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#1
Farsite Colonies / Custom Map #5732: Scaling Cree...
Last post by AutoPost - Today at 04:09:24 PM
This topic is for discussion of map #5732: Scaling Creeper


Author: buttRcaT
Size: 200x140
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#2
This topic is for discussion of map #11537: CORE


Author: Egg
Size: 250x250

Desc:
Updated again v2. added walls around main core to ward off instant kill
#3
Quote from: Weasee on Today at 01:06:17 AM
Quote from: AutoPost on Today at 12:22:10 AMI will update map based on times and try to keep speedrunners away

Why do you want to keep speedrunners away, if you include tools on the map for speedrunners, and even have a message encouraging their use???
You seem to think speedrunning is "bad" - I quite enjoy the challenge of speedrunning maps, and I'm sure others do too. Not sure why speedrunners should be targeted in this way.

Totally agree. And that's coming from someone who's not a huge fan of speedrunning. I really dislike the pausing and slow, meticulous-paced play style that's required to get the best times. However, if a player enjoys doing that I don't see a reason to complain about it or to try to prevent them from playing like that.

Some maps actually require that kind of game play, and that's ok. Other maps like this one are begging for it. I played this map a second time just to improve my score, and I almost never play a map twice. But hey, it's nice to be in first place even if it's only for a little while - until Weasee makes his second run at the map. =)

As for helping you to achieve your "goal" - if you'd really like to make this into a map that makes it difficult or nearly impossible to speedrun, here are some things you can do - in order of most effective to least effective:

1) DISABLE THE PAUSE BUTTON. Most players won't like it, but that pretty much destroys speedrunning in most cases.
2) REMOVE THE FREEZE pickup - this is essentially a "Kill any emitter quickly & easily" tool.
3) Add digitalis in a circular area around the central emitter, at least as wide as the distance between the two central AC emitters.
4) Get rid of the AC emitters in the middle as well as all the protective walls.
5) Remove the bertha pickup as well. Make the players work for it.
6) Take out the friendly spores and add at least 10 enemy spores - a single tower or multiple towers. The more the better. =)

Having said that, this is a recipe for a long, somewhat difficult map. But I would suspect that most players would not like that kind of a map, so if you're going for a likeable map then maybe just try a couple of these options.

It's not a bad map as it is, even though it's a map that is best suited for speedrunners. If you want people to play your map at least twice, make more like this.

Thanks for the map!
#4
This topic is for discussion of map #11536: Achievement Grabber


Author: BITMajo
Size: 256x256

Desc:
Sandbox good for collecting multiple achievements. Click & drag horizontally to build ore mine & siphons. Creeper will not attack, destroy inhibitor at top left corner to achieve victory immediately.
#5
Quote from: AutoPost on Today at 12:22:10 AMI will update map based on times and try to keep speedrunners away

Why do you want to keep speedrunners away, if you include tools on the map for speedrunners, and even have a message encouraging their use???
You seem to think speedrunning is "bad" - I quite enjoy the challenge of speedrunning maps, and I'm sure others do too. Not sure why speedrunners should be targeted in this way.
#6
This topic is for discussion of map #11535: CORE


Author: Egg
Size: 250x250

Desc:
Unstable creeper core ready to go. (warning) I will update map based on times and try to keep speedrunners away
#7
Farsite Colonies / Custom Map #5731: Project: Rec...
Last post by AutoPost - July 14, 2025, 07:40:20 PM
This topic is for discussion of map #5731: Project: Reclaim 1


Author: Person who made a map
Size: 192x120
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#8
Different style - definitely makes you think! It's pretty straightforward, except that it would be nice at the beginning to let the player know how much aether is available. I would have spread out my points differently had I noticed it was limited.

Thanks for the map!
#9
Farsite Colonies / Custom Map #5730: Mop1. By: Z
Last post by AutoPost - July 14, 2025, 06:18:28 PM
This topic is for discussion of map #5730: Mop1


Author: Z
Size: 256x160
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#10
Farsite Colonies / Custom Map #5729: test. By: Z
Last post by AutoPost - July 14, 2025, 03:18:20 PM
This topic is for discussion of map #5729: test


Author: Z
Size: 192x120
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