PAC map issues

Started by alfanugan, November 06, 2015, 06:52:44 PM

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alfanugan

I created this map, which was supposed to come out before my most recent release, but for some reason it will not trigger the win state.  With everything destroyed and the map covered in creeper, the message appears that the enemy has been defeated, but the level just keeps playing without an option to submit your score.  I reverted the PAC script thinking it may help, but it still never finishes.

Attached is the map, if the save game transfers, slot 1 should be with everything destroyed.  Any help would be greatly appreciated!  Thanks!
/\lways (oca(ola

teknotiss

hey dude, you might as well make a thread for your maps that need testing in this forum (maybe rename this one? can we do that? ???)
i have DL'd it but a few Q's
what version of the PAC script? the most recent one?
and are there any other scripts involved?

off to see what i can do!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Hubs

You won't get the win message if you are in havne't finalized it. Also, if you've added additional cores/scripts, make sure you've set the Counts for Victory off. You may also have issues if you are using regular creeper towers (not the PAC ones), becuse they count for victory. I think stewbasic put something in the code to deal with that, but check it just in case. If you converted a regular map to PAC, there may have been extisting cores/towers that count for victory. Hope that helps.

J

Quote from: Hubs on November 11, 2015, 10:33:30 AM
You may also have issues if you are using regular creeper towers (not the PAC ones), becuse they count for victory. I think stewbasic put something in the code to deal with that, but check it just in case.
One of the newer PAC templates auto-replaces normal towers with dummies on map completion. But since older versions are still widely used...

teknotiss

Quote from: J on November 11, 2015, 10:36:33 AM
Quote from: Hubs on November 11, 2015, 10:33:30 AM
You may also have issues if you are using regular creeper towers (not the PAC ones), becuse they count for victory. I think stewbasic put something in the code to deal with that, but check it just in case.
One of the newer PAC templates auto-replaces normal towers with dummies on map completion. But since older versions are still widely used...

this is an old version... e/r don't cycle....

so alfanugan try just dropping this map save into a new folder with the newer scripts in the scripts folder... that should do the trick... i think! ;)

newest PAC version is here
http://knucklecracker.com/forums/index.php?topic=17566.msg126751#msg126751
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

alfanugan

Great, thanks for the help!  I have made several PAC maps previously and feel comfortable with the finalization process.  I haven't tried my hand at customizing any scripts yet, so everything is stock PAC. 

I will try upgrading it to the latest PAC script and see if that does the trick.  Perhaps you are correct about the stock creeper towers I added preventing the completion.  My latest map used the latest PAC script and had several stock creeper towers and worked.  I originally built this map 4 months ago and shelved it when I couldn't get it to work.  It would be great to release as there are never too many PAC maps out there.  Thanks again!
/\lways (oca(ola

Hubs

Quote from: alfanugan on November 11, 2015, 10:03:47 PM
there are never too many PAC maps out there

Agreed!  Looking forward to playing your map tonight!