Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 25, 2016, 10:42:57 PM

Title: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: AutoPost on March 25, 2016, 10:42:57 PM
This topic is for discussion of map #3325: map 57 BIG BICKFORD-4
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3325)

Author: yum234
Size: 250x180

Desc:
#BICKFORDEFFECT #BIGMAP #GOODLUCK One more game in series "THE BIG BICKFORD or Beetle in the Anthill". Very unusual begining (if Opening text will be not visible - see Forum). To get "techs" You maybe need lost CN! :) Enjoy, please!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 25, 2016, 11:01:27 PM
If Opening Text for this game not visible read it here:

"Hello ladies and gentlemens!
Here is an unusual entry:
This map is a large multi-variant game.
In chess sometimes to defeat need to donate of the figure.
To speed up this game at the begining You may need to use CN as "consumables".
And another point: good time for landing some of CN is very short.
Good luck!"

Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 26, 2016, 08:40:04 AM
Again somebody 2 times rate this new game  "1" without playing and without any question.  :(

It becomes a "good tradition" for my maps ...  :)

About hard start:

Spoiler
In central part when AC permit to build one "collector",  land CN to creeper area (seems dangerous  :D) and get  "techs". Then immediately build nullifier near AC-emitter. In process of nullifiing this CN will died.  ;)  Replace it by one more CN (as consumables  :) ) and finish nullifiing of AC-emitter. In place of killed AC-emitter You can put "long relay" and 3 "relays" (at left, up and right side from main "relay"), reach "techs" and move CN up to place become free after getting "techs".  ;)
At the same time You can build one CN (2 CN will be need for aim explained befor) and get and load at least one
"pulse cannon" and send it to protect  main "long relay". "
[close]
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: Builder17 on March 26, 2016, 08:51:48 AM
Not in your maps only  , also two first ratings in my map tri-world multitasking were 1.  :o

Edit: And all hard maps actually get bad ratings , it's ok to me.  :)
https://knucklecracker.com/forums/index.php?topic=20218.msg141025#msg141025
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 26, 2016, 09:25:20 AM
Quote from: Builder17 on March 26, 2016, 08:51:48 AM
Not only you , also two first ratings in my map tri-world multitasking were 1.

This is not my rate.  :)

I always rate maps only if I played and finish it.
And I am not "evil" especially to game-creators, who make CW3 more interesting and better!  :)
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: D0m0nik on March 26, 2016, 04:04:04 PM
Really enjoyed this one Yum, there is a lot of potential to do a lot very quickly. My go was full of errors, Alter will be well under 10 mins on this one!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 26, 2016, 06:03:42 PM
Quote from: D0m0nik on March 26, 2016, 04:04:04 PM
Really enjoyed this one Yum, there is a lot of potential to do a lot very quickly. My go was full of errors, Alter will be well under 10 mins on this one!

You are always so polite! Thank You for Your rate "9"!  :)
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: D0m0nik on March 26, 2016, 06:30:24 PM
I gave it a 10 actually!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: D0m0nik on March 26, 2016, 06:33:05 PM
Out of interest, can you tell what score people rate your maps?
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 26, 2016, 08:23:56 PM
Quote from: D0m0nik on March 26, 2016, 06:33:05 PM
Out of interest, can you tell what score people rate your maps?

Yes I can. Very simple. I like statistics.
Befor Your post within 1 days 5 players rate "9" and, perhaps, You are rated after playing or at least today ...  :)
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 26, 2016, 08:31:33 PM
Quote from: D0m0nik on March 26, 2016, 06:30:24 PM
I gave it a 10 actually!

Thank You!  :-[
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: bgzzz on March 30, 2016, 02:54:13 AM
Loved this map. However, the game never ends. I've nullified everything, and collected every tech.
Strangely, I had the same behavior with the 2nd map of the series.

thanks for your work though
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on March 30, 2016, 03:54:27 AM
Quote from: bgzzz on March 30, 2016, 02:54:13 AM
Loved this map. However, the game never ends. I've nullified everything, and collected every tech.
Strangely, I had the same behavior with the 2nd map of the series.

thanks for your work though

Thanks for post. I played again this game (with using Bickford effect it need not so long time  :) ) and get "end".
Perhaps, You did not find some "techs" because of color of AC? In slots of Your game exist last autosave of "endless position". Can You post screenshot of this picture?

P.S. And question for all who played this game and game "The BIG BICKFORD-2": did You have anything similar ("never ends")?

In another game was similar situation and I posted about it:

Quote from: yum-forum on March 13, 2016, 06:36:18 PM
Exellent game! Thank You! Enjoyed!  :)
But how finish it? I killed all including AC under CN, but...
Please, explaine me. Sorry for question.  :-[
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: bgzzz on March 30, 2016, 04:39:30 AM
Here is my final state :

Spoiler
[close]
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: bgzzz on March 30, 2016, 04:43:48 AM
Damned! I missed the guppy at north west... Still missing something though, no victory yet.

Edit: ah, the AC emitter has to be nullified also.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: RrR on March 30, 2016, 05:07:22 AM
Quote from: bgzzz on March 30, 2016, 04:43:48 AM
Damned! I missed the guppy at north west... Still missing something though, no victory yet.

Edit: ah, the AC emitter has to be nullified also.

The AC emitter on the island with the relay - I think it is an AC emitter on top of a regular emitter. Certainly, the first thing that comes out is regular creeper.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: lmorovan on May 01, 2016, 02:37:55 PM
Awesome map again, I love to play your well conceived maps. One thing I noticed too is that there is no end to the game even after clearing out EVERYTHING. Nevertheless, I enjoy playing your games not for the sake of winning but for the pleasure of well conceived and constructed game. Thank you so much.

PS. There are several of your games that I cannot get the end after completing.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: D0m0nik on May 01, 2016, 04:11:59 PM
Quote from: lmorovan on May 01, 2016, 02:37:55 PM
PS. There are several of your games that I cannot get the end after completing.

You either have missed picking up a tech or you need to nulify an AC emitter. Def nothing wrong with the maps!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on May 01, 2016, 05:18:29 PM
Quote from: D0m0nik on May 01, 2016, 04:11:59 PM
Quote from: lmorovan on May 01, 2016, 02:37:55 PM
PS. There are several of your games that I cannot get the end after completing.

You either have missed picking up a tech or you need to nulify an AC emitter. Def nothing wrong with the maps!

No. Several times I also faced with the same situation (it not depend my maps or not). And I am very accurate. Perhaps problem in program or communication exist.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: D0m0nik on May 01, 2016, 05:30:40 PM
Oh, never heard of it before, don't doubt you though!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on May 01, 2016, 07:44:16 PM
Quote from: D0m0nik on May 01, 2016, 05:30:40 PM
Oh, never heard of it before, don't doubt you though!

I posted comments several times in Forum. This "bag" not so often.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: lmorovan on May 01, 2016, 09:46:32 PM
Yum, I don't care whether I get or not the end game message, I simply enjoy playing your maps.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: GoodMorning on May 02, 2016, 12:27:41 AM
Seconded.
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on May 02, 2016, 07:19:45 AM
Quote from: GoodMorning on May 02, 2016, 12:27:41 AM
Seconded.

Like calculator.  :)
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: GoodMorning on May 02, 2016, 07:13:31 PM
???
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: Helper on October 22, 2021, 01:37:48 PM
Yum-Sama,
This is a golden oldie!
I sorted all the games by "Rating" and am playing them in order.
So far, I am still going at 3:02.
It only took me 45 clock minutes and eleventy-seven restarts.
It's good to have time on your hands and a fun way to use it.
Thanks,
H234

;)
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: yum-forum on October 22, 2021, 03:32:39 PM
Quote from: Helper on October 22, 2021, 01:37:48 PM
Yum-Sama,
This is a golden oldie!
I sorted all the games by "Rating" and am playing them in order.
So far, I am still going at 3:02.
It only took me 45 clock minutes and eleventy-seven restarts.
It's good to have time on your hands and a fun way to use it.
Thanks,
H

H234 became back  H?  :D

Thanks for friendly comments!
Title: Re: Custom Map #3325: map 57 BIG BICKFORD-4. By: yum234
Post by: Helper on October 30, 2021, 08:31:23 PM
Interrogatory: Where is the first reference/game for BICKFORD EFFECT?
I can't track down the basic information.
Is it that the Bugs are full of A/C?

I want to start with first one and play through them.
Arigato!
H234