Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on April 22, 2017, 09:00:19 AM

Title: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: AutoPost on April 22, 2017, 09:00:19 AM
This topic is for discussion of map #745: Mysterious Maze 5
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=745)

Author: FOXX
Size: 500x500

Desc:
The Maze Continous! If you don't know what is going on Play Mysterious Maze 1 for Explanation of the Mechanics used. Scripting By Stickman & FOXX. Construction Pylon By GoodMorning. Big Ship in this Map! Uploading 1 Map a day [see Forum]
Title: Re: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: FOXX on April 22, 2017, 09:02:07 AM
I will upload a map a day at around 15.00PM Local time [I live in the Netherlands]
On this site you can easily see what your Time Zone is and how much hours you need to add or subtract.
Time Zones (http://www.worldtimezone.com)


The ending of this Adventure will be tomorrow.

Have Fun,

FOXX
Title: Re: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: stdout on April 22, 2017, 01:21:04 PM
Really enjoying this series!

It would be fun to have an extra ship with more lathe modules... just saying. :)
Title: Re: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: GoodMorning on April 23, 2017, 04:28:52 AM
I agree with stdout.

This one was a little too large for my machine to handle easily, with the particle count climbing at the end.

Also, did you notice that the first mine has range extending past the first wall? Good times for the Omni-rushers.
Title: Re: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: FOXX on April 23, 2017, 09:13:23 AM
Quote from: stdout on April 22, 2017, 01:21:04 PM
Really enjoying this series!

It would be fun to have an extra ship with more lathe modules... just saying. :)
I think you have a point. For the last 2 maps i could have made another latheship.
Maybe in the future i give this series another go.
Title: Re: Custom Map #745: Mysterious Maze 5. By: FOXX
Post by: FOXX on April 23, 2017, 09:27:29 AM
Quote from: GoodMorning on April 23, 2017, 04:28:52 AM
I agree with stdout.

This one was a little too large for my machine to handle easily, with the particle count climbing at the end.
See previous message.

QuoteAlso, did you notice that the first mine has range extending past the first wall? Good times for the Omni-rushers.

And i was aware of this. When i started these maps i even tried to make the energy sources not to cross the struc line with energy range increase but this gave the small energy mine issue and resulted in so many more spawns that i choose this option instead.
GO OMNIS !!!