Knuckle Cracker

Particle Fleet => Pre-release chatter => Topic started by: Epic4242 on January 19, 2015, 07:14:29 PM

Title: Amp? (Compressor?)
Post by: Epic4242 on January 19, 2015, 07:14:29 PM
Now I understand the use of a turret or extra range, I even understand the need for compression. But what I don't understand is what the "amp" totem (I'm going to call them totems until we get a name for them) does to gets its "amplifying" effect to the front lines. Same with the compressor, if I have a huge base in the back of the map with a ton of compressor and amp totems then how do those benefits get to my ships?

"Good question, epic4242 :D"
"Thanks, epic4242 :D"

:D
Title: Re: Amp? (Compressor?)
Post by: knucracker on January 19, 2015, 08:30:44 PM
First... obligatory disclaimer.  The upgrade model will likely change.  It's an area of active work and the video just shows a snapshot of that work.

That said, the structures around mines are:

-Range: Increased resupply range of the Energy Mine it is attached to.

-Phalanx: Defensive gun that shoots at anything that gets near.

-Compress: Upgrades all ship energy stores on the map.  Allows ships to carry more energy with them.  Effects are global to the map.

-Amp: Increases energy output by 0.5 per amp.

Energy production is global to the map.  All of the mines and amps work together so it doesn't matter where they are located (other than for physical needs like defense, etc.).  Lore wise, I imagine that the energy mines push energy into subspace and it can be manifested as packets at any energy mine.

That's why you can send your ships to the nearest energy mine and have access to the full production capacity of your subspace energy network.
Title: Re: Amp? (Compressor?)
Post by: Epic4242 on January 19, 2015, 09:31:15 PM
Two questions ;D

- is it going to be a creeperworld-sequel style of energy where you can go into "energy debt"? (I mean use more than you produce)

-what's the red/blue stuff that your ships are changing from red to blue
Title: Re: Amp? (Compressor?)
Post by: Epic4242 on January 19, 2015, 09:33:42 PM
By the way I don't mean to bombard you with questions... :o don't reply if you don't want me or anyone else to know or if the game just isn't in a state ready enough to show off :-X.

I'm just exited for the new game ;) ::)
Title: Re: Amp? (Compressor?)
Post by: Karsten75 on January 19, 2015, 10:19:27 PM
Yes, there is definitely still an energy production model - hence the Amplifiers to increase energy.

The "red/blue stuff" is a plasma field. If intact, it currently slows down particles. if corrupted... well... 

Some ships have capabilities to repair the plasma fields.

Title: Re: Amp? (Compressor?)
Post by: Epic4242 on January 19, 2015, 10:24:38 PM
Not trying to be nosy, but how did you know?
Title: Re: Amp? (Compressor?)
Post by: Karsten75 on January 19, 2015, 10:28:03 PM
That's a good question that I don't have a good answer to. . :)
Title: Re: Amp? (Compressor?)
Post by: jpwanabe on January 21, 2015, 12:23:32 AM
Quote from: Karsten75 on January 19, 2015, 10:28:03 PM
That's a good question that I don't have a good answer to. . :)

I'm going to guess you are a tester. Man, what I would give to be in your shoes.
Title: Re: Amp? (Compressor?)
Post by: J on January 21, 2015, 05:09:27 AM
There's a video of more than 9 minutes which shows it all with some commentary by Virgil himself. I only can't remember if he said the word 'plasma'.
Title: Re: Amp? (Compressor?)
Post by: Grayzzur on January 21, 2015, 09:04:07 AM
Quote from: jpwanabe on January 21, 2015, 12:23:32 AM
Quote from: Karsten75 on January 19, 2015, 10:28:03 PM
That's a good question that I don't have a good answer to. . :)

I'm going to guess you are a tester. Man, what I would give to be in your shoes.
It's right there under his name: "Hero Member." He's a Hero. His special power is to read Virgil's mind!

8)
Title: Re: Amp? (Compressor?)
Post by: PJD345 on January 22, 2015, 05:31:37 AM
Quote from: J on January 21, 2015, 05:09:27 AM
There's a video of more than 9 minutes which shows it all with some commentary by Virgil himself. I only can't remember if he said the word 'plasma'.
He actually mentions "plasma cloud" in the video (around 2:45).
Title: Re: Amp? (Compressor?)
Post by: knucracker on January 22, 2015, 10:19:03 AM
Plasma currently slows down particles.  But at the same time particles will decay plasma.  In the video the red area is decayed plasma.  Decayed plasma doesn't do anything, but it can be restored via some weapon pods.  In particular there is a weapon pod on the corvette that rebuilds plasma.  You can see that happening a lot in the video as a thin beam sweeps out and works on the decayed plasma returning it to its bluish-gray healthy version.
Title: Re: Amp? (Compressor?)
Post by: 4xC on February 04, 2015, 09:45:36 AM
Perhaps it is worth trying a unit that adds plasma for a rather hefty price?
Title: Re: Amp? (Compressor?)
Post by: Asbestos on February 04, 2015, 05:32:36 PM
Plasma sounds like digitalis.
Title: Re: Amp? (Compressor?)
Post by: stdout on February 06, 2015, 09:16:31 PM
The unit that adds plasma makes me think of the terps.
Title: Re: Amp? (Compressor?)
Post by: knucracker on February 07, 2015, 09:14:15 AM
Yeah, me too.  The "terrain" of the game is still and area of active investigation.  "Barrier", "slow downs", "no movement", etc... those are all things I'm looking at.  In the end it becomes a balance between what adds strategic and tactical variety the the game without introducing unnecessary complexity.
Title: Re: Amp? (Compressor?)
Post by: pawel345 on February 07, 2015, 10:59:02 AM
Can't you just define some global potentials that would serve as terrain? And the ships and player structures modify the shape of that potential so that the particles behave differently? Like each ship create a A*cos(x)+B*cos(y) potential around it so that it would attract the particles toward it, and also attract the particles to  go around the ships outside of their range and attack structures.
Title: Re: Amp? (Compressor?)
Post by: Epic4242 on February 07, 2015, 12:12:52 PM
Quote from: pawel345 on February 07, 2015, 10:59:02 AM
Can't you just define some global potentials that would serve as terrain? And the ships and player structures modify the shape of that potential so that the particles behave differently? Like each ship create a A*cos(x)+B*cos(y) potential around it so that it would attract the particles toward it, and also attract the particles to  go around the ships outside of their range and attack structures.

...Wow...
Title: Re: Amp? (Compressor?)
Post by: knucracker on February 07, 2015, 01:33:54 PM
Ships do project an set of "fields" around themselves and some particles are attracted to the ships because of this.  From the players perspective, it looks like particles are attracted to nearby ships.  And, that's all cool stuff.

As for ships that can regulate field around themselves to repulse or direct particles... maybe.  Depends on if it is useful for a ship capability.

For terrain, it's regions of space that affect the movement or properties of particles.  There are numerous options and the trick is finding the options that make a game.  And additionally, whatever the "terrain" options end up being there is also the option for certain ships to be ale to create or alter that terrain.
Title: Re: Amp? (Compressor?)
Post by: pawel345 on February 07, 2015, 01:54:38 PM
What I meant is that if the fields that the ships project are of a A*cos(x) type (or something similar) then in addition to the fact that the particles will be attracted to the position of the ships, they will be also attracted to the place where there are no ships, effectively cause some particles to avoid the player forces and attack trough an empty space. So that the ships don't only attract but change the global fields.
Title: Re: Amp? (Compressor?)
Post by: Epic4242 on February 07, 2015, 03:41:27 PM
I really like the idea of some ships being able to change "terrain" in order to direct the flow of particles. Don't get me wrong, I'm no game designer but it sounds cool. The only negative is that it sounds kinda hard to balance.:)

Nico