Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 30, 2011, 04:01:02 PM

Title: Custom Map #629: GreySkull
Post by: AutoPost on December 30, 2011, 04:01:02 PM
This topic is for discussion of map #629: GreySkull (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=629)
(http://knucklecracker.com/creeperworld2/thumb.php?id=629) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=629)

Author: TrickyDragon (http://knucklecracker.com/creeperworld2/viewmaps.php?author=TrickyDragon)

Desc:
skulls normally symbolize death, but in this case it just might save your life......
Title: Re: Custom Map #629: GreySkull
Post by: Zaggy on December 31, 2011, 01:57:42 PM
Lots of fun with different ways to approach it.  The longer you wait, the easier it gets because of the accumulation of anti-creeper.  (Or is it balanced out by the creeper?  I'm not sure.)

Reminds me of 'Projectile William' with the use of different shades of anti-creeper to make another object.

I don't think it's possible to lose on this map (other than flying your ship straight into the creeper), so there's no sense of urgency.

Thumbs up, 4/5 stars
Title: Re: Custom Map #629: GreySkull
Post by: Grauniad on December 31, 2011, 02:14:52 PM
I found it interesting to position a number of repulsor beams  into the moving anti-creeper skull. :)
Title: Re: Custom Map #629: GreySkull
Post by: PeterPower on January 01, 2012, 12:17:40 AM
This map gets more fun each time I play it and Happy New Year!
Title: Re: Custom Map #629: GreySkull
Post by: joshiki on January 01, 2012, 10:20:26 PM
all i can think of for this.....

I HAVE THE POWER!!!!
Title: Re: Custom Map #629: GreySkull
Post by: TrickyDragon on January 08, 2012, 08:01:42 PM
Currently working on a longer and more intense version of this map..........   harvest the power of greyskull......... *twists evil mustasch as i laugh very evil-like*