Knuckle Cracker

Creeper World => Gameplay Discussion => Topic started by: adamcieslicki on November 24, 2009, 04:42:17 PM

Title: Help on Corvus.
Post by: adamcieslicki on November 24, 2009, 04:42:17 PM
Hi there,
I have tried Corvus a number of times, and regardless of how I end up trying to build up my area, I cannot seem to advance, the creeper seems to come along at such a rate that regardless of what I do, the creeper eventually overwhelms me. I have tried going for an 'expansion is everything' tactic, and I ended up getting killed. I then tried a 'I am a big turtle, you cant get me' route, and that got me killed as well. Having tried a balance of the two, and having gotten killed again, i decided to come to you guys and beg for some help
Title: Re: Help on Corvus.
Post by: Aurzel on November 24, 2009, 04:55:25 PM
Dont worry i faileld my first time too, mostly because i didnt get to the distant pods in time so here's a good strategy that's fairly easy to pull off:
First priority is to rescue the pods of course, for that you need a bit of energy, build some collectors till most of your starting island is covered then start building relays, build one line going west and another going south using the tiny island just south of your start to hop across, never descend into the lowland areas, for the far west pods build on the raised ground just to the left of them so that the creeper wont destroy them on the off chance you took too long.
Once the pods are secure spend a bit of time buidling collectors on a few islands as well as a pair of mortars, on to the north and one to the south on the islands in the centre of the map. These will keep the creeper confined to the west while you build some collectors and speed, after that you need to fly your mortars west to bombard the emitters, if you target right you should force back the creeper on the western islands while building a blaster on each to keep the north west and south west islands secure, once your mortars are out of ammo fly them back and connect them up again and together with the blasters should keep the creeper confined to the immediate surroundings of the emitters. From there its just a process of getting enough focused fire to the point where its possible to build relays to give power to the three western most totems.

If any of that's a bit confusing let me know and i'll post a few screenies.

p.s. i have won by slowly pushing back the creeper from low but its a very slow and laborius task
Title: Re: Help on Corvus.
Post by: adamcieslicki on November 24, 2009, 04:59:32 PM
So am I right in thinking that there is no point in building extra collectors until the relays are set up? And that therefore you start looking only at mortars, never blasters?
Title: Re: Help on Corvus.
Post by: Aurzel on November 24, 2009, 05:01:12 PM
like i said, collectors only on your starting island till the relays are done and a couple of blasters to push back the creeper on the islands so that your mortars can bombard the emitters
Title: Re: Help on Corvus.
Post by: adamcieslicki on November 24, 2009, 05:07:26 PM
Just tried this, have managed to get all the survivors, so am now just working to protect what I have already built. Have 3 mortars building and will go from there
Title: Re: Help on Corvus.
Post by: Aurzel on November 24, 2009, 05:17:07 PM
personally i used two mortars and two blasters, once i had the two eat totem islands secure, i flew the mortars to the centre west island to fire till they ran out of ammo, after a couple of runs i could build a relay to that island and i was able to power my mortars from there
Title: Re: Help on Corvus.
Post by: Karsten75 on December 25, 2009, 05:29:10 PM
Hi guys, I also need some help on Corvus please. I can't seem to grok it. In the southwest corner of the map is a rather low-lying island with a survivor pod on it. The blue stuff floods it before the line of relays can get there. It is hard to get a direct line of relays there, as I can't seem to position a relay on an adjacent island that can reach it and the blue stuff always eats the relay I put in the plain..  Any help?
Title: Re: Help on Corvus.
Post by: Alwego on December 25, 2009, 07:59:24 PM
Corvus - step by step:
http://rapidshare.com/files/325923021/Corvus.rar

Sorry for low quality and *.rar file but on YT I can send only <10m file :(

Title: Re: Help on Corvus.
Post by: Karsten75 on December 26, 2009, 11:59:42 AM
u rock. thx dude.
Title: Re: Help on Corvus.
Post by: Karsten75 on February 09, 2010, 12:51:57 PM
Here's my latest on how to beat this: http://www.youtube.com/watch?v=4UaIkZlNiw0
Title: Re: Help on Corvus.
Post by: nic nac on February 09, 2010, 12:56:24 PM
that's... oddly familar (did it similar).
Title: Re: Help on Corvus.
Post by: Karsten75 on February 09, 2010, 01:22:00 PM
Quote from: nic nac on February 09, 2010, 12:56:24 PM
that's... oddly familar (did it similar).

Did you post it somewhere?  I just tried a different layout and got it in just over 10 minutes.  I posted to the online scoreboard and got #17 overall and #4 recent.  Didn't see your score there.
Title: Re: Help on Corvus.
Post by: DwarF on February 09, 2010, 02:18:46 PM
I´m currenty working on a walktroh of creeper world and are at the moment uploading corvus
Playlist at http://www.youtube.com/user/rcx760#grid/user/10FBA61E44B1D28B
Title: Re: Help on Corvus.
Post by: Karsten75 on February 09, 2010, 04:38:55 PM
Quote from: DwarF on February 09, 2010, 02:18:46 PM
I´m currenty working on a walktroh of creeper world and are at the moment uploading corvus
Playlist at http://www.youtube.com/user/rcx760#grid/user/10FBA61E44B1D28B

Well, my most recent walkthrough is much faster than yours!  :)
Title: Re: Help on Corvus.
Post by: creeper killer on February 09, 2010, 09:06:21 PM
I failed the first time because I wanted toi see what would happen if a suvival pod got destroyed. but what I do is I build collectors around the starting island and then I relay to all the islands that have survival pods on them. when I got all the survivors I fall back to the 3 middle islands( the frontest island that arent being devoured by creeper) then I build collectors til I get about 3-4 collection. then I start building blasters. 1 or 2 on each island.(3 on the starting island) then the creeper clears around the starting island and I build a few collectors and move 2 blasters around the sides. then just slowly advance and a few motar "bombing runs" and you should win.
(sorry about the vagueness)
Title: Re: Help on Corvus.
Post by: n3s on April 15, 2010, 03:48:47 AM
I found that building a speed booster EARLY, and I mean with only a few collectors built, really helped. That's pretty much true on any map, though - I'll spend the 20 starting energy on a collector and a speed booster, and it pays for the investment and then some in no time, compared to waiting on building speed boosters.

And yeah, Corvus I beat after coming here and reading about building the relay network instead of trying to build up a fighting infrastructure first. After reading some of the posts I island-hopped i with relays, building collectors on large areas (dunno if that really matters, I guess I need to read some more =p), and of course the aforementioned speed booster.
Title: Re: Help on Corvus.
Post by: Karsten75 on April 15, 2010, 04:22:25 AM
Quote from: n3s on April 15, 2010, 03:48:47 AM
I found that building a speed booster EARLY, and I mean with only a few collectors built, really helped. That's pretty much true on any map, though - I'll spend the 20 starting energy on a collector and a speed booster, and it pays for the investment and then some in no time, compared to waiting on building speed boosters.

And yeah, Corvus I beat after coming here and reading about building the relay network instead of trying to build up a fighting infrastructure first. After reading some of the posts I island-hopped i with relays, building collectors on large areas (dunno if that really matters, I guess I need to read some more =p), and of course the aforementioned speed booster.

I don't think so. A speed booster costs about 35 units. That's more than 3 collectors. I think you will find that most experienced players here would rather go for the energy than for the speed boost. Speed boosting becomes critical on longer distances, but by then you have more energy to build with.  Boosting speed for the distance covered by two collectors by about 1/2 is trivial and negligible compared to getting about .3-.5 energy extra.

As for collectors, yes, the larger green area you create, the more energy you collect. Building collectors tightly spaced adds no benefit - you can only collect once for any green area. By definition, a network of collectors will be inefficient, because so much of it overlaps..

Oh PS. Welcome.
Title: Re: Help on Corvus.
Post by: nic nac on April 15, 2010, 12:33:36 PM
It may be inefficient, but before your streamline with reactors and relays it's handy to serve your doom anywhere to the slime.
Title: Re: Help on Corvus.
Post by: n3s on April 16, 2010, 02:00:14 AM
I paid closer attention to the effect of the speed booster, Karsten, and I guess you're right. I thought that in addition to speeding up the packet travel rate, it shortened the interval between the city spitting out more packets... but I guess it doesn't, so it is totally wasted energy in the beginning stages of a map. Oops! (I still build them earlier than I 'should' though because I am impatient. =p )
Title: Re: Help on Corvus.
Post by: Karsten75 on April 16, 2010, 05:21:22 AM
Quote from: n3s on April 16, 2010, 02:00:14 AM
I paid closer attention to the effect of the speed booster, Karsten, and I guess you're right. I thought that in addition to speeding up the packet travel rate, it shortened the interval between the city spitting out more packets... but I guess it doesn't, so it is totally wasted energy in the beginning stages of a map. Oops! (I still build them earlier than I 'should' though because I am impatient. =p )

The only thing that speeds up the building rate is one of the upgrades. That speeds up building by 20%. Also the upgrade that reduces costs by 10% of course speed it up since you need fewer packets.