Knuckle Cracker

Creeper World 3 => The Coder's Corner => Topic started by: Builder17 on March 05, 2016, 06:44:49 AM

Title: CW3 : Abraxis CRPL units
Post by: Builder17 on March 05, 2016, 06:44:49 AM
Does CRPL unit in level Override uses SetCreeper and GetCreeper to move creeper from A to B?

Edit:Why it moves also AC from A to B?
Title: Re: CW3 : Abraxis CRPL units
Post by: Vanguard on March 06, 2016, 03:26:31 PM
Well, it´s certainly within the limits of get/set to loop through an area and transport creeper from A to B.

Checking level resources / scripts: http://knucklecracker.com/wiki/doku.php?id=crpl:examine_map_resources

Get Creeper just gives back a positive or negative number representing C/AC. With Setcreeper you either put a positive or negative number, representig C/AC. So, setcreeper is perfectly able to move AC as well as C.
Title: Re: CW3 : Abraxis CRPL units Answered
Post by: Builder17 on March 07, 2016, 11:52:35 AM
CW3: Abraxis is web game , that's not possible  check scripts from these. :(
But this is now answered.  :)
Title: Re: CW3 : Abraxis CRPL units
Post by: Vanguard on March 08, 2016, 09:08:04 AM
AH, my bad. I didn´t even knew about the Abraxis thing / maybe forgot. But yeah, ok, glad it helped.
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on March 08, 2016, 07:24:48 PM
The CW3:A saves are locally stored, so could you clone them in for inspection by the wiki instructions?

I don't recall which map Override was, but if it was the one with the conveyors, then there is a strange method of making the Creeper on the conveyors invincible/untargetable. The instant movement of Creeper from A to B could easily be accomplished with get- and setCreeper.

The conveyors work strangely because they appear to exist "floating", but have Creeper on top of them, that is fired past, and not into, nor shot at when no other C is present. The fact that the C shows "depth" would argue for the Creeper not being graphical trickery, but the "graphic only" version makes sense... Having a set of C stores, and showing a picture for each, changing image dependent upon level... Picking up, with Get/SetCreeper, and dumping at the other end after a short interval.

There's an idea... but I digress.

Did that assist?
Title: Re: CW3 : Abraxis CRPL units
Post by: Builder17 on March 09, 2016, 12:59:22 AM
These saves are unity web player saves , needs knowledge to convert these into CW3 save files. Or maybe that's not possible at all?
UPP files.
Title: Re: CW3 : Abraxis CRPL units
Post by: knucracker on March 09, 2016, 11:07:00 AM
Here's one step easier.  Attached are projects with scripts already extracted for all of the CW3 Abraxis missions.
Title: Re: CW3 : Abraxis CRPL units
Post by: Builder17 on March 09, 2016, 02:14:41 PM
Only one step?  :o
Ty , virgil.  :)
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on March 09, 2016, 05:28:12 PM
Thank you.

(This kind of thing is part of what makes CW great.)

I had a question about the last mission: How is the Creeper kept off the walls of those small "cells"? Fields would seem to have different behavior. (I ask here because that mission is not in the zip.)

So, that Creeper on the conveyor belt is graphical only. Perhaps this will be useful in future...
Title: Re: CW3 : Abraxis CRPL units
Post by: knucracker on March 09, 2016, 07:48:32 PM
Whoops... I left out the final mission in that zip above.  I've update the zip to include it now.  Go back up a couple posts and download it again and mission11 should be there.
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on March 09, 2016, 10:51:20 PM
A sincere thanks. It's good of you to go out of your way to do this.
Title: Re: CW3 : Abraxis CRPL units
Post by: Vanguard on March 10, 2016, 11:21:44 AM
Quote from: GoodMorning on March 09, 2016, 05:28:12 PM

I had a question about the last mission: How is the Creeper kept off the walls of those small "cells"?
My money is riding on: https://knucklecracker.com/wiki/doku.php?id=crpl:docs:setterrainoverride - if you want to keep creeper out, accept no substitute!
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on March 10, 2016, 09:07:23 PM
Checked in the CRPL: It's set up so that at map start, all height 10 terrain gets SetTerrainOverride -ed up to about 2K.
Title: Re: CW3 : Abraxis CRPL units
Post by: Miczu555[PL] on April 05, 2016, 03:58:18 PM
It's missing all of custom images.jpg :v !!!
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on April 05, 2016, 06:50:57 PM
I'm sure that you can draw something.

Mostly they're just stock images, some with scale/colouring changed. The conveyor is the major one.

Edit: "I" (or possibly "O", can't recall) extracts custom images from a map.
Title: Re: CW3 : Abraxis CRPL units
Post by: Miczu555[PL] on April 07, 2016, 03:59:34 PM
Quote from: GoodMorning on April 05, 2016, 06:50:57 PM
I'm sure that you can draw something.

Mostly they're just stock images, some with scale/colouring changed. The conveyor is the major one.
Yes, yes I already made map with micro rifts, from mission 12 I belive? I was in need to draw a line... A white line... k.
But it worked fine.
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on April 07, 2016, 04:38:25 PM
Micro Rifts were CW2...

Do you mean the "wormholes" from mission 12 (Farewell)?
Title: Re: CW3 : Abraxis CRPL units
Post by: Miczu555[PL] on April 08, 2016, 05:31:17 PM
Quote from: GoodMorning on April 07, 2016, 04:38:25 PM
Micro Rifts were CW2...

Do you mean the "wormholes" from mission 12 (Farewell)?

(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ Srsly?(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ
Do you srsly needet to correct me on that 1? (ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ
(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ(ノಠ益ಠ)ノ
Title: Re: CW3 : Abraxis CRPL units
Post by: GoodMorning on April 08, 2016, 07:50:26 PM
I am trying to clarify, as I understood Micro Rifts to move packets and units, whereas these move Creeper.

I am not trying to be pedantic, only to understand correctly.