Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 27, 2013, 03:01:09 pm

Title: Custom Map #2283: useful numbers
Post by: AutoPost on May 27, 2013, 03:01:09 pm
This topic is for discussion of map #2283: useful numbers (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2283)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2283) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2283)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #2283: useful numbers
Post by: mzimmer74 on June 11, 2013, 05:12:53 pm
Be warned that you can get stuck in this map if you destroy the portals before digging through the "infinite" stone in the middle right of the map.  Kind of sucks when you're that far along and realize what you've done!
Title: Re: Custom Map #2283: useful numbers
Post by: Katra on July 06, 2013, 09:15:08 pm
Cannot be won (or even survived) without MULTIPLE MULTIPLE miracles of good fortune!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Custom Map #2283: useful numbers
Post by: PMouser on August 31, 2013, 02:31:32 am
Can t be done, you cant get the techs for weapons and stuff
Title: Re: Custom Map #2283: useful numbers
Post by: Grauniad on August 31, 2013, 01:14:06 pm
Can t be done,  ....

 I see you preface a lot of comments with the above phrase. Here's the deal.

It *can* indeed be done. Maybe not by everyone, but for a map to be uploaded, it must have a score by the map maker. That proves it is possible.  Then, it won't pass moderation without direct intervention from me or Virgil if a map moderator cannot add a second score. I will only pass maps if I know that the map maker has a reputation for incredibly difficult maps. Virgil has not ever, to my knowledge, passed a map without a 2nd score

Now also look at the map stats, if there are more than 2 scores, it mean that many players have managed to beat the map and have bothered to upload their scores. More may have played and not uploaded their scores.


Title: Re: Custom Map #2283: useful numbers
Post by: PMouser on September 01, 2013, 08:01:13 am
huh, how to do it? i dont have any weapons, thanks
Title: Re: Custom Map #2283: useful numbers
Post by: Grauniad on September 01, 2013, 08:39:55 pm
Look, it's a puzzle map, the clues are in the numbers, Either you figure it out or move on to a different map. I looked at it, I saw Katra's comments and weren't  in a mood to sit around puzzling this one out. Maybe someone who did will give you a clue.
Title: Re: Custom Map #2283: useful numbers
Post by: Laithaldien on December 29, 2013, 10:17:09 am
Dig the terrain NE of your ship, this will allow the packets to reach the NW chamber via the outer route. Get reactor, get coil, get beacon, then the rest.

Be warned that you can get stuck in this map if you destroy the portals before digging through the "infinite" stone in the middle right of the map.  Kind of sucks when you're that far along and realize what you've done!

Read that, forgot that, did that ...grrr
Title: Re: Custom Map #2283: useful numbers
Post by: TLMike on December 30, 2013, 12:50:02 am
I'm legitimately concerned about why anyone would think this is impossible.
Title: Re: Custom Map #2283: useful numbers
Post by: PMouser on April 06, 2019, 07:25:14 pm
i cant get the creeper out of the way of coil. what to do now? ty
Title: Re: Custom Map #2283: useful numbers
Post by: Builder17 on April 07, 2019, 12:43:57 am
Clever trick using outer route to access left area. :o

Edit: Are AC numbers on left and creeper numbers connected someway?

These spores/phantoms have too much creeper IMHO.

After solving puzzle it seems to be usual map? Or is there something else? (Don't nullify gateways too early)

Oh neat, AC drones after we destroy very first drone! #AC assist