Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on February 14, 2018, 12:59:19 PM

Title: Custom Map #1080: CM Map 21. By: FOXX
Post by: AutoPost on February 14, 2018, 12:59:19 PM
This topic is for discussion of map #1080: CM Map 21
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1080)

Author: FOXX
Size: 234x380

Desc:
Custome Module Map 21 -> The Shield Module and the Strafers from Map 19 are back See Forum for Info
Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: FOXX on February 14, 2018, 01:00:05 PM
In Map 21 we have The Shield Module [by BlueBolt]

Shield Module Stats

Range         = 20    Amped = 28
Energy Use    = 1
BuildCost = 50
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Different Emitters
There are 2 Types of Different Emitters in this Series.

This Map has only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
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Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: ChaosMaster130 on February 15, 2018, 03:37:09 PM
It might just be me, but the shields felt kind of iffy.
They pushed away blue particles just fine, but red ones seemed unaffected. Or the 'guided missile' effect red ones get when they get near your ships overpowered the shields repulse effect.
Anyone else feel like that?
Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: FOXX on February 15, 2018, 06:43:16 PM
I have looked into this and you are right ChaosMaster130.
Once again the values have fooled me and i changed the wrong value.
Sorry for the mistake.

Greets
FOXX
Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: ChaosMaster130 on February 16, 2018, 12:49:52 PM
Well that explains it, thanks for the reply. 
Now I know I'm not crazy.  :)
Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: FOXX on February 16, 2018, 04:12:42 PM
No Problem ChaosMaster130,
Good it cleared things up.

Greets,
FOXX
Title: Re: Custom Map #1080: CM Map 21. By: FOXX
Post by: bluebolt on February 16, 2018, 07:17:26 PM
The issue was with me forgetting to test a function... speaking of which, i should probably go and update that...