Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 23, 2013, 12:31:17 AM

Title: Custom Map #9: Possibilities
Post by: AutoPost on December 23, 2013, 12:31:17 AM
This topic is for discussion of map #9: Possibilities
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9)

Author: Katra

Desc:
Choose a straight ahead fight over rough ground or a long reach to the enemy's rear flank. Just don't forget the enemy behind you.
Title: Re: Custom Map #9: Possibilities
Post by: TLMike on December 23, 2013, 03:07:30 AM
That map thumbnail looks like a person to me.
Title: Re: Custom Map #9: Possibilities
Post by: Clean0nion on December 23, 2013, 08:39:03 AM
Quote from: TLMike on December 23, 2013, 03:07:30 AM
That map thumbnail looks like a person to me.
...how?
Title: Re: Custom Map #9: Possibilities
Post by: Grauniad on December 23, 2013, 09:40:22 AM
Quote from: TLMike on December 23, 2013, 03:07:30 AM
That map thumbnail looks like a person to me.

The effect of suggestion is so powerful. Now I see it also - in my mind it looks like a figure in motion, with a flying scarf - almost like someone skating?
Title: Re: Custom Map #9: Possibilities
Post by: Clean0nion on December 23, 2013, 09:42:22 AM
If anything, I see a dog sniffing at a white-toothed dinosaur.
Title: Re: Custom Map #9: Possibilities
Post by: teknotiss on December 23, 2013, 09:53:40 AM
a surrealist person, but i see what you mean.
Clean, the head is at the top right with a nose in profile, to me it seems to be a person turning from away to towards the viewer. then a surrealist trail off.
kind of like the face in the clouds thing. we are evolutionarily predisposded to see faces (and animals/insects) in shadows and bad light. better the 100's of slighty embarrassing false positives than the potentially fatal false negative  ::)
Title: Re: Custom Map #9: Possibilities
Post by: TLMike on December 23, 2013, 06:05:11 PM
I love how G and tek saw it frigging instantly. :|
Title: Re: Custom Map #9: Possibilities
Post by: Clean0nion on December 23, 2013, 06:09:13 PM
Quote from: teknotiss on December 23, 2013, 09:53:40 AM
a surrealist person, but i see what you mean.
Clean, the head is at the top right with a nose in profile, to me it seems to be a person turning from away to towards the viewer. then a surrealist trail off.
kind of like the face in the clouds thing. we are evolutionarily predisposded to see faces (and animals/insects) in shadows and bad light. better the 100's of slighty embarrassing false positives than the potentially fatal false negative  ::)
Sorry, now I can only see a humming bird being attacked by a snake.
Title: Re: Custom Map #9: Possibilities
Post by: Fisherck on December 23, 2013, 07:16:46 PM
I saw a person too. It reminds me more of a genie though :)
Title: Re: Custom Map #9: Possibilities
Post by: Karsten75 on December 24, 2013, 03:17:54 PM
Sorry to tel you this, but IMHO that map is just too big. I
m sure some will like it, but they take a long time. I lost interest some way through.


I'd say my rule of thumb is that when I have more Terps and Big Berthas than PCs and Mortars, the map isn't for me. :)
Title: Re: Custom Map #9: Possibilities
Post by: Grayzzur on December 24, 2013, 11:42:12 PM
I see the head and shoulders, but it looks more like a genie coming out of a lamp there on the bottom half.
Title: Re: Custom Map #9: Possibilities
Post by: Helper on February 16, 2014, 06:59:56 AM
Not sure where to ask:
Tried my first "AC" Guppy
Sent up a Packet Guppy to build the AC one at the island in the top right.
After building and selecting the 'AC' box, it just sits there.

Built Guppy on main island, selected AC and sent it up to the island.
It just sits there.

Anyone get the AC Guppies to work?
If so, please tell me the trick.
H
Title: Re: Custom Map #9: Possibilities
Post by: planetfall on February 16, 2014, 08:51:15 AM
Quote from: Helper on February 16, 2014, 06:59:56 AM
Not sure where to ask:
Tried my first "AC" Guppy
Sent up a Packet Guppy to build the AC one at the island in the top right.
After building and selecting the 'AC' box, it just sits there.

Built Guppy on main island, selected AC and sent it up to the island.
It just sits there.

Anyone get the AC Guppies to work?
If so, please tell me the trick.
H


AC guppies need to be connected to the command node. They can't process ore directly into AC. Build a packet guppy to the island, some mines, and an ore guppy on the island back to the command node. THEN if you find distant fronts starved for AC, you can use an AC guppy.

Wait -- the top right? There's nothing in the top right except an emitter.
Title: Re: Custom Map #9: Possibilities
Post by: Helper on February 16, 2014, 09:07:39 AM
Quote from: planetfall on February 16, 2014, 08:51:15 AM
Wait -- the top right? There's nothing in the top right except an emitter.

To be more precise, top right "at about 2 O'clock".
There is a small island that resembles a reverse @.
It has a -60 Emitter.

I thought I could suck up some of that AC and ferry it back to the CN's.
Title: Re: Custom Map #9: Possibilities
Post by: planetfall on February 16, 2014, 09:17:51 AM
Well, if you put a sprayer and AC guppy there you could.
Title: Re: Custom Map #9: Possibilities
Post by: Helper on February 16, 2014, 09:20:14 AM
Quote from: planetfall on February 16, 2014, 09:17:51 AM
Well, if you put a sprayer and AC guppy there you could.

I tried that also, with no success.
Have you tried it yourself?
I would sure like to know what I'm doing wrong.
Title: Re: Custom Map #9: Possibilities
Post by: Grauniad on February 16, 2014, 09:41:36 AM
The sprayer and Ore guppy can do it. They have to be connected to a totem.

An AC guppy picks up AC from the CN and delivers it remotely to a Sprayer or a Bomber.

As a rule, bear in mind the "normal" flows of Ore and AC. Guppies only extend those rules in the absence of a network.
Title: Re: Custom Map #9: Possibilities
Post by: Helper on February 16, 2014, 09:50:47 AM
Quote from: Grauniad on February 16, 2014, 09:41:36 AM
The sprayer and Ore guppy can do it. They have to be connected to a totem.

An AC guppy picks up AC from the CN and delivers it remotely to a Sprayer or a Bomber.

As a rule, bear in mind the "normal" flows of Ore and AC. Guppies only extend those rules in the absence of a network.

OK - think I've got it.
I went back in and connected that little island with a PZ Relay to the mainland.
The sprayer immediately started sending AC back to the CN's and filled up the AC Guppies. When full, the AC Guppies then went back to the landing zones I had designated and dispatched the AC.
Life is good.
Thank you.
H