Pass The Map 7 : A reboot on the sunny seas

pawel345 · 12614

planetfall

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #30 on: October 16, 2017, 06:52:50 pm
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Pretty sure I'm supposed to be banned, someone might want to get on that.

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planetfall

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #31 on: October 16, 2017, 07:28:09 pm
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Frogs. I hate frogs.

Pretty sure I'm supposed to be banned, someone might want to get on that.

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GoodMorning

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #32 on: October 24, 2017, 01:50:57 am
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GoodMorning

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #33 on: October 24, 2017, 01:53:42 am
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A lagoon in the lower-right, with some more sunken boats. Don't ask how they got there, they're also holding goodies.

Some minor terrain edits to my previous squares.

A quick playtest indicates that the top-left is hardest to hold, but that the Spore barrage will be hard to resist.

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FOXX

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #34 on: October 24, 2017, 07:28:19 am
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FOXX

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #35 on: October 24, 2017, 08:03:40 am
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Added a cliff [sort of] to see if more ships are coming.

Don't really know if this section needs an Emitter so i left it out. Can be added later if needed.

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GameGibu

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #36 on: October 24, 2017, 10:48:58 am
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GameGibu

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #37 on: October 24, 2017, 11:35:16 am
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Added more difficult terrain and coastline. Threw in some trees this time for good measure.

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BilboGCL

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #38 on: October 25, 2017, 08:15:39 pm
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BilboGCL

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #39 on: October 25, 2017, 08:49:01 pm
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Once again I had to realize that drawing something isn't anything I'm good at.
I've added a
(click to show/hide)
to the SE starting zone with a slow starting beam (7200 starting delay) to make the start a little easier. The resulting PZ might interfere with the lower part of the northern building zone but only a little.

Greetings from The Shire!


btw: How to implement the trees (they don't do anything or what do I miss)
« Last Edit: October 25, 2017, 08:51:31 pm by BilboGCL »

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GoodMorning

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #40 on: October 25, 2017, 08:56:44 pm
You missed nothing. The trees are purely decorative, but get in the way until Nullified.

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BilboGCL

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #41 on: October 26, 2017, 08:21:56 am
I see, thanks.
 
I'm play-testing this map, too and when I start in the SE, it is no problem to resist the spores thanks to the PZ, but it is really hard to walk through the sea, after two hours of slow playing, I've cleared the eastern half...

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FOXX

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #42 on: October 26, 2017, 09:12:57 am
When i testplayed this Map i could only get a foothold in the SE.
The other 2 starting zones i lost.
I played for about 20 mins.

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BilboGCL

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #43 on: October 26, 2017, 11:24:26 am
Too sad, that it doesn't finish when you are in edit mode...
Some thoughts after playing:

I think we have enough spores, but when someone thinks we need more, I think we can afford four or five more, so that a total of ten can be handled by a PZ-Beam in the SE (I don't count the spores from the SE, as you probably have no chance to get a foothold when you don't nullify it pretty fast)

Right now we have one more ore-field than ore-mines and it's never enough ore to flood an area. So some mines and some more ore would be welcome.

We have two totems, I think this map would be more fun when it has some more totems.

I guess you've made sure that the map will finish without eliminating the ocean core.

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Lost in Nowhere

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Re: Pass The Map 7 : A reboot on the sunny seas
Reply #44 on: November 22, 2017, 07:29:02 pm
Ooh, one of these again!
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