Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 04, 2017, 08:44:16 AM

Title: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: AutoPost on March 04, 2017, 08:44:16 AM
This topic is for discussion of map #685: Fix Your Fleet 6
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=685)

Author: FOXX
Size: 470x280

Desc:
The Adventure Continues ! For Details and Credits about this Adventure see Forum !! Have Fun !!
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: FOXX on March 04, 2017, 08:45:04 AM
Part 6 of this Adventure.

I will upload a map a day at around 15.00PM Local time [I live in the Netherlands]
On this site you can easily see what your Time Zone is and how much hours you need to add or subtract.
Time Zones (http://www.worldtimezone.com)

Tip: Get the Repair Pickups early. Ships are not repaired instantly !

Have Fun !!

Tomorrow is the Final Map for this Adventure -->> We meet the EndBoss !!
See you tomorrow :)


Credits map 6
Idea's/Layout By: FOXX
Original Script For This Adventure: PlanetFall
Adaption/Revisions Done By: Stickman
Script Correction and ShipYard By: GoodMorning
E-Station made with Kajacx Ship Editor
MapTesting: D0m0nik, Stickman, FOXX
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: GoodMorning on May 18, 2017, 12:51:47 AM
Hmm... I must have made an error in the Shipyard script, as it ceased to function after the first few ships here.
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: FOXX on May 18, 2017, 05:29:19 AM
Quote from: GoodMorning on May 18, 2017, 12:51:47 AM
Hmm... I mush have made an error in the Shipyard script, as it ceased to function after the first few ships here.
I didn't noticed this. i just compared the settings from the shipyard from map 5 and 6 and the only thing changed is the battery size is reduced from 300 [map 5] to 200 [map 6] but this shouldn't be a reason to stop working.
Maybe not enough energy flow?
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: GoodMorning on May 18, 2017, 06:01:28 AM
No, I think I must have made an error in the script - it worked for a time, but ceased to function after a few ships. It did have energy at the time. I'm making a note here in case others encounter the bug (although it seems a great coincidence that it would manifest for me, given that I wrote it).

Good series.
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: FOXX on May 18, 2017, 06:14:46 AM
Thanks GM.
And you have much more understanding of the Shipyard so IF there is an issue and you have to change it i would like the updated version because of future maps.
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: GoodMorning on May 18, 2017, 07:05:18 AM
Well, something was wrong, but it only occurred once, didn't seem to bother others, and would probably disappear on recompile. So it's probably not worth the effort to fix.
Title: Re: Custom Map #685: Fix Your Fleet 6. By: FOXX
Post by: FOXX on May 18, 2017, 07:11:18 AM
I had no issues with the Shipyard. So i agree.