Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals

Started by UpperKEES, June 16, 2011, 05:01:30 PM

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CreeperAddict

shoe red red L/H 100mill titan buried in the bottom, open surface emitter,...

 This is what I came up with for a start,

 
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Then it was just a matter of establishing myself,
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To the eventual -

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 From there it was routine mop-up-

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Kithros

Quote from: CreeperAddict on July 19, 2011, 05:36:36 PM
shoe red red L/H 100mill titan buried in the bottom, open surface emitter,...

 

Interesting map at the start, I started out a bit differently though:

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MadMag

nest go can medium/high (nasty drone attacks)

down hill see small/high

for boat morning medium/high (All connected, I like maps like that)

MadMag

then as little large/high (does not seem so hard at the beginning, but it is)

sawqqsas medium/high (great map)

CreeperAddict

rain how tree L/h

Colin

Funny how we all start differently on Shoe red red Large/High
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

Colin

9139719875136578863268555 Medium/High This map is an
interesting one, featureing ONE emitter with a strength of 69.7M
all open to the surface in one massive chamber.

(btw, you can copy/paste the name of the map.)
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

Kithros

Quote from: Colin on July 25, 2011, 09:37:32 PM
9139719875136578863268555 Medium/High This map is an
interesting one, featureing ONE emitter with a strength of 69.7M
all open to the surface in one massive chamber.

(btw, you can copy/paste the name of the map.)

It's extremely advantageous on this map to build 2 bases and connect them with microrifts - you could probably also hold the creeper back without needing to use the microrifts, but that would be a lot more energy intensive early in the game. It's probably also possible to just stick to the top early in the game - but that would be extremely slow.

Katra

Fall large/high   88.8 m emitter in large chamber, after a surface emitter and gateway.

Boredom  large/high 109 m emitter feeding large chamber, again after a surface gateway and emitter.
Power. Power! I must have more POWER!

Jay the Juggernaut

Shoe Red Red on Large was fun to try to start out on. I couldn't do what Kithros did, but what CreeperAddict did was pretty good. Still took me a good 3 trys, though.   ;)
I'll mostly be lurking as a guest, not much into posting anymore. :P

MadMag

gyhghyghghyyghyghghyghyghyhyghghyghghy small/high (pretty cool)

MadMag


Fisherck

help blue how Large/high
The interesting gravity covers up the surface pretty quickly if you don't stop it.
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

MadMag

limbolimbolimboli medium/high (also a good one)

IDKFA IDCLIP LIM IDKFA IDCLIP LIMIDKFA IDCLIP LIMIDKFA ID medium/high (This one is hard, maybe you guys recognize the codes?) small/high is harder!

Colin

I think this map deserves to go in this thread.

Quote from: deathsandwich on August 03, 2011, 01:39:13 PM
Almighty!!!!!!!!!!!!!!!!!!!!!!!!!!!! Large/High

I found the start of this pretty tricky, but the end was ridiculous! This map has no phantoms, but plenty of drones to start with and a huge 177.9 million emitter at the bottom. (No Experimentals!)

It was a great rush when I destroyed that last emitter!  :D
Keep some of the crystals; I think you will need them at the end...

Seeing as it has a 177.9M emitter that isn't experimental. Even though it is kind of a "Slog".
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.