Ideas for cornucanis map style

blacktiger57 · 2725

blacktiger57

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Ideas for cornucanis map style
on: January 03, 2019, 04:59:28 am
i've played all cornucanis style map since i discovered them and i starting to have ideas that can be fun.

1 - walls and terrain that can be higher than 10
2 - creep convertor gates (creep to anti or anti to creep)
3 - moving creep generators
4 - boosted gates (improved flow according to the same principle as the anti-creep generators)

I don't know if any of these ideas are possible but at least i would have proposed something ^^



GoodMorning

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Re: Ideas for cornucanis map style
Reply #1 on: January 03, 2019, 08:36:39 am
Thanks for the suggestions.

(1) can't really be done in practice - you'll notice that the Terp can only go to heights 1-10.

(2) is similar to what the black holes do, and could be interesting.

(3) has UI and balancing problems, given that these Emitters would need to be short-range.

(4) would let the player accumulate near-unlimited AC over time, and so is probably not practical.

A narrative is a lightly-marked path to another reality.


blacktiger57

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Re: Ideas for cornucanis map style
Reply #2 on: January 04, 2019, 04:33:45 pm
Ok, thx you for answering me.