This topic is for discussion of map #685: Fix Your Fleet 6
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=685)
Author: FOXX
Size: 470x280
Desc:
The Adventure Continues ! For Details and Credits about this Adventure see Forum !! Have Fun !!
Part 6 of this Adventure.
I will upload a map a day at around 15.00PM Local time [I live in the Netherlands]
On this site you can easily see what your Time Zone is and how much hours you need to add or subtract.
Time Zones (http://www.worldtimezone.com)
Tip: Get the Repair Pickups early. Ships are not repaired instantly !
Have Fun !!
Tomorrow is the Final Map for this Adventure -->> We meet the EndBoss !!
See you tomorrow :)
Credits map 6
Idea's/Layout By: FOXX
Original Script For This Adventure: PlanetFall
Adaption/Revisions Done By: Stickman
Script Correction and ShipYard By: GoodMorning
E-Station made with Kajacx Ship Editor
MapTesting: D0m0nik, Stickman, FOXX
Hmm... I must have made an error in the Shipyard script, as it ceased to function after the first few ships here.
Quote from: GoodMorning on May 18, 2017, 12:51:47 AM
Hmm... I mush have made an error in the Shipyard script, as it ceased to function after the first few ships here.
I didn't noticed this. i just compared the settings from the shipyard from map 5 and 6 and the only thing changed is the battery size is reduced from 300 [map 5] to 200 [map 6] but this shouldn't be a reason to stop working.
Maybe not enough energy flow?
No, I think I must have made an error in the script - it worked for a time, but ceased to function after a few ships. It did have energy at the time. I'm making a note here in case others encounter the bug (although it seems a great coincidence that it would manifest for me, given that I wrote it).
Good series.
Thanks GM.
And you have much more understanding of the Shipyard so IF there is an issue and you have to change it i would like the updated version because of future maps.
Well, something was wrong, but it only occurred once, didn't seem to bother others, and would probably disappear on recompile. So it's probably not worth the effort to fix.
I had no issues with the Shipyard. So i agree.