Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 16, 2017, 07:20:02 PM

Title: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: AutoPost on July 16, 2017, 07:20:02 PM
This topic is for discussion of map #4603: Brutal blue Prison
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4603)

Author: tamrin
Size: 224x224

Desc:
My first idea was to delete this map becouse it was too long, so if u think u have will u can give it a try, but I am telling you its really long. There are 165 enemies (136 emitters, 12 runner nests, 7 spore tower, 4 aerial exclusion tower, 1 inhibitor). Most of them will not give you usefull power zone. To win u must to go around map three times or u can..... :D I know that this map will have only few players who will finish and it never mind... I know this map is bad so next one will be hopefully better.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: stdout on July 16, 2017, 07:36:46 PM
Your own time is over 7 hours!!!!  Well.

I'm glad you didn't delete it. I'm looking forward to giving this one a shot.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on July 16, 2017, 08:27:36 PM
Now I know how to reduce it to 5 - 6 hours (still long) because of something which I found during my play... Its sad when I dont like my own map :D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: stdout on July 17, 2017, 11:17:34 AM
My chief complaint at the moment is the lack of relays really slows this game down. Packets are taking so long to travel that even with some packet speed upgrades many of my units are still starved for energy. I know why you excluded relays but it really turns it into a real slog and takes a lot of the fun out of the map.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on July 17, 2017, 01:59:59 PM
yes... tottally agree... in the first versions of this map there were many places where to place command but than I realized that it is not that hard to collect any tech on this map just by flying with CN over that.. it was experience for me anyway so I learned from mistakes
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: stdout on July 17, 2017, 02:13:11 PM
In my opinion it is not a bad thing to allow the player to fly around and get pickups. It makes it more interesting when the player can be clever and find ways to make things easier.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: stdout on July 17, 2017, 04:39:24 PM
Finished it.

I think this can be done in under 3 hours. The map is unique in that it's the only map I've seen yet that rewards the player for

Spoiler
bridging gaps with floating units
[close]

9/10. I penalized one point for holding relays back for so long.  ;D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on July 17, 2017, 05:06:55 PM
yes..I must use this trick once again is some of future map, it wasnt planned but I found this when I was looking for shortcuts :D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: stdout on July 17, 2017, 09:43:59 PM
I replayed and got 3:10:30. I won't replay a third time. Definitely enjoyed the map, though! Thanks Tamrin.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: PrinceofToys on July 23, 2017, 04:39:54 AM
Hello there,

i enjoy this Map much, i am at 20 Hours and more :D but i dont play for Time Challenges.

What do you mean with bridging Gaps with floating Units ?

Sincerely
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: GoodMorning on July 23, 2017, 05:03:07 AM
"Bridging" refers to extending connection range with flying units.

When (say) a Mortar is in flight, Collectors and Relays still make connections to it. So if there is an area of Void but somewhere to land on each side, you can change the destination so as to keep it hovering in the middle, and gain a connection over the gap.

This can significantly accelerate a 20h map, but it can't connect quite as far as a Relay.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: PrinceofToys on July 23, 2017, 05:08:48 AM
ahh thx for Information :) i am way too slow at any map so idc about time :D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: hbarudi on July 24, 2017, 05:30:19 AM
Took forever to finish this map.
The lack of space to place blasters, sprayers, and mortars really slowed down the game, also the enemies leave the void behind reducing the available space, if you don't want us to use those powerzones, just use crpl to delete any powerzones created when nullifying stuff.
also the lack of us being able to place our CN in different, conquered locations can also be corrected with crpl.
Even after going all he way around the first time, it was not easy to take over the area with the phantoms we have to hear the siren the entire map because the forge stuff are end game and air exclusion towers prevent flying things from reaching hard to reach areas.
You can also let us use extra powerzones, but place some digitalis in the void with lots of runners that will prevent anything from going to the next area until we nullify the emitter and runners nest at the appropriate position on the map. Took the longest time to reach the terp, this could have been helpful to use crpl to remove void squares on islands that have all enemies nullified there. This will allow us to bring our CN with us so packets don't have to go all around the whole map to attack the creeper and get in range for nullifier.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: Loren Pechtel on July 26, 2017, 10:24:47 PM
Too tough for me.  The delays in moving packets are killing me when I try to work my way down the left side at the beginning.  There's an emitter I can't kill because my guns keep going dry, I'm stuck.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: justpl4y on July 27, 2017, 06:12:49 AM
i think i found a bug, you can land a command node here with the help of mortars from main base. You cant connect it to main base but cn can stay alive for a while, bad thing is if you use nullifier u cant land another node on there so make sure your first cn stays safe. I learned that in hard way, cn got destroyed and couldnt place another.
This may decrease the time a lot.

(https://i.hizliresim.com/Ln8zqa.png)
note to myself: if u find something like that first save the game!
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on July 27, 2017, 06:40:40 AM
wow  :o you are right!! thats amazing, good to know  :D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: sllypper on August 09, 2018, 12:35:20 AM
How do you even get out of the top-left island?

The most intuitive place to drop is the digitalis island around the top-left one, but how do you even drop on it with so many runners denying ammo supply?

This map is fascinating and I wanted to try it, but the difficulty people seem bothered is the lack of relays, and not getting out of the spawn, so I'm really hopeless right now. Can somebody help me?
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on August 09, 2018, 11:54:31 AM
Quote from: sllypper on August 09, 2018, 12:35:20 AM
How do you even get out of the top-left island?

The most intuitive place to drop is the digitalis island around the top-left one, but how do you even drop on it with so many runners denying ammo supply?

This map is fascinating and I wanted to try it, but the difficulty people seem bothered is the lack of relays, and not getting out of the spawn, so I'm really hopeless right now. Can somebody help me?

Hello, thank you for playing my map, I will try to help you.

Pictures should help you step by step how to start.
Pictures 01, 02 are not probably your problem.
Pictures 03, 04, 05 are about getting more cannons

After you will destroy first runner nest most of the runners will be gone.

Pretty hard step is between pictures 05 and 06 but when u get to 06, u can destroy second nest too.
I hope I helped you. Let me know.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: sllypper on August 13, 2018, 09:19:58 PM
@3rd picture

OOOHHHH!!! So that's how you charge up the nullifier!

I had mine at the power circle in the corner and it never charged a single pip because it was so far away from the command center.

Thank you! I'll now try beating this insane map! :D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: lumpik on November 01, 2018, 02:58:41 PM
Excelent map, one of your best, i am glad that you deleted not this nice map.. For me it was tactic game. 3 time around the map must certainly not, if you do, it lasts really long time:-)
Spoiler
Sorry for my english, hope that you will understand. Go for forge, more weapons like +4 cannons and +4 mortars, and snipers, will be usefull too. Then stop progressing lineary, continue from your base area, build forge and go to area, where is located guppy. The trick is by connecting collectors witch are to far to be connected normally by flying thing, weapon for example, so you fly and fly between 2 collectors until you destroy something with powerzone on terrain(1 on terrain is there), then you can connect 1. and second zone normally by placing collector to PZ(from guppy area). Do the same trick between zone 2 and 3(guppy area and relay area), after you get relay, its easy and fast. Go connecting totems, upgrade forge, finish the map.
[close]
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: tamrin on November 02, 2018, 11:35:50 AM
Quote from: lumpik on November 01, 2018, 02:58:41 PM
Excelent map, one of your best, i am glad that you deleted not this nice map.. For me it was tactic game. 3 time around the map must certainly not, if you do, it lasts really long time:-)

I am happy to see that someone is still playing my maps :D I really must come back soon with some new maps (I have one in progress, but as always I am just lazy to finish it)  ;D
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: kingreaper on April 19, 2020, 09:57:32 PM
Having finally completed this, what with the extra time the lockdown gives, I am wondering: Is there a way to complete the zig-zag area (the one two to the left of the center) before destroying the center? Because it seems like the only place a nullifier could hit some of those nodes is from on top of the node itself - I can't use the spot a previous node was on because it turns to void.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: marvinitfox on May 04, 2020, 08:09:12 AM
I HATE this map.
Or maybe I LOVE this map.
or.
.
.
.
Is there a word that encompasses both? Because if there is, this map is IT
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: Loren Pechtel on May 07, 2020, 08:42:10 PM
Quote from: kingreaper on April 19, 2020, 09:57:32 PM
Having finally completed this, what with the extra time the lockdown gives, I am wondering: Is there a way to complete the zig-zag area (the one two to the left of the center) before destroying the center? Because it seems like the only place a nullifier could hit some of those nodes is from on top of the node itself - I can't use the spot a previous node was on because it turns to void.

Second this.  I decided to take another stab at it.  On the right side there are three emitters I can find no valid placement for the nullifier other than touching a live emitter.  The hole left by blowing an emitter doesn't let you place the nullifier to hit the next one.  The left, however, can be killed, albeit only after you have cleared the anti-air and upgraded your weapons.  It doesn't need the singularity, but I used three bomber strikes to permit me to build a nullifier next to an emitter.

I also see no way into the third ring other than by hovering.
Title: Re: Custom Map #4603: Brutal blue Prison. By: tamrin
Post by: Slachtkonijn on August 23, 2021, 03:35:47 PM
I know this is really ancient, but I really like long maps. I seem to be missing some key CW knowledge: I took over the first island and made my way to the south, but I don't have enough firepower to actually land on the third or fourth island. I managed to get the first emitter in the long line, but I'm unable to get near enough to place a nullifier for the second. There are no other islands I could possibly take over (I think), so how do I continue?