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#1
Farsite Colonies / Custom Map #5336: unfair fairn...
Last post by AutoPost - Today at 06:48:18 PM
This topic is for discussion of map #5336: unfair fairness


Author: porter supporter
Size: 512x128
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#2
Custom Map Comments / Re: Custom Map #989: Challenge...
Last post by kiril - Today at 05:57:57 PM
Wow , just a few seconds below ea :)
#3
Seems I'm too dumb for these levels.
Cursor somehow dropped to -12.5, and I didn't see which of the various types of doodads would do that, none hat a description that fit.
#4
Custom Map Comments / Re: Custom Map #1251: A Traged...
Last post by kiril - Today at 02:16:42 PM
This is just wow!
Amazing 2 maps.
Thank you for this and sorry the story didn't continue.
#5
Check my clue above, but if that doesn't help:

Spoiler
Once you secure your main island, try aiming your spore tower to the right of the blaster that's above the bottom CN.
[close]

Hope that helps! =)
#6
In case you come across this map and decide to try it but can't figure it out... Weasee's picture should help.

1) Martin's maps are often misleading. The sniper is not needed in this map. The sniper's FRIEND is the only thing you need, and we all know that weapons are friends of other weapons. Just ask Joseph Stalin, whose name is paradoxical because Stallin' is the opposite of Rushin' and Stalin was a... yanno, never mind.

2) You can kill the Inhibitor first and then attack the hidden mystery item to reveal a necessary PZ to reach the collector.

3) If you're at a total loss of how to even start, build something the spores will target and see what happens.

#7
Dammit. I can't seem to even get close to any PZ cannon, they simply obliterate all digi.
I tried the force fields, I tried distracting the cannons with filled digi from a full quarter circle, but nothing worked.

What am I missing?
#8
Farsite Colonies / Custom Map #5335: Under Fire. ...
Last post by AutoPost - Today at 11:56:42 AM
This topic is for discussion of map #5335: Under Fire


Author: Ace
Size: 256x160
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#9
This topic is for discussion of map #11324: Just another silly map


Author: Martin Gronsdal
Size: 200x84

Desc:
#10
Now that was a good map.
Hard, you need to study the situation, try angles of attack, possibly restart to find a faster approach.
One slight downside: You can't really make up for being too slow. Slogging it against a lot of AC isn't really fun, there's no clear signal when to slog it and when to retry.
But I really appreciate that there was no hidden unit, no unexplained game mechanics, just a well designed map.

9/10!