Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: Aurzel on November 22, 2009, 05:46:16 PM

Title: On The Run feedback
Post by: Aurzel on November 22, 2009, 05:46:16 PM
On The Run is the first level of a campaign that's a work in progress atm, i'd apreciate any and all feedback on it on how to make it better, what you liked/didnt like, and what you like to see in future levels as well as where you think the story might go ;)
Title: Re: On The Run feedback
Post by: GraySpot on November 22, 2009, 06:18:23 PM
This is a way cool map.  I like the story.  I cant wait to find out why they had to leave in such a hurry.
Title: Re: On The Run feedback
Post by: Aurzel on November 23, 2009, 04:57:40 PM
teaser for the 2nd map ... you wont find out mwahahah, but you might on the 3rd ;)
Title: Re: On The Run feedback
Post by: knucracker on November 24, 2009, 08:13:40 PM
lvl 2 has been posted....
Great level.  I like the lower right hand corner with the intense pool of creeper..... but it is still very manageable.  I ended up only building one mortar to keep it at bay.  After that I ran relays/collectors up to each crescent  and capped each emitter and then got the city the heck out of there.  I pulled a 8,706 score on my first attempt.

I like the progression of the story so far.  A series of medium level maps than can be done in 10 minutes will give you time to build a story... then you can hit us with a challenge map at a key story point....

Looking forward to lvl 3!
Title: Re: On The Run feedback
Post by: Aurzel on November 24, 2009, 08:29:36 PM
actually lvl 3 is almost done except for ironing over the txt for corrections and maybe a bit of emitter tweaking, but you wont get it till the weekend :P
Title: Re: On The Run feedback
Post by: Aurzel on November 27, 2009, 04:21:22 PM
i'd appreciate more people to review and give feedback, lvl 3 will be up tomorrow
Title: Re: On The Run feedback
Post by: knucracker on November 28, 2009, 12:05:59 PM
Lvl 3 is up....
Interesting map.  The first time I played it I didn't rush to get the artifact.... so I had to fight my way to it later.  That was one stiff fight.  The second time I wised up and flew the city over to collect the artifact first, then focused on the emitter.
Title: Re: On The Run feedback
Post by: Aurzel on November 28, 2009, 03:56:22 PM
i try to keep my maps with a kinda rushed feel if you want it easy you gotta work hard at the start, just remember if in the briefing at the beginning the characters are saying they gotta get to something quick, they mean it ;)
Title: Re: On The Run feedback
Post by: djcian on November 30, 2009, 06:39:39 PM
i liked some of the maps ideas like the overlapping generator being special because they are overlapped but after you got to it that was it.  you just finish it up easily.  i would actually rate it easy or medium because of how powerful you are after reaching the generator.  but except for that i liked how the map terrain was made and some of the ideas.  also the first time i played there was a small graphical error where the collectors near the generator at the start were invisible and any wires i set over them would disappear.  but the weirdest thing was it was normal on my second try
Title: Re: On The Run feedback
Post by: Aurzel on December 01, 2009, 01:50:24 AM
dunno i never had that error, and the rating was due to if you dont build to the drones immediately it gets hard to hold the creeper back without them
Title: Re: On The Run feedback
Post by: knucracker on December 01, 2009, 09:42:02 PM
Level 5.... pretty cool I have to say.  My time was terrible on my first attempt... something like 24 minutes.  I sort of stalemated till I decided to go for it and take the high mound with the survival pod.  The mighty Odin City Air Force (OCAF :) helped make this possible.  A few drones provided air support while I launched an across the river beachhead with a relay.  Two blasters and a mortar made up the landing force.  Once I planted my flag on the hill it was pay back time.
Title: Re: On The Run feedback
Post by: Aurzel on December 02, 2009, 03:18:01 AM
heheh, once you get the sams up its pretty easy to turtle, the difficult bit is pushing over the river, i'd like to hear how you do if you play it a second time
Title: Re: On The Run feedback
Post by: Aurzel on December 11, 2009, 05:08:39 PM
after a brief hiatus while the new map editor was being tested, as of tomorrow this campaign will be back up and running with 2 more thrilling levels, they're easier than the rest have been but they need a bit of thinking and strategy ;)
look forward to reviews once they're uploaded
Title: Re: On The Run feedback
Post by: Aurzel on December 13, 2009, 07:52:21 AM
seems someone only gave my 6th mission a rating of 1, is there a reason or is it just someone being mean?
Title: Re: On The Run feedback
Post by: Mrmcdeath on December 13, 2009, 10:59:32 AM
Whoever did it needs to be pulled out in the street and shot in the head! (lol just kidding  ;D) But Nobody should of done that unless for a good reason. I haven't used the rating systems yet so I might just rate it five.... PS: I really like it.
Title: Re: On The Run feedback
Post by: Aurzel on December 13, 2009, 12:13:06 PM
aww i feel the love :D
but seriously, thats the one thing i had against this rating system, people giving unfair ratings out of spite or because they like/dont like the person that made the map
Title: Re: On The Run feedback
Post by: Kamron3 on December 13, 2009, 04:08:08 PM
I noticed that all of the ratings on the things were a bit low. That fails. I gave yours a 5 cuz of it.

_k
Title: Re: On The Run feedback
Post by: knucracker on December 13, 2009, 04:40:13 PM
Well, the whole rating thing is an experiment... both to see how people behave and to see if it is useful at all and something everybody wants to keep.  If the majority of folks don't like the rating system, or abuse it, I can take it down.  Its just supposed to be something to help people get anonymous feedback on their maps.  I'll check to see how its going in a few days to see if it looks fair or not.

There will always be people who are just mean, do random things, click without ever playing, or even rate their own maps 5 and everybody else a 1.

I want to encourage every map maker to let me know what they think about the rating system.
Title: Re: On The Run feedback
Post by: Kamron3 on December 13, 2009, 04:45:27 PM
Should be a 10 star system. 5 just isn't enough to tell whether a map is good or bad unless its a 4+.
Title: Re: On The Run feedback
Post by: djcian on December 13, 2009, 04:56:46 PM
i agree with Kamron in that it should be out of 10 stars not 5.  and i think that so far there are not enough people really voting to get an accurate representation of how good a map is but i think we should keep it for now
Title: Re: On The Run feedback
Post by: Aurzel on December 13, 2009, 05:27:47 PM
10 stars wouldnt fit though, make it in halfs maybe?

and if you all get out your binoculars i think we can just about see the line we crossed from making a suggestion to completely derailing this topic, get back to feedback
Title: Re: On The Run feedback
Post by: Joykill on January 06, 2010, 02:22:10 PM
Sorry for the bump, but I seem to be really stuck on the 6th map... I just cant seem to beat the clock...

I pause game at start, build 3 collectors, 2 to connect generators, 1 towards totems (and I take build time decrease and 10% less costs as upgrades)
once I got the generators, i build 3 blasters and make my way to the middle emitter, I cap it, go on to the totems, then the middle one erupts and I cant seem to control it again... it always erupts again like 20 seconds before I would activate the totems...

Any tips or advice?

I suppose I need to connect them totems before the middle one erupts again but I just cant seem to do it...

EDIT:
I got it now... found a build order to speed things up enough to beat the map :)

EDIT2: just finished part 7, cant wait for the following ones... any eta on part 8? really nice campaign!
Title: Re: On The Run feedback
Post by: Aurzel on January 07, 2010, 08:46:28 AM
thanks, i thought it had gone dead, since i have someone interested i'll get right to work on number 8
Title: Re: On The Run feedback
Post by: Karsten75 on January 07, 2010, 11:05:30 AM
Hey, I'm following your suggestion in another thread and I too am playing your campaign. Played 4 or 5 and they're pretty ok.
Title: Re: On The Run feedback
Post by: Joykill on January 07, 2010, 01:03:42 PM
your campaign was the best I played out of all customs (though the fenris campaign is a close second)

I'd love for you to give me (and all others a number 8)
Title: Re: On The Run feedback
Post by: Siccles on January 07, 2010, 01:06:00 PM
I played through your maps too and I think theyre all way too easy (even if they are pretty good).

My scores: 1:9730
                2:9231
                3:9649
                4:9608
                5:8652
                6:9610

didnot play 7 yet

edit:          7:8134
Title: Re: On The Run feedback
Post by: Aurzel on January 08, 2010, 05:36:20 AM
take note siccles, they're the easy early maps
they'll get harder as the story progresses
Title: Re: On The Run feedback
Post by: Karsten75 on January 08, 2010, 10:12:05 AM
Quote from: Aurzel on January 08, 2010, 05:36:20 AM
take note siccles, they're the easy early maps
they'll get harder as the story progresses

Not everyone is Siccles. I'm stuck on the 6th map. :(
Title: Re: On The Run feedback
Post by: Joykill on January 08, 2010, 10:42:59 AM
work on your build order... you need to cap the middle emitter asap and then make sure you get to the other side and connect all 3 totems before he erupts again...
Title: Re: On The Run feedback
Post by: Aurzel on January 08, 2010, 11:13:17 AM
you can wait till after it erupts again if you're too slow, just make sure you have an extra blaster or two
Title: Re: On The Run feedback
Post by: Aurzel on January 09, 2010, 10:09:51 AM
8th map is sent in and waiting to get uploaded, those of you who like a harder map might apreciate the fast and frantic start here
Title: Re: On The Run feedback
Post by: Joykill on January 11, 2010, 02:29:07 PM
Just played the map, the start was quite hectic indeed, barely fencing off the creeper with 3 blasters and a mortar I had to make fire 2 to 3 shots then move again... anyway once I got my drones and enouh energy to keep them supplied, it got a lot easier though... then it was just pop some generators, pop some more drones, and bomb the creeper back to the stone age...

Anyway I enjoyed the map! when will we see number 8?
Title: Re: On The Run feedback
Post by: Aurzel on January 11, 2010, 02:38:34 PM
umm that was number 8? lol
well i can start on it now and see how it goes, so some time in the next few days

personally i built a mortar and 2 drones after some initial collectors, the drones were off just in time before the wall broke and the mortar just in time to stop the creeper overflowing the crater
actually little developer info, after i finished, since it was hard to get started i set the emitter starting time 2 seconds later which made it a lot easier than you'd think
Title: Re: On The Run feedback
Post by: Aurzel on January 18, 2010, 04:15:53 AM
map 9's been submitted so expect it up soon, the story's going to get interesting soon ;)
Title: Re: On The Run feedback
Post by: Joykill on January 20, 2010, 10:30:22 AM
I enjoyed map 9, was a bit stressy at first to keep that lake from overflowing, but was a nice map! real curious about the story now though
Title: Re: On The Run feedback
Post by: Sniper on March 05, 2010, 07:12:14 AM
I have tried all 9 maps, completed up to 6. 7 is boring and too dependent on luck (but I must admit that the map idea is interesting,  8 and 9 are from the sort I don't like to play. The best one for me was without questioning the 6.

In common it is good work Aurzel, keep creating ;-)

Comments to some are directly added to them.
Title: Re: On The Run feedback
Post by: Aurzel on April 07, 2010, 03:27:07 AM
i think map 10 is more or less done, I was just waiting on Virgil to see if he was going to release a new patch and then kinda lost track, maybe I'll revisit it soon