Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: Courtesy on June 15, 2014, 03:23:30 PM

Title: Abraxis Simulant
Post by: Courtesy on June 15, 2014, 03:23:30 PM
I wanted to make a map where the simulant speaks, but I've found this isn't a voice option for the starting text. Is there anyway I can get this? Or do I just have to use Abraxis and make it clear we're speaking to the simulant?
Title: Re: Abraxis Simulant
Post by: Flash1225 on June 15, 2014, 04:06:30 PM
There should be a button while you're in Edit Mode, working on a custom map, that says "Char Images". You can change the image of each of the 8 characters already in-game, or just change their names. Hope this helps!
Title: Re: Abraxis Simulant
Post by: Courtesy on June 15, 2014, 04:20:08 PM
Thanks! Helps immensely. (I would have if I hadn't found it inbetween now and making the message <3)

I appreciate the help immensely. I'll be submitting a map soon.
Title: Re: Abraxis Simulant
Post by: Courtesy on June 15, 2014, 06:32:46 PM
Btw where do I even upload these to? I can't find the option ingame.

EDIT: I assume I was required to beat the level first? I can upload it now.
Title: Re: Abraxis Simulant
Post by: Grayzzur on June 16, 2014, 12:55:03 PM
Quote from: Courtesy on June 15, 2014, 06:32:46 PM
EDIT: I assume I was required to beat the level first? I can upload it now.

Correct. You must finalize, beat, then upload the map. That way we don't get broken, unbeatable maps uploaded to colonial space. You don't have to post your score, but I recommend doing so.
Title: Re: Abraxis Simulant
Post by: Courtesy on June 16, 2014, 01:11:50 PM
Yup Yup. It's good to know that any map I see uploaded is completable then!
Title: Re: Abraxis Simulant
Post by: planetfall on June 16, 2014, 02:24:58 PM
Quote from: Courtesy on June 16, 2014, 01:11:50 PM
Yup Yup. It's good to know that any map I see uploaded is completable then!

It's actually possible to break this.

Spoiler

Make impossible map with 2000-strength emitters every 15 cells or so in a grid. Add shield key. Collect shield key. Restart map. Create crpl script that destroys all enemies if that shield key is collected. Delete shield key from map. Finalize, play, insta-win, upload. Others cannot win because shield key was deleted and winning normally is impossible. The chances of randomly spawning a new shield key with the same ID are so slim you would probably need an infinite improbability drive, and you can't edit the ID manually.
[close]

Mods, go ahead and delete this post if you fear it would give people "ideas".
Title: Re: Abraxis Simulant
Post by: tornado on June 16, 2014, 04:25:06 PM
Or a finite improbability drive some random big numbers and a REALLY good strong cup of tea
Title: Re: Abraxis Simulant
Post by: Asbestos on June 16, 2014, 04:42:23 PM
Quote from: planetfall on June 16, 2014, 02:24:58 PM
Quote from: Courtesy on June 16, 2014, 01:11:50 PM
Yup Yup. It's good to know that any map I see uploaded is completable then!

It's actually possible to break this.

Spoiler

Make impossible map with 2000-strength emitters every 15 cells or so in a grid. Add shield key. Collect shield key. Restart map. Create crpl script that destroys all enemies if that shield key is collected. Delete shield key from map. Finalize, play, insta-win, upload. Others cannot win because shield key was deleted and winning normally is impossible. The chances of randomly spawning a new shield key with the same ID are so slim you would probably need an infinite improbability drive, and you can't edit the ID manually.
[close]

Mods, go ahead and delete this post if you fear it would give people "ideas".
Say, how would you hypothetically create the script to make all enemy units get destroyed when the shield key is collected? Hypothetically, of course. I won't actually be doing this, no siree. That'd be immoral.
Title: Re: Abraxis Simulant
Post by: planetfall on June 16, 2014, 04:55:40 PM
Quote from: Asbestos on June 16, 2014, 04:42:23 PM
Quote from: planetfall on June 16, 2014, 02:24:58 PM
Quote from: Courtesy on June 16, 2014, 01:11:50 PM
Yup Yup. It's good to know that any map I see uploaded is completable then!

It's actually possible to break this.

Spoiler

Make impossible map with 2000-strength emitters every 15 cells or so in a grid. Add shield key. Collect shield key. Restart map. Create crpl script that destroys all enemies if that shield key is collected. Delete shield key from map. Finalize, play, insta-win, upload. Others cannot win because shield key was deleted and winning normally is impossible. The chances of randomly spawning a new shield key with the same ID are so slim you would probably need an infinite improbability drive, and you can't edit the ID manually.
[close]

Mods, go ahead and delete this post if you fear it would give people "ideas".
Say, how would you hypothetically create the script to make all enemy units get destroyed when the shield key is collected? Hypothetically, of course. I won't actually be doing this, no siree. That'd be immoral.

Spoiler


$key:"Type ID Here"

once
    <-key ArtifactCollected if
        DestroyAllEnemyUnits
    endif
endonce


of course, that would make the key only work after restarting the map, but hey, who's counting?
[close]
Title: Re: Abraxis Simulant
Post by: Warpsing on June 17, 2014, 04:40:54 PM
Spoiler
But then again, people could manually edit so that they could get the Shield Key ID, as it's shown that it's possible to tamper with the shield key things.
[close]