed in this thread (http://knucklecracker.com/forums/index.php?topic=7162.msg44876#msg44876)).

I got the idea of drawing with creeper from Cotters' Haunted Halloween House (http://knucklecracker.com/creeperworld2/viewmaps.php?embedded=false&gameVer=&mapid=300) and the idea of games based on paintings from UpperKEES' Hard Art (http://knucklecracker.com/forums/index.php?topic=978.msg18659#msg18659) CW1 series.
Title: Re: Custom Map #377: Mona Creeper
Post by: Fisherck on October 28, 2011, 08:45:33 AM
Quote from: mopa42 on October 28, 2011, 12:40:36 AM
Yeah, that was a fun map to make. I came up with some tricks to make making it easier, to the point where it wouldn't be that hard to make another map like it. But I still spent an inordinate amount of time on it.

I'm not any expert on paintings. All the slightly-factual tidbits about the Mona Lisa I got from wikipedia (http://en.wikipedia.org/wiki/Mona_Lisa).

By the way, the ground at the bottom is marked so you can dig it optimally, with the 80% model (discussed in this thread (http://knucklecracker.com/forums/index.php?topic=7162.msg44876#msg44876)).

I got the idea of drawing with creeper from Cotters' Haunted Halloween House (http://knucklecracker.com/creeperworld2/viewmaps.php?embedded=false&gameVer=&mapid=300) and the idea of games based on paintings from UpperKEES' Hard Art (http://knucklecracker.com/forums/index.php?topic=978.msg18659#msg18659) CW1 series.

I thought this a very neat idea. I think these could be popular maps. :)
Title: Re: Custom Map #377: Mona Creeper
Post by: DethbyIT on October 28, 2011, 03:03:26 PM
mopa42 - really excellent work on the graphics and concept.
Ready to play more when you can put another one together.

Thanks for a good time.
dbit

Title: Re: Custom Map #377: Mona Creeper
Post by: MadMag on October 28, 2011, 03:20:20 PM
Great artwork :) nice nice nice
Title: Re: Custom Map #377: Mona Creeper
Post by: xing on October 29, 2011, 01:16:13 PM
verry nice - 'sunflowers' next ?
Title: Re: Custom Map #377: Mona Creeper
Post by: mopa42 on October 29, 2011, 03:18:11 PM
Quote from: xing on October 29, 2011, 01:16:13 PM
'sunflowers' next ?
This one?
(http://www.vangoghgallery.com/painting/images/thumbnail/sunflowers.jpg)
Still Life: Vase with Fifteen Sunflowers by Van Gogh (http://www.vangoghgallery.com/catalog/Painting/586/Still-Life:-Vase-with-Fifteen-Sunflowers.html)
Title: Re: Custom Map #377: Mona Creeper
Post by: xing on October 29, 2011, 09:50:33 PM
Quote from: mopa42 on October 29, 2011, 03:18:11 PM
Quote from: xing on October 29, 2011, 01:16:13 PM
'sunflowers' next ?
This one?
(http://www.vangoghgallery.com/painting/images/thumbnail/sunflowers.jpg)
Still Life: Vase with Fifteen Sunflowers by Van Gogh (http://www.vangoghgallery.com/catalog/Painting/586/Still-Life:-Vase-with-Fifteen-Sunflowers.html)
yes .. hopefully not too card to creeperfy
Title: Re: Custom Map #377: Mona Creeper
Post by: aattss on October 30, 2011, 07:43:28 AM
This one is a bit challenging.
Title: Re: Custom Map #377: Mona Creeper
Post by: DethbyIT on October 30, 2011, 08:59:02 AM
Quote from: aattss on October 30, 2011, 07:43:28 AM
This one is a bit challenging.

Dive for the bottom, dig a shallow pit to escape the Creeper, and start building Reactors.

You will need a couple of Phantom Coils for initial protection.
Title: Re: Custom Map #377: Mona Creeper
Post by: Ghoti on January 03, 2012, 06:50:12 PM
This map is really fun. Humor was appreciated.

Kithros beat me by 3 freaking minutes. Geez man, how'd you pull 5:43 off?!
Title: Re: Custom Map #377: Mona Creeper
Post by: Kithros on January 04, 2012, 02:15:22 PM
Quote from: Ghoti on January 03, 2012, 06:50:12 PM
This map is really fun. Humor was appreciated.

Kithros beat me by 3 freaking minutes. Geez man, how'd you pull 5:43 off?!

There is virtually no terrain anywhere, so just rush to the dark beam, then micro the dark beam with mirrors (pointing the beam up) to clear the entire map of creeper in under a minute (after picking up the dark beam). Some small cleanup issues with killing the gateway, picking up artifacts etc. from there. It was 4:42 by the way, not 5:43. It should be possible to get a significantly faster time - but not so easy to get a better score (since I believe I had to wait for the artifacts to be picked up - but it's been a while).
Title: Re: Custom Map #377: Mona Creeper
Post by: Ghoti on January 04, 2012, 02:56:15 PM
err. I always thought the dark beam only removed the subcells the laser passed through. That makes sense...
Title: Re: Custom Map #377: Mona Creeper
Post by: Kithros on January 04, 2012, 05:13:06 PM
Quote from: Ghoti on January 04, 2012, 02:56:15 PM
err. I always thought the dark beam only removed the subcells the laser passed through. That makes sense...
The dark beam is actually 1 cell width (not a subcell) - essentially, what I did is have 2 mirrors in a row and then deactivate the mirror closer to the dark beam, then reactivate it after 1 frame, and deactivate it after another frame (this is to account for creeper moving in the frame that it switches over to the other mirror), and then I move the mirror to the other side and repeat, clearing the map one column at a time. There are certain ways to make this a bit faster (ie. with more mirrors and such), but that's the idea behind it.
Title: Re: Custom Map #377: Mona Creeper
Post by: Ebon Heart on January 16, 2012, 09:33:36 PM
I love this map. My time was decent, but my score was horrible for some reason. What did I miss?? Oh well, thanks for the map. Good job, looking forward to more!