Targeting Stunners

Started by Nicant, December 11, 2016, 02:53:09 PM

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Sorrontis

have you tried:

SetText <-stunner
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Nicant

#16
Quote from: Sorrontis on December 13, 2016, 04:12:08 PM
have you tried:

SetText <-stunner
Now in the debug box it says STUNNER, but there is no stunner clearly visible.

Code:
# --CHEEKY MONKEY-- 12/13/2016 3:53:59 PM

->Stunner2 "STUNNER"


CurrentCoords <-Stunner2 CreateUnit ->stunner
<-stunner print
90 Delay TraceAll



Edit: Also tried turning it into an enemy, but doing that makes the debug box empty again.

Code:
# --CHEEKY MONKEY-- 12/13/2016 3:53:59 PM

->Stunner2 "STUNNER"


CurrentCoords <-Stunner2 CreateUnit ->stunner
<-stunner SetUnitIsEnemy
<-stunner print
90 Delay TraceAll


Edit2: also tried replacing CurrentCoords with CurrentPixelCoords, still nothing new.
CW4 hype!!

GoodMorning

Try this:

"Stunner" CurrentCoords CreateUnit ->Unit


In PRPL, some strings need lowercase.
A narrative is a lightly-marked path to another reality.

Nicant

Quote from: GoodMorning on December 13, 2016, 05:12:55 PM
Try this:

"Stunner" CurrentCoords CreateUnit ->Unit


In PRPL, some strings need lowercase.

yes it finally works! Turns out i have put the notations in the wrong order. :P Thanks!
CW4 hype!!

Sorrontis

So, it's a unit then? not a particle?
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Yes, Sorrontis.

If you think about it, it makes sense, as it doesn't need to directly interact with the particle sim.

Note that "Omni" has already been proven to be needed.

Additionally:
Particles seem to come in standard and virtual varieties, with VPs on everything from Emergent to Omnis to ships. Probably amp factories and energy pods as well. If it can be hit by particles (and is not land or a standard particle), it has a VP, I think.
A narrative is a lightly-marked path to another reality.