In my map i've set it up so that the goal is surrounded by a large amount of crimsonator that make it impossible to reach so you have to nullify 6 Air Sac cauldrons to remove it.
I already know how to remove the crimsonator but i cant figure out how to detect when the Air Sac cauldrons are nullified. Can anyone help me out with this?
You can test by using this command"
https://knucklecracker.com/wiki/doku.php?id=4rpl:commands:getunitsuppresscount
thanks, when i figured out that you have to use the id number of the unit that seemed to work