Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Clean0nion on October 07, 2013, 06:44:00 PM

Title: Too easy: do you agree?
Post by: Clean0nion on October 07, 2013, 06:44:00 PM
How to win: get a line of shields and dump a nullifier at the end.

Does anyone else agree that this is too easy?

(This is one of my Noob posts, from when I was more Noob than I am now. Don't judge me by this post.
Well, you can. It's not like I can stop you.
Actually, yes, do judge me! Then you can see that I've improved. A bit.)
Title: Re: Too easy: do you agree?
Post by: Michionlion on October 07, 2013, 06:46:41 PM
Which map?  Where?  Is this always possible?  Is it always the fastest way?  Is it always the most fun?
Title: Re: Too easy: do you agree?
Post by: Clean0nion on October 07, 2013, 06:49:21 PM
Quote from: Michionlion on October 07, 2013, 06:46:41 PM
Which map?  Where?  Is this always possible?  Is it always the fastest way?  Is it always the most fun?
All maps. All maps. Probably. Usually. Of course not.
Title: Re: Too easy: do you agree?
Post by: Michionlion on October 07, 2013, 06:50:47 PM
Quote from: Clean0nion on October 07, 2013, 06:49:21 PM
Quote from: Michionlion on October 07, 2013, 06:46:41 PM
Which map?  Where?  Is this always possible?  Is it always the fastest way?  Is it always the most fun?
All maps. All maps. Probably. Usually. Of course not.

Shields are not always strong enough to do this, and you usually don't have the energy to do something like this before you start to be encroached on by the Creeper.
Title: Re: Too easy: do you agree?
Post by: teknotiss on October 07, 2013, 06:55:52 PM
Quote from: Clean0nion on October 07, 2013, 06:49:21 PM
Quote from: Michionlion on October 07, 2013, 06:46:41 PM
Which map?  Where?  Is this always possible?  Is it always the fastest way?  Is it always the most fun?
All maps. All maps. Probably. Usually. Of course not.

yeah ok  ::), wait til you see some of the tormented sector maps, and some of the player created maps (alpha sector maps by the beta testers for now, general user maps to come) then tell us shields are enough.
here, try beating this one, S200_101 Jovencoting in the tormented zone! if you do you are a CW3 deity :D
Title: Re: Too easy: do you agree?
Post by: Michionlion on October 07, 2013, 07:12:33 PM
Or maybe try to use that strategy on Waternaris in G's Alpha Sector
Title: Re: Too easy: do you agree?
Post by: Katra on October 07, 2013, 09:14:33 PM
That strategy does work much better when you have a few mortars or a bertha or three for fire support. ;)
Title: Re: Too easy: do you agree?
Post by: Cavemaniac on October 07, 2013, 10:03:10 PM
Quote from: Clean0nion on October 07, 2013, 06:44:00 PM
How to win: get a line of shields and dump a nullifier at the end.

Does anyone else agree that this is too easy?

Shields are totally ineffective against digitalis - wait 'til you end up knee deep in an ocean of digi!
Title: Re: Too easy: do you agree?
Post by: Grauniad on October 07, 2013, 10:05:51 PM
Quote from: Clean0nion on October 07, 2013, 06:44:00 PM
How to win: get a line of shields and dump a nullifier at the end.

Does anyone else agree that this is too easy?
Yes, if true, it would be too easy. But therein lies the rub. It is not feasible as a strategy. Shields consume energy like crazy, is not effective against dense creeper and is not, as has been pointed out, effective against digitalis and assorted other enemies, such as runners and CRPL-crafted enemies.
Title: Re: Too easy: do you agree?
Post by: 4xC on October 08, 2013, 12:18:01 AM
Exactly!

Why do you, general public, think so many emitters in Tormented Space have large digitalis areas? ;D

Like the KC community would really let you slide on that.  :D
Title: Re: Too easy: do you agree?
Post by: koker93 on October 08, 2013, 12:32:42 AM
In CW1 and 2 the story missions were a lot of fun the first time through as a new player.  I feel the same way about CW3.  The story maps are not designed for an advanced player (at least they don't seem to be to me)  The real genius of the games (all 3) are the community maps.

As everyone else here has said play alpha sector maps.  They are (sometimes) a LOT more challenging.  And very few of them can be beaten with shields.
Title: Re: Too easy: do you agree?
Post by: Fisherck on October 08, 2013, 01:10:49 AM
Quote from: Clean0nion on October 07, 2013, 06:49:21 PM
Quote from: Michionlion on October 07, 2013, 06:46:41 PM
Which map?  Where?  Is this always possible?  Is it always the fastest way?  Is it always the most fun?
All maps. All maps. Probably. Usually. Of course not.

I would have to disagree, the vast majority of the time :) There is only one map in the Story series where I believe that this is the most effective strategy.

Anyways, your tactic has flaws on island maps, like Farbor, where you are forced to clear a space before you can start a "shield line".
Title: Re: Too easy: do you agree?
Post by: Katra on October 08, 2013, 01:36:56 AM
I was able to use shields to good effect on at least two of the story maps; though not simply 'throw down a line of shields.' More like a wall I could shift forward as mortars/berthas killed the creeper.
Title: Re: Too easy: do you agree?
Post by: pawel345 on October 08, 2013, 02:15:04 AM
I agree that shields are a powerful weapon, and my usual tactic for remote assault is fly a shield or two with about 2~3 PC and a mortar to target area together with guppies to power it all and a Bertha shot at the moment they land. This proves an effective strategy often. BUT the amount of preparation needed to do that is so big that often it would be easier to just attack strait. And shield is one of the most expensive weapons of CW3 costing 75 so it's appropriate to be useful else nobody would build it. And shields do not kill creeper just push it back, so on maps with large amounts of creeper the most they can do is shield your units form the creeper while mortars kill the condensed creeper just outside and PC keep digitalis at bay :P
Title: Re: Too easy: do you agree?
Post by: 4xC on October 08, 2013, 10:37:15 AM
Let's just say the best strategies call for the best micro-skills.

Space to include enough macro-acceptability is another matter altogether mind you.
Title: Re: Too easy: do you agree?
Post by: thejoe66 on October 08, 2013, 07:49:26 PM
For me it was a e-z game but i guess i am just to good by this point to say much
Title: Re: Too easy: do you agree?
Post by: TrickyDragon on October 08, 2013, 07:53:05 PM
pics or it didnt happen <3   Have you played any of the tormented sector or the alpha sector?
Title: Re: Too easy: do you agree?
Post by: Helper on October 09, 2013, 05:59:59 AM
Quote from: thejoe66 on October 08, 2013, 07:49:26 PM
For me it was a e-z game but i guess i am just to good by this point to say much

That is certainly possible, but could you show us a map where you hold the top score? I always like to learn better ways to play this game and could sure use some good advice.
Title: Re: Too easy: do you agree?
Post by: thejoe66 on October 09, 2013, 04:54:27 PM
hey i never said i am a high-scorer i just found it e-z to win levels on extreme rush levels like horror
Title: Re: Too easy: do you agree?
Post by: Amram on October 09, 2013, 10:06:49 PM
Quote from: thejoe66 on October 08, 2013, 07:49:26 PM
i guess i am just to good
Quote from: thejoe66 on October 09, 2013, 04:54:27 PM
hey i never said i am a high-scorer i just found it e-z to win levels on extreme rush levels like horror
you said you were all that, got called on it.  if your gonna brag, we have maps/scores here to back it up, helps to have them first, you know, so you don't also get shown up by someone who is.  If you can accomplish something others can't, such as a very efficient playthrough with an impressive time, or manage to beat a map very few or no one else has, that's something worth a little bragging imo.

Though, if your not that good, don't say you are?
Title: Re: Too easy: do you agree?
Post by: Kharnellius on October 09, 2013, 10:28:27 PM
Quote from: Amram on October 09, 2013, 10:06:49 PM
Quote from: thejoe66 on October 08, 2013, 07:49:26 PM
i guess i am just to good
Quote from: thejoe66 on October 09, 2013, 04:54:27 PM
hey i never said i am a high-scorer i just found it e-z to win levels on extreme rush levels like horror
you said you were all that, got called on it.  if your gonna brag, we have maps/scores here to back it up, helps to have them first, you know, so you don't also get shown up by someone who is.  If you can accomplish something others can't, such as a very efficient playthrough with an impressive time, or manage to beat a map very few or no one else has, that's something worth a little bragging imo.

Though, if your not that good, don't say you are?
No offense, but someone saying something is easy doesn't mean they were fast.

I'm no Lightning McQueen but I didn't find a single level I had to start over.  I beat every one of them.  Was I fast?  Sorta.  Was it easy...in a manner of speaking yes.  I still found it enjoyable, though, so don't get me wrong.

You're kinda jumping down his throat when it's really a difference in semantics between both of you.
Title: Re: Too easy: do you agree?
Post by: Amram on October 10, 2013, 12:45:15 AM
No offense taken nor was it intended.  Sorry if its too blunt, and i'm going to stop at that.

That said, two posts in, I suppose its high time I at least weighed in on the threat topic.

I've always described CW to friends a game that's fairly simple to learn, but deceivingly complex and difficult to truly master.

Being able to advance in some maps with nothing more than some shields and a nullifier is a very simple strategy, and that it works does imply some maps are quite easy when played that way.  However, it won't always work, indeed some maps are legitimately impossible to win no matter how good you may be, regardless of how OP a given unit or strategy might be.

So no, i don't think things are too easy.  Make things harder and more people get stuck, CW3 becomes less accessible to new players due to the challenge level.  I think the balance is set quite nicely, with or without the line of shields.
Title: Re: Too easy: do you agree?
Post by: Cavemaniac on October 10, 2013, 04:24:16 AM

Virgil created the story missions to introduce the new player gently to the new game - and while they don't offer a uniformly incremental increase in difficulty, the end maps sure require a lot more effort than the early ones.

And with Virgil's maps, like the best teachers, you don't realise how much you're learning and how much your skill is increasing as you progress through the levels.

We saw evidence of this when, unintentionally and hilariously, a group of new Beta's who had never seen CW3 before were given a beta release that started on the final levels.

The forums lit up with 'What the...???' type questions as they struggled to come to terms with unfamiliar units, enemies and controls.

Talk about being dropped in the deep end.

Wait 'til you see some of the Alpha sector maps.

The Beta's have been testing the game for the best part of a year and some of the maps created were unintentionally harder than they should have been.

It was only after it was pointed out to me that the maps I was creating were considered 'advanced to hard' by other Beta's that I started making maps aimed at the more casual player.

See if you can get through Beau Jest or Leapfrog on your first try...

;D
Title: Re: Too easy: do you agree?
Post by: Helper on October 10, 2013, 08:13:24 AM
Quote from: Cavemaniac on October 10, 2013, 04:24:16 AM
See if you can get through Beau Jest or Leapfrog on your first try...
;D

"Leapfrog" - Yikes!
First try hell! I've failed in my first dirty dozen tries.

How in the name of the wide, wide, world of sports do you survive those spore attacks?
I'd sure like to see the 2-3 minute screen shots of someone who figured that baby out.
Title: Re: Too easy: do you agree?
Post by: Kharnellius on October 10, 2013, 08:51:51 AM
Yep, I understand the purpose of the main game and you certainly don't want to push people away by making something too hard.

That said, the final mission was some of the most fun I have EVER had and I truly feel like it makes up for the lackluster ending the previous two games had (in spades).  I had a few moments were I started losing ground but was able to recover and was able to finally deal a slow but crushing blow to the Loki.  I even stuck around after it was over and built a containment structure and lowered the inside of the Nexus to "1" for the fun of it. :P
Title: Re: Too easy: do you agree?
Post by: Helper on October 10, 2013, 10:29:24 AM
Quote from: Kharnellius on October 10, 2013, 08:51:51 AM
I even stuck around after it was over and built a containment structure and lowered the inside of the Nexus to "1" for the fun of it. :P

Isn't that a great feature of CW3? You get what 'time' it was to win, but can then continue kicking tookus to your heart's content.

Virgil said somewhere that this was two years in the making - and it shows.
Title: Re: Too easy: do you agree?
Post by: pecet on October 10, 2013, 12:24:14 PM
I disagree, but again, I do most of maps in 30 minutes and I did one in almost 2 hours, and judging by best times I always suck :)
Title: Re: Too easy: do you agree?
Post by: TrickyDragon on October 10, 2013, 06:59:32 PM
easy, hard, it doesn't matter.  What matters is how much fun you had.  Some people think god mode is fun,  and it is, if earned.  Some people find flat out cheating fun as well *cough* dawnstar chest *cough*  I personally love a good challenge, where any single hit will end the game, but fighting through wave after wave of countless enemies.  When I make maps, I make them fun for me, and possibly others..... But for me, fun means hard, fun means one hit KO, it means double S rank monster hunter hard ;)   Speaking of,  my map terror, when i made it, the energy production of collectors was about half of what it is now, I found it fun when I made it.......
Title: Re: Too easy: do you agree?
Post by: Cavemaniac on October 19, 2013, 12:22:10 AM
Quote from: Helper on October 10, 2013, 08:13:24 AM
Quote from: Cavemaniac on October 10, 2013, 04:24:16 AM
See if you can get through Beau Jest or Leapfrog on your first try...
;D

"Leapfrog" - Yikes!
First try hell! I've failed in my first dirty dozen tries.

How in the name of the wide, wide, world of sports do you survive those spore attacks?
I'd sure like to see the 2-3 minute screen shots of someone who figured that baby out.


The spores are the least of your problems - just make some Beam defenses, line them up and shoot down the incoming spores!

Here's a couple of spoilers for how I did the first few minutes.

You game play may vary...
Title: Re: Too easy: do you agree?
Post by: Helper on October 19, 2013, 05:08:35 AM
YGPMV :)

Caveman - thanks for the post. I'll get back in there and give it a try later.
FWIW - using the F12 key to do the screen capture will include a lot more information (especially the game clock) for us numpties who need a primer.

H
Title: Re: Too easy: do you agree?
Post by: Cavemaniac on October 19, 2013, 03:45:05 PM
Quote from: Helper on October 19, 2013, 05:08:35 AM

FWIW - using the F12 key to do the screen capture will include a lot more information (especially the game clock) for us numpties who need a primer.


Heh!

I deliberately left out the info bar to make the screenshots smaller

However, figuring that you'd like timings, the pix are named with the time in minutes and seconds.

You might need to pause every now and then.

😉

Title: Re: Too easy: do you agree?
Post by: Helper on October 20, 2013, 11:04:24 AM
Finally banged my way through it. The spores were the worst part for me - for the first few minutes.
Once you survive about 5 minutes, it's a nice charge to the end.

Thanks for the assist!
Title: Re: Too easy: do you agree?
Post by: BGMFH on October 20, 2013, 11:28:31 PM
Quote from: Cavemaniac on October 10, 2013, 04:24:16 AM
See if you can get through Beau Jest or Leapfrog on your first try...

Leapfrog was a pain....

Beau Jest was easy to me, but then again I tend to be a turtle in the opening of most levels anyways.
Title: Re: Too easy: do you agree?
Post by: Cavemaniac on October 21, 2013, 04:45:26 AM
Quote from: Helper on October 20, 2013, 11:04:24 AM

Finally banged my way through it. The spores were the worst part for me - for the first few minutes.
Once you survive about 5 minutes, it's a nice charge to the end.


I always find it difficult to balance a game.

You need a level of threat to keep you interested, but once you've built up overwhelming firepower it becomes a chore/bore to clear a map.

Thor was introduced as I was making this map and I threw it in to help clearing the end faster, though I'm not sure it does that.

Berthas on PZ's shift creeper really effectively!!

Title: Re: Too easy: do you agree?
Post by: Helper on October 21, 2013, 07:52:56 AM
Quote from: Cavemaniac on October 21, 2013, 04:45:26 AM
I always find it difficult to balance a game.

Berthas on PZ's shift creeper really effectively!!

I thought you did a great job with it. My timing in the first couple of minutes was...um...less than optimal, but then I got rolling. Never did think of the Berthas! Now I have to go back in there and crank it up a notch.