Particle Game Mode

Started by GameGibu, February 09, 2016, 05:37:29 PM

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Qwerty Quazo

Quote from: GameGibu on February 12, 2016, 09:06:41 AM
Whups, I forgot to turn off the debug mode I guess. I'll roll out version 1.1.1 hopefully by tomorrow. Sorry! :-[

-GameGibu

Really? It's been over 2 months now...
The brain is complicated. Use it or lose it.

Nicant

Quote from: Qwerty Quazo on April 14, 2016, 02:53:49 PM
Quote from: GameGibu on February 12, 2016, 09:06:41 AM
Whups, I forgot to turn off the debug mode I guess. I'll roll out version 1.1.1 hopefully by tomorrow. Sorry! :-[

-GameGibu

Really? It's been over 2 months now...
It has also been a while since he was ever active.
CW4 hype!!

Qwerty Quazo

#62
Found a bug, guys!

Playing particle accelerator, just destroyed a particle emmiter.
When it had low life, it lost its image and when it got destroyed this happened.

Can you help?

EDIT: Happened again.
EDIT: Another bug, pz showed up before i destroyed the emmiter.
The brain is complicated. Use it or lose it.

Builder17


TLFP

#64
Quote from: Qwerty Quazo on April 24, 2016, 02:22:29 PM
Found a bug, guys!

Playing particle accelerator, just destroyed a particle emmiter.
When it had low life, it lost its image and when it got destroyed this happened.

Can you help?

EDIT: Happened again.
EDIT: Another bug, pz showed up before i destroyed the emmiter.
Quote from: Builder17 on April 24, 2016, 03:33:45 PM
https://knucklecracker.com/forums/index.php?topic=20175.msg140711#msg140711

Quote#Somewhatbrokencodeontheright
Quote from map description.
Yep, I noticed that AFTER I won, and since it took like over 2+ hours of coding and playthrough I added that tag as a little thing for people to know in case that happens as there are two cores there. One will be the emitter, the other spawns land (and a PZ) in a three by three cell spot. And I messed the right side up.
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

Qwerty Quazo

How does exactly amt and mass work? I noticed references to them in the script in #, I deleted the # but no difference.
The brain is complicated. Use it or lose it.

Shockblast DX

I believe it's (amt) amount of Creeper in the particle, but mass I have no idea about.

GoodMorning

Anything on a line after the hash (#) symbol is a comment, and is not run as code, but ignored. If the variables don't turn up outside comments, it's probably a removed feature.

Eventually, I'll look at the particle script again... probably.
A narrative is a lightly-marked path to another reality.

Builder17

Amt means how many particles particle emitter creates each interval , IDK about mass.  8)

Mass can affect moving somehow?  :-\

Setting amt higher than one and removing # in front of it can cause lag.

Qwerty Quazo

Quote from: Builder17 on July 10, 2016, 04:55:16 AM
Amt means how many particles particle emitter creates each interval.
Setting amt higher than one and removing # in front of it can cause lag.

It doesn't lag, nothing changes.
The brain is complicated. Use it or lose it.

1337

Should be like Particle fleet