Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 30, 2014, 07:38:21 PM

Title: Custom Map #1205: Riven Castle. By: warren
Post by: AutoPost on September 30, 2014, 07:38:21 PM
This topic is for discussion of map #1205: Riven Castle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1205)

Author: warren
Size: 144x80

Desc:
Episode 2 of Battle Castle. Play ep. 1 first for instructions. In this episode, a major strategic point on the border of two kingdoms is contested.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: warren on September 30, 2014, 07:45:16 PM
RrR and stdout again deserve commendation for beta testing.

In this series, I recommend setting the creeper colour to red (doable from the settings menu). Although this is hardly PG given the implications.

Remember, a reactor in a powerzone gives 4 energy, and that is without forge upgrades.

For more relevant tips, see the thread for episode one http://knucklecracker.com/forums/index.php?topic=17221.0 (http://knucklecracker.com/forums/index.php?topic=17221.0).
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: planetfall on September 30, 2014, 08:39:27 PM
Not sure how to deal with the climbers on this one. They seem quite OP.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: warren on September 30, 2014, 09:03:57 PM
Usually I just throw more blasters at the climbers. But sometimes they get stuck on the merlons and I have to wait for the mortar to finish them off.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: iwishforpie2 on September 30, 2014, 09:12:23 PM
Just a question, will we ever get the chance to start spawning our own units soon? I would love to be able to have an army in my hands in CW3.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: stdout on September 30, 2014, 09:55:55 PM
I played the beta of this again this morning and still haven't completed it yet, but I'm enjoying this. You are to be commended for a quite innovative and fresh approach. It really demonstrates the flexibility of CRPL.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: warren on September 30, 2014, 11:44:52 PM
I am not planning on giving these units a user interface. That is a project for someone like you.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: Vanguard on October 01, 2014, 10:06:52 AM
Quote from: planetfall on September 30, 2014, 08:39:27 PM
Not sure how to deal with the climbers on this one. They seem quite OP.
Spoiler
Putting blaster on the four outmost PZ and setting them to fire at units first really helps. Climbers usually dont even come close. Later on, you can switch snipers on the PZs. most important to remember is to terraform your PZ Towers so they can fire unobstructed.
[close]


Yay! Only 32 maps to go!  ;D Ok, I can live with five. Nice job!
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: iwishforpie2 on October 01, 2014, 09:06:38 PM
I hope you will release some easy versions, I want to experiment with the units and find the best tactics against them.

- Iwish
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: iwishforpie2 on October 03, 2014, 03:59:08 PM
Aw, did this series already die?
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: DestinyAtlantis on October 03, 2014, 05:19:19 PM
Die?
There are 5 maps that were in beta testing, 2 are released, 3 are still being tested. (Castles+CRPL+(please test me) (http://knucklecracker.com/forums/index.php?topic=17178.0))
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: Asbestos on October 03, 2014, 06:31:35 PM
Quote from: iwishforpie2 on October 03, 2014, 03:59:08 PM
Aw, did this series already die?
Do you even CRPL, bro? It takes ages to draw, write and test CRPL maps, especially CRPL-heavy ones like the Battle Castles.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: iwishforpie2 on October 03, 2014, 08:40:09 PM
Well, I did expect it based on the space between 1 and 2. I guess this series is one where you release all of them at once? The series is great.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: warren on October 03, 2014, 11:46:21 PM
#3 will be out tomorrow unless I find a flaw in the last pass.
Title: Re: Custom Map #1205: Riven Castle. By: warren
Post by: iwishforpie2 on October 04, 2014, 01:34:04 AM
To be honest warren, you're probally the best CPRL coder i've seen. No joke.