Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 15, 2011, 04:01:02 PM

Title: Custom Map #323: Annoying
Post by: AutoPost on October 15, 2011, 04:01:02 PM
This topic is for discussion of map #323: Annoying (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=323)
(http://knucklecracker.com/creeperworld2/thumb.php?id=323) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=323)

Author: karsten75 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=karsten75)

Desc:
This is a derivative from the earliest test maps during CW1 development. Added from the original is a gatweay that digs towards the massive drone site.
Title: Re: Custom Map #323: Annoying
Post by: DethbyIT on October 15, 2011, 08:09:19 PM
OUCH! is right.
If I fell for any more traps in that game, I would have run out of beer.
After it was over, it was actually a lot of fun.

Good stuff - thanks.
dbit
Title: Re: Custom Map #323: Annoying
Post by: MadMurphy on October 16, 2011, 04:14:32 PM
Annoying or Fun? Mostly annoying.
Title: Re: Custom Map #323: Annoying
Post by: Colin on October 16, 2011, 10:42:14 PM
This map was "made" to show all of the
annoying things map makers can do with
the editor. Karsten managed to combine
all of them and make a funny map.

xD
Title: Re: Custom Map #323: Annoying
Post by: Kithros on October 17, 2011, 09:02:09 AM
It could be made much much more annoying if one tried to- ultimately, if someone tries to make an annoying map, you can't really stop them.
Title: Re: Custom Map #323: Annoying
Post by: dp2112 on October 17, 2011, 10:42:59 PM
That was really really really annoying!!!
Title: Re: Custom Map #323: Annoying
Post by: Karsten75 on October 17, 2011, 11:33:42 PM
Quote from: dp2112 on October 17, 2011, 10:42:59 PM
That was really really really annoying!!!

Tell Virgil that! :D
Title: Re: Custom Map #323: Annoying
Post by: Kithros on October 18, 2011, 06:38:55 PM
It's possible to destroy the 2147M density creeper block in under a minute using 3 repulsors - as a tip for people making maps, you really shouldn't put the creeper density *that* close to the maximum.

EDIT: This is where I was 25 seconds in (if anyone was curious, the tech domes were deactivated so I didn't spend energy on them at that time):
Spoiler
(http://i.imgur.com/sRyE6.png)
[close]
Title: Re: Custom Map #323: Annoying
Post by: DethbyIT on October 18, 2011, 07:28:26 PM
Kithros - neat trick, and I'll try it out.
In an earlier version I lined up 8 Repulsors on each side (plus a lot of Blasters & Launchers, and the Creeper ate right through everything.
dbit
Title: Re: Custom Map #323: Annoying
Post by: Grauniad on October 18, 2011, 10:03:19 PM
Kithros, exactly how did you do that? I tried 2 ways:

1. I built shields around the creeper and then positioned the repulsors outside the shields. Fail to compress.

2. I did not build shields. The creeper exploded and destroyed the repulsors.

I've never been able to do the "trick" of compressing creeper into anti-creeper and would love to master that technique.
Title: Re: Custom Map #323: Annoying
Post by: Kithros on October 18, 2011, 11:55:42 PM
Quote from: Grauniad on October 18, 2011, 10:03:19 PM
Kithros, exactly how did you do that? I tried 2 ways:

1. I built shields around the creeper and then positioned the repulsors outside the shields. Fail to compress.

2. I did not build shields. The creeper exploded and destroyed the repulsors.

I've never been able to do the "trick" of compressing creeper into anti-creeper and would love to master that technique.

I built shields around it, and had all 3 of the repulsors disarmed - as soon as the terrain dug through (the exact frame - if you wait too long after it finishes gravity can mess it up) I turned on the right repulsor for 1 frame (using n)- the 3 left subcells overflow, and then I turned off the right repulsor and turned on the 2 left repulsors (a 2nd repulsor is needed this time because the right repulsor pushed some of the creeper from the middle away already), and since the anti-creeper only just appeared it has not destroyed any of the creeper yet on this frame, which means the 2 left repulsors can overflow the 3 right subcells before any of the anti-creeper kills off the creeper. This leaves you with approximately 2147M*6 anticreeper and 2147M*3 creeper, and obviously the anti-creeper wins out on that.

EDIT: When I say 1 frame, I actually meant 1 time the creeper moves, so it's possible you'll need to press n twice instead of once depending on which frame you paused on..
Title: Re: Custom Map #323: Annoying
Post by: Grauniad on October 19, 2011, 12:40:48 AM
That's brilliant. thanks, I managed to do just that.