Hi, as a follow up to my :destroyed question:
I try to build a core with a script, the core shouldn't be visible, don't take any map space and don't count for victory:
CreateUnit ("CRPLCore" 1 1) ->rest
<-rest "doe.crpl" AddScriptToUnit
<-rest "main" "none" SetImage
SetScriptVar ("CONST_COUNTSFORVICTORY" 0)
SetScriptVar ("CONST_CELLHEIGHT " 0)
SetScriptVar ("CONST_CELLWIDTH " 0)
SetScriptVar ("CONST_TAKEMAPSPACE " 0)
Right now I know that it is invisible but takes map space, (victory counting test starts right now)...
Any idea what I'm doing wrong?
Greetings from The Shire!
It's:
<-rest CONST_COUNTSFORVICTORY 0 SetUnitAttribute
You'll be getting "taking from empty stack" errors in the trace.
There's another interpretation, but this looks more likely.
Edit: Corrections to the last line. I'm a poor typist at that time of day.
Good Morning, thanks a lot, You are really helpful!
Greetings from The Shire!
Here's an example of a script for a ghost core - this one exists to take packets, for things which need more than 30eps.
# ChargeGhost.crpl
# Created on: 11/20/2017 8:27:45 PM
# ------------------------------------------
once
@awake
Self CONST_CONNECTABLE 1 SetUnitAttribute
Self CONST_REQUESTPACKETS 1 SetUnitAttribute
Self CONST_CANREQUESTAMMO 1 SetUnitAttribute
Self CONST_CONNECTABLE 1 SetUnitAttribute
Self CONST_NULLIFIERDAMAGES 0 SetUnitAttribute
Self CONST_COUNTSFORVICTORY 0 SetUnitAttribute
Self CONST_CREATEPZ 0 SetUnitAttribute
Self CONST_AMMO 0 SetUnitAttribute
endonce
:awake
<-Owned not if Self 0 Destroy endif
Self CONST_SHOWAMMOBAR 0 SetUnitAttribute
Hopefully it helps a little for someone's issue at some point.