This topic is for discussion of map #629: GreySkull (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=629)
(http://knucklecracker.com/creeperworld2/thumb.php?id=629) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=629)
Author: TrickyDragon (http://knucklecracker.com/creeperworld2/viewmaps.php?author=TrickyDragon)
Desc:
skulls normally symbolize death, but in this case it just might save your life......
Lots of fun with different ways to approach it. The longer you wait, the easier it gets because of the accumulation of anti-creeper. (Or is it balanced out by the creeper? I'm not sure.)
Reminds me of 'Projectile William' with the use of different shades of anti-creeper to make another object.
I don't think it's possible to lose on this map (other than flying your ship straight into the creeper), so there's no sense of urgency.
Thumbs up, 4/5 stars
I found it interesting to position a number of repulsor beams into the moving anti-creeper skull. :)
This map gets more fun each time I play it and Happy New Year!
all i can think of for this.....
I HAVE THE POWER!!!!
Currently working on a longer and more intense version of this map.......... harvest the power of greyskull......... *twists evil mustasch as i laugh very evil-like*