This topic is for discussion of map #908: Reactors Only 7
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=908)
Author: FOXX
Size: 320x260
Desc:
The Last Mission for this Adventure. MireWarp by PlanetFall Construction Pylon by GoodMorning Burst Emitter by Sorrontis Scripting by Stickman & FOXX
I enjoyed playing your adventure.
Thank you!
Thanks bgzzz :)
Glad you enjoyed the Adventure.
Credits also go out to the Persons who made the Beautiful Scripts i could use :)
[In the Description of the Maps]
Well that was fun. A nice big final battle type map to end these maps, great work as always FOXX ;)
Also cmon people, what is with all those +10 minute times :P
Foxx, you've done it again - another great series with an interesting storyline and entertaining gameplay! Great work m8 ;)
Quote from: ChaosMaster130 on October 03, 2017, 10:20:20 PM
Well that was fun. A nice big final battle type map to end these maps, great work as always FOXX ;)
Also cmon people, what is with all those +10 minute times :P
Thanks ChaosMaster130 :)
I felt that this Adventure deserved a good ending.
Boy, did you beat up the HQs fast.
On this Map there is a way to get the AmpGemFactory a little earlier then you would think -> Did you use this 'little Trick' ?
Great time, well done !!
Quote from: Johnny Haywire on October 03, 2017, 11:47:55 PM
Foxx, you've done it again - another great series with an interesting storyline and entertaining gameplay! Great work m8 ;)
Thanks Mr Haywire, glad you enjoyed this Adventure. Always nice to hear :)
Greets
FOXX
Strangely, I found found this much easier than the others in this series. Perhaps because the mobile ships were few and no cannons. Thanks for the series.
Nah I think I got the Amp gem factory normally.
what really helped me was
Spoiler
getting lucky with my fighters deathstar'ing the enemy fortress's making the final battle end pretty quickly
Quote from: RrR on October 04, 2017, 07:07:30 PM
Strangely, I found this much easier than the others in this series. Perhaps because the mobile ships were few and no cannons. Thanks for the series.
Or perhaps you are a great speedrunner and almost fly through this Map? With a sub 10 min Score [you and Chaosmaster] it kinda looks like that.
Very impressive guys !!!
And glad you liked the Series :)
Quote from: ChaosMaster130 on October 04, 2017, 07:09:35 PM
Nah I think I got the Amp gem factory normally.
what really helped me was Spoiler
getting lucky with my fighters deathstar'ing the enemy fortress's making the final battle end pretty quickly
Aahh, that helps a lot. Happened with me on Map 5. Guess you have to have a little luck with this to happen early. [or plae the Fighters in the right spot, could be]
For getting the AmpGemFactory Early.
The Proximity Script for the AmpGem Pickup also Reacts with Omnis.......
Thanks for another relaxing set of maps, FOXX.
:)
Glad you liked the series GM.
This was MUCH harder than the previous ones... all techs were stuck at 0%, so no Omni reactors, no emitter control, etc. Energy management was a more significant challenge, and no leapfrogging ahead with omnis. :)
That sounds like a bug, speef. I'm not sure about the rest, but I was definitely able to use the Omni upgrades.
You did have the HQ on the map, yes? Given the independent energy supply, the only reaction to a lost HQ is "all techs [...] stuck at 0%", to use your own words, and the button indicating that it's ready for placement.
Quote from: speef on October 08, 2017, 08:42:50 PM
This was MUCH harder than the previous ones... all techs were stuck at 0%, so no Omni reactors, no emitter control, etc. Energy management was a more significant challenge, and no leapfrogging ahead with omnis. :)
If you don't have the Techs available it cuts on your Energy so that makes it harder indeed.
Is this Fixed now??