I keep collecting them, can I actually use them for anything? What do they do?
Thanks!
Quote from: Jdban on October 14, 2013, 12:51:03 AM
I keep collecting them, can I actually use them for anything? What do they do?
Thanks!
After you collected one, look at the "Orbital" tab. You'll be amazed ;)
Thank you!
Does using an AoO you've collected stop it from being added to your total collected?
no, all are counted regardless of use
I don't know exactly what you mean by stating 'look at the orbital' tab. Do you mean while playing? It just shows 3 drop ships. Should I see something else?
I currently have collect F=1 M=2 C=1.
What do the letters stand for?
Quote from: iycgtptyarvg on October 16, 2013, 07:29:04 PM
I don't know exactly what you mean by stating 'look at the orbital' tab. Do you mean while playing? It just shows 3 drop ships. Should I see something else?
I currently have collect F=1 M=2 C=1.
What do the letters stand for?
You have to have collected an artifact in the current playthrough of that mission.
Quote from: iycgtptyarvg on October 16, 2013, 07:29:04 PM
I don't know exactly what you mean by stating 'look at the orbital' tab. Do you mean while playing? It just shows 3 drop ships. Should I see something else?
I currently have collect F=1 M=2 C=1.
What do the letters stand for?
This is what you should see in-game. From that you should also be able to deduce what the F, M and C stand for, yes?
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=14351.0;attach=15593;image)
Huh?!? Man, I would never have figured that out!
I've collected them at the end of a level. So, you are saying they are useless unless you pick them up and use them during the same mission? What is the use of having them in the top left corner of the prospector zone if I can't use them?
So, what do they do?
I see they are called 'freeze', 'mass', and 'convert'.
Quote from: iycgtptyarvg on October 17, 2013, 04:46:06 PM
Huh?!? Man, I would never have figured that out!
I've collected them at the end of a level. So, you are saying they are useless unless you pick them up and use them during the same mission? What is the use of having them in the top left corner of the prospector zone if I can't use them?
Showing you collected them all
Quote from: iycgtptyarvg on October 17, 2013, 04:46:06 PM
I've collected them at the end of a level. So, you are saying they are useless unless you pick them up and use them during the same mission? What is the use of having them in the top left corner of the prospector zone if I can't use them?
Bragging rights.
Quote from: iycgtptyarvg on October 17, 2013, 04:46:06 PM
So, what do they do?
I see they are called 'freeze', 'mass', and 'convert'.
I suggest you collect one of each, and use it on a map. The effects are rather spectacular, each in its own way,
There is also a blog post about this, I believe... http://knucklecracker.com/blog/index.php/2013/05/artifacts-of-odin/
Short version:
Freeze: Completely paralyzes all emitters and creeper movement in an area for about a minute. Probably the most useful effect of the three.
Mass: A Mass Driver which destroys all creeper in an area and terraforms a "crater" into the map on impact, low in the center and high on the edges. The crater itself makes for a nice impromptu fortress.
Convert: Turns all creeper in an area into an equal amount of anti-creeper.
Quote from: Loyal on October 19, 2013, 01:45:41 AM
Short version:
Freeze: Completely paralyzes all emitters and creeper movement in an area for about a minute. Probably the most useful effect of the three.
Mass: A Mass Driver which destroys all creeper in an area and terraforms a "crater" into the map on impact, low in the center and high on the edges. The crater itself makes for a nice impromptu fortress.
Convert: Turns all creeper in an area into an equal amount of anti-creeper.
Re: Freeze, you missed -
Spoiler
paralyze runners, spore towers and digitalis (though watch out - digi can grow around a frozen area.
Re: Mass, it's worth noting that -
Spoiler
the crater floor is always at a terrain height of '1', and the raised rim is '8' - regardless of the starting heights of the affected terrain. i.e. a crater in a '10' high plateau will be punched '1' deep with '8' walls, as will a crater punched into a '1' high plain.
Aha, thanks for the info. I've tried the 'mass' super weapon, but it was more of a hindrance than a boon. The ridges made it harder to approach the emitter. Convert sounds incredibly useful though, because it can mean the difference between dying and surviving a level before you have your economy going.
Getting these super-weapons once you have your economy going is somewhat useless though.
Anyway, thanks for explaining!
Quote from: iycgtptyarvg on October 21, 2013, 04:09:20 AM
I've tried the 'mass' super weapon, but it was more of a hindrance than a boon. The ridges made it harder to approach the emitter.
Don't give up on it!
The Mass Driver is my favourite weapon!
Use the ridges to your advantages to block creeper flow.
Make a big 'creeper sump' by punching a hole over an emitter, the ridges have places big enough to put nullifiers to blow the emitters, and a mortar just outside the crater stops it from overflowing.
Try my map 'Landscape Abuse 101' in the Alpha sector for a map where you can go to town with Mass Drivers!
damn i been trying to figure out how to unlock those extra orbitals, never thought to look after collection of artifacts. ive been playing these maps all wrong.
For some reason, I had it in my head that the more you collected the better. So now I get it that an artifact is only useful on the map where it was found.
Man, did I misunderstand how they work or what?! I know I read a comment somewhere that gave me the impression that you could load a Bertha with AC. Evidently I misread it. This was way back when I was still in Story Mode. Probably I am getting several comments mixed together in my head.
Live and learn. (And trying not to think of how many I've wasted. :'( )