Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 23, 2014, 06:52:14 PM

Title: Custom Map #478: DeFuse. By: EddyPro
Post by: AutoPost on April 23, 2014, 06:52:14 PM
This topic is for discussion of map #478: DeFuse
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=478)

Author: EddyPro
Size: 100x100

Desc:
A race to eliminate the 3 spore towers before they recharge
Title: Re: Custom Map #478: DeFuse. By: EddyPro
Post by: burguertime on April 23, 2014, 09:40:17 PM
nope.

Spoiler
(https://i.imgur.com/n3RGs0O.gif)
[close]
Title: Re: Custom Map #478: DeFuse. By: EddyPro
Post by: Katra on April 28, 2014, 11:20:10 PM
Epic fail.  >:(
Title: Re: Custom Map #478: DeFuse. By: EddyPro
Post by: teknotiss on April 29, 2014, 11:34:37 AM
Quote from: burguertime on April 23, 2014, 09:40:17 PM
nope.

Quote from: Katra on April 28, 2014, 11:20:10 PM
Epic fail.  >:(

could we all please not leave pointless, borderline nasty, comments? if you don't like this one then either: criticize constructively or leave it and move on.
comments like these are unhelpful and unpleasant, and i personally would find them frustrating if they were about one of my maps, since they don't tell the author why you either won't do the map or dislike it.  ::)

so i'm going to give it a shot (missed seeing this one somehow ???) and see if i can give some useful feedback.
Title: Re: Custom Map #478: DeFuse. By: EddyPro
Post by: Randomgold on April 29, 2014, 02:36:06 PM
Quote from: teknotiss on April 29, 2014, 11:34:37 AM
Quote from: burguertime on April 23, 2014, 09:40:17 PM
nope.

Quote from: Katra on April 28, 2014, 11:20:10 PM
Epic fail.  >:(

could we all please not leave pointless, borderline nasty, comments? if you don't like this one then either: criticize constructively or leave it and move on.
comments like these are unhelpful and unpleasant, and i personally would find them frustrating if they were about one of my maps, since they don't tell the author why you either won't do the map or dislike it.  ::)

so i'm going to give it a shot (missed seeing this one somehow ???) and see if i can give some useful feedback.

I believe their poor reception to the map lies with the fact that it seems abnormally difficult, bordering on impossible.  With no beams, shields, or other weapons to defend against spores and the resulting creeper, the only defense is, as the descriptions says, nullify them before they fire.  But, with the jagged, rough terrain, the only way to do this is terraforming just enough to advance.  But, as we all know, a single terp is slow, especially without upgrades.  So, the basic strategy is to use either a single terp and make just enough 3x3 squares to put in relays and a terp on, or to make a lot of terps and make a much broader area.  Either way, it's going to take awhile to do, and you only have 5 minutes before the first spores fire.  Not a lot of time for a map that relies entirely on a slow process.  It turns a map that's supposed to be a race into a hopeless slog that requires 100% perfect timing for everything.  It's not a pleasant experience.  If one wanted to improve it, I would reposition that starting PZ so it can be useful for something more than a reactor.  Like say, a terp.  That alone would make it much more doable.   
Title: Re: Custom Map #478: DeFuse. By: EddyPro
Post by: teknotiss on April 29, 2014, 04:11:02 PM
@Randomgold .... that's what i was going to say! :D
and that's what i call constructive criticism! ;)
i'd add that a few mines or some ore in packs with one sprayer (always on, with collector field on too i think!) might add some tactical options  8)