DestroyConversation

Started by warren, March 11, 2015, 03:48:47 AM

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warren

Does anyone know anything about the DestroyConversation command? Currently it seems to be a variant of HaltAndCatchFire.

knucracker

It looks like it was meant to destroy any message dialog that was created by using the AddConversationMessage commands.

I can't promise any of this was actually tested or used, but it looks like the idea was to use AddConversationMessage to add messages, then use ShowConversation to show the message dialog.  DestroyConversation could be used to get rid of the conversation widget that was implicitly created by the first call to AddConversationMessage.  I can't really imagine it being necessary, though, since the player will dismiss the conversation widget.

warren

Currently, the advice seems to be to use ClearConversation to dismiss the conversation if the player has failed to. That is needed in order to reset the conversation before starting another anyway.