[suggestion] [4rpl?] upgraded nullifier unit?

Started by theachevah, April 11, 2020, 03:06:51 PM

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theachevah

imagine, an endgame unit that works like a modified nullifier.
takes a sweet, sweet time to build because it is a lot more expensive, also needing liftic and redon to build, but to counter that it has a smidge of a bit more range to compensate; just a tiny bit of extra range.
it takes its sweet time to also reload with energy to fill up.
but here's the kicker; it can destroy an emitter for good, though destroying itself in the process.

and another kicker; you get the chance to switch its function so it instead works like a CW4 nullifier, but you gotta really fill that sucker up with anticreep along with energy.
the anticreep you give it, the emitter multiplies in its output instead of making its own creeper.
it turns into a temporary emitter flipper, unless killed by creep or any other source.

now, for balancing:
CW2 tech domes.
they took more time to build the more of them you built along the map.
upgraded nullifiers could work with that rule, to avoid players spamming them.
their costs are incremental as more of them are placed around the map.
if they die by creeper, the cost is reduced to what it was before it was built,
but if they die by kamikaze and destroy an emitter along with them, the cost doesn't go down.

fragility.
they are expensive, but they are also fragile. you gotta take extreme care of these guys.
just a spore directly headed to it can snuff it out, and the emitter you so desperately wanted to either flip or destroy will live for another hour or so.

had this idea all of the sudden, and wanted to share it.
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

Karsten75

I guess you're welcome to write it once the game becomes available. :)