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#1
Farsite Colonies / Custom Map #5005: Small Island...
Last post by AutoPost - Today at 02:51:18 PM
This topic is for discussion of map #5005: Small Island I


Author: Jayjaybeegames
Size: 64x97
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#2
Custom Map Comments / Custom Map: Immoral Insanity
Last post by AutoPost - Today at 11:23:19 AM
This topic is for discussion of map: Immoral Insanity


Author: Matteo

Desc:
help
(Last level in ''Set of Stuff'' campaign)
#3
Tough fight! Took me ages. Great challenge though, thanks :-)
#4
Exchange Map Comments / Custom Map #2015: Valley Facto...
Last post by AutoPost - Today at 04:44:55 AM
This topic is for discussion of map #2015: Valley Factory


Author: ANormalHuman
Size: 240x500

Desc:
A Drone Manufactory located inbetween 2 large asteroids has been corrupted, Fight past the defences and destroy all Drone Constructors, then take out the Particulate Core. A destroyed conduit has let you hack into an Exterior Point Defence Battery, however expect the Manufactory to come inspect your handywork...
#5
Farsite Colonies / Custom Map #5004: Redo 1. By:...
Last post by AutoPost - Today at 12:01:23 AM
This topic is for discussion of map #5004: Redo 1


Author: blobskin
Size: 191x119
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#6
Farsite Colonies / Custom Map #5003: Defend the l...
Last post by AutoPost - May 12, 2024, 05:50:21 PM
This topic is for discussion of map #5003: Defend the lands remastered


Author: Ironstone
Size: 256x160
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#7
Farsite Colonies / Custom Map #5002: Tech Loss. ...
Last post by AutoPost - May 12, 2024, 04:40:55 PM
This topic is for discussion of map #5002: Tech Loss


Author: Joguin
Size: 192x120
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#8
Farsite Colonies / Custom Map #5001: Moon Crash. ...
Last post by AutoPost - May 12, 2024, 03:22:24 PM
This topic is for discussion of map #5001: Moon Crash


Author: Danu
Size: 192x120
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#9
Exchange Map Comments / Re: Custom Map #318: The Plane...
Last post by toolforger - May 12, 2024, 12:02:25 PM
Boring and frustrating, actually.
Having to wait until the struc is actually removed: Boring.
Having to lathe multiple 20-point mire spawners on many islands: Boring. A single one in the back is just as interesting but does not require as much omni management.
Getting your HQ killed by a stray MK7 shot: frustrating. Yeah I could micromanage it behind my strike fleet, but that's boring AND too risky, so again: frustrating.


Frankly, I don't know what people enjoy about this. Maybe it's just me.
But you really shouldn't make the HQ an KO problem if there's no actual point in having it in the front line. All that will do is frustrate those who get hit.
#10
Colonial Space Map Discussion / Re: Custom Map #11134: 234-Alm...
Last post by glinka - May 12, 2024, 11:31:13 AM
??? please help!!! unreal lvl